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Drama2557/4RealDigital-Video-Studio — Costura de Cena

Doutrina de correção de renderização para emendas entre cenas em vídeos de lançamento do HyperFrames — os pré-requisitos que fazem as transições comporem corretamente na linha do tempo principal. Carregue ao montar a linha do tempo principal / index.html, quando um flash branco aparecer em um corte ou emenda de crossfade (especialmente em filmes escuros), ao raciocinar sobre por que uma queda de opacidade na transição aparece, ou ao verificar a mecânica de renderização de como os wrappers de cena sobrepostos se misturam. Abrange o fundo opaco do palco (fundo #root) como proteção contra flash branco e como o injetor sobrepõe wrappers, mantém quadros finais, alterna faixas e carimba código de template limpo na linha do tempo principal. NÃO contém o catálogo por transição — consulte o registro de transições para entradas individuais.

O que é 4RealDigital-Video-Studio — Costura de Cena?

Este skill define a doutrina de correção de renderização para emendas entre cenas em projetos de vídeo do HyperFrames (PLV). Ele garante que qualquer transição (crossfade, push-slide, zoom-through, etc.) seja composta corretamente na linha do tempo principal, independentemente da transição específica escolhida. O skill aborda o problema crítico do flash branco que aparece em emendas quando o fundo do palco não é opaco, especialmente perceptível em filmes escuros. Ele documenta como o injetor estende a duração do wrapper da cena de saída, ajusta o início da cena de entrada, gerencia a alternância de faixas (ping-pong) para evitar sobreposição ilegal na mesma faixa e carimba templates GSAP na linha do tempo principal. É suportado em plataformas como Cursor, Codex e Claude Code, e é essencial para desenvolvedores que montam a linha do tempo principal (index.html) e precisam entender a mecânica de sobreposição e mistura de wrappers de cena, bem como as regras de lint que garantem código limpo na linha do tempo principal.

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/seam-craft

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Documentação

Costura de Cena — pré-requisitos de renderização para transições entre cenas

Esta é a doutrina de correção de renderização para emendas entre cenas PLV: os pré-requisitos e a mecânica da linha do tempo principal que fazem qualquer transição compor corretamente, independentemente de qual transição específica for escolhida. O catálogo por transição (crossfade, push-slide, zoom-through, cut-the-curve, …) está no registro de transições — esta página é a doutrina que serve de base para todas elas.

As transições que esta doutrina rege estão prontas para o Tier B: transform / opacity / filter puros nos dois wrappers de clipe de cena (#el-<sid>), sem DOM de sobreposição injetado, sem cooperação por cena. Famílias de sobreposição (blocos escalonados, persianas, vazamento de luz, dissolução de grade, queima de página) e transições de shader são adiadas para fases posteriores.

Pré-requisito do fundo do palco (proteção contra flash branco)

Vários templates abrem uma janela onde a opacidade somada dos dois wrappers < 1 (o corte no meio da janela do cut-the-curve, o piso de 0.15 do zoom-through, a queda da curva de potência do crossfade simples). O que estiver ATRÁS dos wrappers aparece durante essa janela. Se o index.html montado #root não tiver um fundo opaco, o renderizador compõe a queda sobre seu branco padrão da página → um flash branco em cada emenda, gritante em filmes escuros (observado em duas execuções do Spotify antes da correção). O montador deve pintar o palco: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs agora emite isso; qualquer outro consumidor desses templates assume a mesma garantia.

Como o injetor aplica uma transição

Em um limite de break entre a cena i (de) e a cena i+1 (para), o injetor:

  1. Estende o wrapper #el-<de> data-duration por duration_s (mantém seu quadro final — verificado: core/src/runtime/init.ts:1393-1410 branch de slot externo).
  2. Adianta o wrapper #el-<para> data-start em duration_s (cria a janela de sobreposição).
  3. Reatribui todos os data-track-index dos clipes como um ping-pong 0/1 para que os dois wrappers sobrepostos nunca compartilhem uma faixa (sobreposição na mesma faixa é ilegal — core/src/lint/rules/composition.ts). A faixa mais alta compõe sobre a mais baixa.
  4. Carimba o gsap_template em window.__timelines["main"] em T = início-da-sobreposição.

Verificado pelo protótipo de renderização (2026-05-31): o tween do wrapper da linha do tempo principal é buscado e renderizado (sem busca dupla com a própria linha do tempo pausada do sub-comp — o runtime os executa independentemente), o wrapper estendido mantém o quadro final da cena i, e o wrapper de entrada da faixa mais alta compõe sobre + se mistura com o wrapper de saída.

Placeholders do template

O injetor substitui esses tokens em cada linha gsap_template:

TokenSignificado
__OLD__"#el-<de>" — seletor do wrapper do clipe de saída (entre aspas)
__NEW__"#el-<para>" — seletor do wrapper do clipe de entrada (entre aspas)
__T__horário de início da sobreposição em segundos (relógio mestre)
__DUR__duration_s para este limite
__DX__deslocamento horizontal para tipos direcionais: -1920 (ESQUERDA) / 1920 (DIREITA)
__DY__deslocamento vertical: -1080 (CIMA) / 1080 (BAIXO)
__ORIGIN_OUT__ / __ORIGIN_IN__par de transformOrigin para squeeze

filter / scaleX / transformOrigin estão limpos de lint na linha do tempo principal (verificado: core/src/lint/rules/gsap.ts não tem lista de permissões por propriedade e limita suas verificações aos intervalos de data-composition-id; a lista de permissões de x/y/scale/rotation/opacity é apenas uma regra de prompt do scene-worker — ela não vincula o index.html).

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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