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Drama2557/4RealDigital-Video-Studio — Coulures de scène

Doctrine de correction du rendu pour les jonctions entre scènes dans les vidéos HyperFrames : les prérequis qui assurent la composition correcte des transitions sur la timeline maîtresse. À charger lors de l'assemblage de la timeline maîtresse / index.html, lorsqu'un flash blanc apparaît à une coupure ou un fondu enchaîné (surtout sur les films sombres), ou lors de la vérification des mécanismes de rendu côté injecteur.

Qu'est-ce que 4RealDigital-Video-Studio — Coulures de scène ?

Cette compétence définit la doctrine de correction du rendu pour les transitions de scène à scène dans les vidéos HyperFrames. Elle établit les prérequis techniques qui garantissent que toute transition (crossfade, push-slide, zoom-through, cut-the-curve, etc.) se compose correctement sur la timeline maîtresse, indépendamment du type de transition choisi. Elle couvre deux aspects fondamentaux : (1) la protection anti-flash blanc via un fond opaque sur #root, et (2) le mécanisme par lequel l'injecteur étend les durées des wrappers, décale les start, ping-ponge les pistes d'index, et applique les templates GSAP. Cette doctrine est destinée aux utilisateurs de Claude Code, Cursor, ou tout agent d'IA travaillant sur l'assemblage de timelines maîtresses pour HyperFrames. Elle ne contient pas le catalogue des transitions individuelles ; celui-ci se trouve dans le registre des transitions. La compétence s'applique à l'assemblage de index.html et à la résolution des artefacts visuels comme les flashs blancs aux jonctions.

Compatible avec~Claude Code~Codex CLI~Cursor
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Documentation

Coulures de scène — prérequis de rendu pour les transitions entre scènes

Ceci est la doctrine de correction du rendu pour les jonctions de scène à scène dans PLV : les prérequis et les mécanismes de la timeline maîtresse qui assurent que toute transition se compose correctement, indépendamment de la transition spécifique choisie. Le catalogue par transition (crossfade, push-slide, zoom-through, cut-the-curve, …) se trouve dans le registre des transitions — cette page est la doctrine qui les sous-tend toutes.

Les transitions régies par cette doctrine sont prêtes pour le niveau B : pure transformation / opacité / filtre sur les deux wrappers de scène ("#el-"), sans DOM superposé injecté, sans coopération par scène. Les familles de superposition (blocs décalés, stores, fuite de lumière, dissolution en grille, brûlure de page) et les transitions par shader sont reportées aux phases ultérieures.

Prérequis du fond de scène (garde anti-flash blanc)

Plusieurs templates ouvrent une fenêtre où l'opacité cumulée des deux wrappers < 1 (la coupe médiane de cut-the-curve, le plancher à 0,15 du zoom-through, le creux de la courbe de puissance du crossfade classique). Ce qui se trouve DERRIÈRE les wrappers apparaît au travers pendant cette fenêtre. Si le "#root" du index.html assemblé n'a pas de fond opaque, le moteur de rendu compose l'ouverture sur son fond de page blanc par défaut → un flash blanc à chaque jonction, éclatant sur les films sombres (observé sur deux exécutions Spotify avant la correction). L'assembleur doit peindre le fond : #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs émet désormais cela ; tout autre consommateur de ces templates assume la même garantie.

Comment l'injecteur applique une transition

À une limite break entre la scène i (from) et la scène i+1 (to), l'injecteur :

  1. Prolonge data-duration du wrapper "#el-" de duration_s (maintient sa dernière image — vérifié : core/src/runtime/init.ts:1393-1410 branche externe).
  2. Avance data-start du wrapper "#el-" de duration_s (crée la fenêtre de chevauchement).
  3. Réaffecte tous les data-track-index des clips selon un ping-pong 0/1 afin que les deux wrappers qui se chevauchent ne partagent jamais une piste (le chevauchement sur la même piste est interdit — core/src/lint/rules/composition.ts). La piste supérieure se compose au-dessus.
  4. Inscrit le gsap_template dans window.__timelines["main"] à T = overlap-start.

Vérifié par rendu prototype (2026-05-31) : le tween du wrapper de la timeline maîtresse est cherché et rendu (pas de double recherche avec la propre timeline en pause du sous-composant — le runtime les pilote indépendamment), le wrapper prolongé maintient la dernière image de la scène i, et le wrapper entrant de piste supérieure se compose par-dessus + se fond avec celui qui sort.

Espaces réservés des templates

L'injecteur remplace ces jetons dans chaque ligne de gsap_template :

JetonSignification
__OLD__"#el-<from>" — sélecteur du wrapper du clip sortant (entre guillemets)
__NEW__"#el-<to>" — sélecteur du wrapper du clip entrant (entre guillemets)
__T__heure de début du chevauchement en secondes (horloge maîtresse)
__DUR__duration_s pour cette limite
__DX__déplacement horizontal pour les types directionnels : -1920 (GAUCHE) / 1920 (DROITE)
__DY__déplacement vertical : -1080 (HAUT) / 1080 (BAS)
__ORIGIN_OUT__ / __ORIGIN_IN__paire transformOrigin pour squeeze

filter / scaleX / transformOrigin sont propres au lint sur la timeline maîtresse (vérifié : core/src/lint/rules/gsap.ts n'a pas de liste blanche par propriété et limite ses vérifications aux plages data-composition-id ; la liste blanche x/y/scale/rotation/opacity est une règle de l'agent scene-worker uniquement — elle ne lie pas index.html).

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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