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Drama2557/4RealDigital-Video-Studio

Dirección creativa no centrada en animación para videos HyperFrames. Ideal para manejo de especificaciones de diseño (frame.md / design.md), paletas, tipografía, narración, planificación de ritmos, visuales reactivos al audio, patrones de composición y decisiones de marca/estilo. Para patrones de movimiento atómico y planos de escena, usa `hyperframes-animation`.

¿Qué es 4RealDigital-Video-Studio?

Este skill de HyperFrames está diseñado para la dirección creativa de videos, enfocándose en aspectos que no involucran animación directa, como la marca, el estilo, el ritmo, la narración y la composición visual. Se utiliza después de establecer el contrato técnico con el skill `hyperframes-core`. Su propósito es guiar al agente en la toma de decisiones estéticas y de contenido, asegurando que los videos tengan una identidad visual coherente y una narrativa efectiva. El skill ofrece referencias clave para evitar resultados genéricos, como `house-style.md` y `video-composition.md`, y proporciona un sistema de enrutamiento para acceder a recursos específicos: paletas, patrones de composición, dirección de ritmo, tipografía, narración, entre otros. También incluye scripts para verificación de contraste y extracción de datos de audio. Es importante destacar que el skill establece límites claros: no debe anular las reglas técnicas de `hyperframes-core`, no requiere un sistema de diseño completo para composiciones técnicas mínimas, y no debe agregar escenas, narración o transiciones extra sin una solicitud explícita. Para patrones de movimiento y animaciones, se debe recurrir al skill complementario `hyperframes-animation`.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/hyperframes-creative

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Documentación

HyperFrames Creative

Dirección de marca, ritmo, estilo, narración y composición. Úsalo después de tener el contrato técnico de hyperframes-core.

Para patrones de movimiento, planos de escena, transiciones y efectos de marcadores CSS, usa hyperframes-animation — este skill está intencionalmente libre de animación.

Lee estos dos PRIMERO para cualquier composición que no sea trivial — anulan los instintos web:

  • references/house-style.md — "interpreta el prompt, genera contenido real", la lista de valores predeterminados perezosos y la receta de capas de fondo/primer plano. Esto es lo que convierte un cambio de estilo literal en un concepto.
  • references/video-composition.md — escala, profundidad y detalle del primer plano en el medio de video. Explica cómo evitar diseños de página web vacíos sin imponer un número universal de elementos.

Saltarse estos es la causa principal de resultados genéricos y con apariencia de página web. No son filas opcionales en la tabla de enrutamiento a continuación — para cualquier cosa más allá de una edición de una línea, abre ambos antes de elegir colores o escribir HTML.

Flujo de trabajo

  1. Si un proyecto tiene una especificación de diseño, léela primero y trata sus tokens de frontmatter como verdad de marca (colores, fuentes, espaciado, tono, restricciones). Qué archivo leer (prioridad frame.md → design.md → DESIGN.md) y cómo analizarlo (frontmatter = normativo, prosa = contexto) se define una vez en references/design-spec.md — resuelve y carga según ese documento.
  2. Si no existe una especificación de diseño y el usuario pide dirección visual, elige una ruta:
    • Preajuste de marco listo para usar (opcional) → frame-presets/ (adopta un FRAME.md como frame.md; consulta references/design-spec.md)
    • Estilo o ambiente con nombre → references/visual-styles.md
    • Valores predeterminados rápidos → references/house-style.md
    • Selección interactiva → references/design-picker.md
  3. Para trabajos con múltiples escenas, planifica los ritmos y el ritmo antes de escribir HTML → references/beat-direction.md. Para transiciones de escena, salta a hyperframes-animation/transitions/.
  4. Para trabajos con mucho movimiento, lee references/motion-principles.md (directrices de alto nivel), luego ve a hyperframes-animation para reglas atómicas.

Enrutamiento

TemaLeer
Adoptar un preajuste de marco listo para usar como frame.md (opcional)frame-presets/ · references/design-spec.md
Paletas predeterminadas, movimiento, tipografía, valores perezosos a cuestionarreferences/house-style.md
Preajustes de estilo con nombre, enrutamiento de ambiente a estiloreferences/visual-styles.md
Tokens de color específicos de paletapalettes/*.md
Patrones de composición — PiP, texto detrás del sujeto, tarjeta de título, pase de diapositivasreferences/composition-patterns.md
Presentación de estadísticas/infografíasreferences/data-in-motion.md
Expansión estructurada para prompts abiertosreferences/prompt-expansion.md
Densidad, escala, color, composición del marco en el medio de videoreferences/video-composition.md
Dirección por ritmo, planificación del ritmo, tiempo de transiciónreferences/beat-direction.md
Verificación de especificaciones posteriores a la autoría (colores, tipo, esquinas, espaciado, profundidad)references/design-adherence.md
Directrices de movimiento de alto nivel y reglas de calidad GSAPreferences/motion-principles.md
Selección de fuentes, combinaciones, directrices de tipo de video renderizadoreferences/typography.md
Doctrina de historia — lenguaje de gancho, valor antes que evidencia, storyboard como propuestareferences/story-spine.md
Ritmo del guion, tono, aperturas, pronunciación de númerosreferences/narration.md
Bandas de audio precomputadas mapeadas al movimientoreferences/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspecciona advertencias de contraste de marcos renderizados.
  • scripts/extract-audio-data.py — preextrae bandas de audio para composiciones reactivas al audio.
  • scripts/package-loader.mjs — script de soporte para herramientas creativas empaquetadas.

contrast-report.mjs resuelve paquetes auxiliares desde el proyecto actual primero, luego puede iniciar la versión del paquete HyperFrames empaquetado. Establece HYPERFRAMES_SKILL_PKG_VERSION=<versión> solo cuando ejecutes el skill fuera de la CLI/instalación del skill empaquetado y necesites fijar explícitamente esa versión de inicio.

Ejecuta desde la raíz del repositorio con rutas explícitas, por ejemplo:

python skills/hyperframes-creative/scripts/extract-audio-data.py <archivo-de-audio>

El análisis de animación (animation-map.mjs) vive en hyperframes-animation/scripts/.

Límites

  • No anules las reglas técnicas de hyperframes-core.
  • No requieras un sistema de diseño para una composición técnica mínima.
  • No agregues escenas, narración, música, subtítulos o transiciones adicionales a menos que la solicitud los requiera o primero propongas la expansión.
  • Mantén las referencias de recetas específicas para la tarea; no leas todas las referencias para ediciones simples.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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