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Drama2557/4RealDigital-Video-Studio

HyperFrames 비디오를 위한 비-애니메이션 크리에이티브 디렉션. 디자인 명세서, 팔레트, 타이포그래피, 나레이션, 비트 계획, 오디오 반응형 비주얼, 컴포지션 패턴, 브랜드/스타일 결정을 처리합니다. 원자적 모션 패턴과 씬 청사진은 `hyperframes-animation`을 사용하세요.

4RealDigital-Video-Studio란 무엇인가요?

HyperFrames Creative는 HyperFrames 비디오 제작을 위한 비-애니메이션 크리에이티브 방향을 제공하는 전문 기술입니다. `hyperframes-core`의 기술적 계약이 완료된 후 브랜드, 페이싱, 스타일, 나레이션 및 컴포지션 방향을 결정하는 데 사용됩니다. 이 스킬은 애니메이션을 다루지 않으며, 모션 패턴이나 씬 청사진이 필요한 경우 `hyperframes-animation`을 사용해야 합니다. 주요 기능으로는 프레임 프리셋 채택, 디자인 명세서 파싱, 비주얼 스타일 참조, 컴포지션 패턴, 데이터 인모션, 비트 방향, 오디오 반응형 참조 등이 포함되어 있습니다. Claude Code, Cursor, Codex와 같은 AI 에이전트에서 활용 가능하며, `scripts/contrast-report.mjs`, `scripts/extract-audio-data.py` 등의 스크립트를 제공합니다. 필수 참조 문서인 `references/house-style.md`와 `references/video-composition.md`를 먼저 읽지 않으면 일반적인 웹 페이지 같은 결과물이 생성되므로, 이 두 문서를 우선 확인하는 것이 중요합니다.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/hyperframes-creative

즐겨 사용하는 AI에게 물어보기

이 에이전트 스킬이 미리 로드된 새 채팅을 엽니다.

문서

HyperFrames Creative

브랜드, 페이싱, 스타일, 나레이션 및 컴포지션 방향. hyperframes-core의 기술적 계약이 마련된 후에 사용하세요.

모션 패턴, 씬 청사진, 전환 및 CSS 마커 효과는 hyperframes-animation을 사용하세요. 이 스킬은 의도적으로 애니메이션을 다루지 않습니다.

중요하지 않은 컴포지션의 경우 다음 두 문서를 먼저 읽으십시오. 웹 직관을 무시합니다:

  • references/house-style.md — "프롬프트를 해석하고 실제 콘텐츠 생성", 게으른 기본값 목록, 배경/전경 레이어 레시피. 이는 단순한 리스타일을 _컨셉_으로 바꿔줍니다.
  • references/video-composition.md — 비디오 미디엄 스케일, 깊이 및 전경 세부 사항. 빈 웹 페이지 레이아웃을 피하면서도 보편적인 요소 개수를 강요하지 않는 방법을 설명합니다.

이 두 가지를 건너뛰는 것은 일반적인 웹 페이지 같은 결과물이 나오는 가장 큰 원인입니다. 아래 라우팅 테이블의 선택적 행이 아닙니다. 한 줄 편집 이상의 작업에는 색상을 선택하거나 HTML을 작성하기 전에 두 문서를 모두 여십시오.

워크플로우

  1. 프로젝트에 디자인 명세서가 있으면 먼저 읽고, 프론트매터 토큰을 브랜드 진리(색상, 글꼴, 간격, 톤, 제약 조건)로 취급하십시오. 읽을 파일(우선 순위 frame.md → design.md → DESIGN.md)과 구문 분석 방법(프론트매터 = 규범, 본문 = 맥락)은 references/design-spec.md에 한 번 정의되어 있습니다. 해당 문서에 따라 확인하고 로드하십시오.
  2. 디자인 명세서가 없고 사용자가 시각적 방향을 요청하는 경우 다음 경로를 선택하십시오:
    • 기성 프레임 프리셋(선택 사항) → frame-presets/ (FRAME.md를 frame.md로 채택; references/design-spec.md 참조)
    • 명명된 스타일 또는 분위기 → references/visual-styles.md
    • 빠른 기본값 → references/house-style.md
    • 대화형 선택 → references/design-picker.md
  3. 다중 씬 작업의 경우 HTML을 작성하기 전에 비트와 리듬을 계획하십시오 → references/beat-direction.md. 씬 전환의 경우 hyperframes-animation/transitions/로 이동하십시오.
  4. 모션 중심 작업의 경우 references/motion-principles.md(상위 수준 가드레일)를 읽은 후 원자적 규칙을 위해 hyperframes-animation으로 이동하십시오.

라우팅

주제읽을 문서
기성 프레임 프리셋을 frame.md로 채택(선택 사항)frame-presets/ · references/design-spec.md
기본 팔레트, 모션, 타이포그래피, 질문할 게으른 기본값references/house-style.md
명명된 스타일 프리셋, 분위기-스타일 라우팅references/visual-styles.md
팔레트별 색상 토큰palettes/*.md
컴포지션 패턴 — PiP, 텍스트-뒤-피사체, 타이틀 카드, 슬라이드 쇼references/composition-patterns.md
통계 / 인포그래픽 프레젠테이션references/data-in-motion.md
개방형 프롬프트를 위한 구조적 확장references/prompt-expansion.md
비디오 미디엄 밀도, 스케일, 색상, 프레임 컴포지션references/video-composition.md
비트별 방향, 리듬 계획, 전환 타이밍references/beat-direction.md
작성 후 명세서 검증(색상, 서체, 모서리, 간격, 깊이)references/design-adherence.md
상위 수준 모션 가드레일 및 GSAP 품질 규칙references/motion-principles.md
글꼴 선택, 쌍, 렌더링된 비디오 서체 가드레일references/typography.md
스토리 교리 — 후크 언어, 증거보다 가치, 청사진으로서의 스토리보드references/story-spine.md
스크립트 페이싱, 톤, 오프닝, 숫자 발음references/narration.md
모션에 매핑된 사전 계산된 오디오 밴드references/audio-reactive.md

스크립트

  • scripts/contrast-report.mjs — 렌더링된 프레임의 대비 경고를 검사합니다.
  • scripts/extract-audio-data.py — 오디오 반응형 컴포지션을 위해 오디오 밴드를 미리 추출합니다.
  • scripts/package-loader.mjs — 번들된 크리에이티브 도구를 위한 지원 스크립트입니다.

contrast-report.mjs는 먼저 현재 프로젝트에서 도우미 패키지를 확인한 다음 번들된 HyperFrames 패키지 버전을 부트스트랩할 수 있습니다. 번들 CLI/스킬 설치 외부에서 스킬을 실행하고 해당 부트스트랩 버전을 명시적으로 고정해야 하는 경우에만 HYPERFRAMES_SKILL_PKG_VERSION=<version>을 설정하십시오.

리포지토리 루트에서 명시적 경로를 사용하여 실행하십시오. 예:

python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

애니메이션 분석(animation-map.mjs)은 hyperframes-animation/scripts/에 있습니다.

경계

  • hyperframes-core 기술 규칙을 재정의하지 마십시오.
  • 최소 기술 컴포지션에 디자인 시스템을 요구하지 마십시오.
  • 추가 씬, 나레이션, 음악, 자막 또는 전환을 추가하지 마십시오. 요청에 명시되거나 먼저 확장을 제안하지 않는 한.
  • 레시피 참조는 작업별로 유지하십시오. 간단한 편집을 위해 모든 참조를 읽지 마십시오.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

관련 스킬