Communitygithub.com

patrones-compose-multiplatform

Patrones de Compose Multiplatform y Jetpack Compose para proyectos KMP: gestión de estado, navegación, temas, rendimiento e IU específica de plataforma. Útil al construir IU con Compose o Jetpack Compose, estado, navegación o temas en un proyecto KMP.

¿Qué es patrones-compose-multiplatform?

Este skill proporciona patrones probados para construir interfaces de usuario compartidas con Compose Multiplatform y Jetpack Compose en proyectos Kotlin Multiplatform (KMP). Cubre áreas esenciales como gestión de estado con ViewModel y StateFlow, navegación tipada con tipos serializables (Compose Navigation 2.8+), diseño de composables reutilizables mediante APIs basadas en slots, theming dinámico con Material 3 y optimización de rendimiento para evitar recomposiciones innecesarias. También incluye patrones específicos de plataforma (expect/actual) para iOS y Android, y señala antipatrones comunes como el uso excesivo de lambdas o la creación de objetos dentro de funciones @Composable. Es compatible con proyectos KMP que usen Jetpack Compose o Compose Multiplatform para Android, iOS, Desktop y Web. El skill se activa cuando se trabaja con estado de UI, navegación, diseño de sistemas de componentes, rendimiento de recomposición o theming en estos entornos.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/affaan-m/ECC/tree/main/skills/compose-multiplatform-patterns

Preguntar en tu IA favorita

Abre un nuevo chat con esta habilidad de agente ya precargada.

Documentación

Patrones de Compose Multiplatform

Patrones para construir IU compartida en Android, iOS, Escritorio y Web utilizando Compose Multiplatform y Jetpack Compose. Cubre gestión de estado, navegación, temas y rendimiento.

Cuándo activar

  • Construir IU con Compose (Jetpack Compose o Compose Multiplatform)
  • Gestionar estado de UI con ViewModels y estado de Compose
  • Implementar navegación en proyectos KMP o Android
  • Diseñar composables reutilizables y sistemas de diseño
  • Optimizar la recomposición y el rendimiento de renderizado

Gestión de Estado

ViewModel + Objeto de Estado Único

Usa una única clase de datos para el estado de la pantalla. Exponla como StateFlow y recógela en Compose:

data class ItemListState(
    val items: List<Item> = emptyList(),
    val isLoading: Boolean = false,
    val error: String? = null,
    val searchQuery: String = ""
)

class ItemListViewModel(
    private val getItems: GetItemsUseCase
) : ViewModel() {
    private val _state = MutableStateFlow(ItemListState())
    val state: StateFlow<ItemListState> = _state.asStateFlow()

    fun onSearch(query: String) {
        _state.update { it.copy(searchQuery = query) }
        loadItems(query)
    }

    private fun loadItems(query: String) {
        viewModelScope.launch {
            _state.update { it.copy(isLoading = true) }
            getItems(query).fold(
                onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
                onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
            )
        }
    }
}

Recogiendo Estado en Compose

@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
    val state by viewModel.state.collectAsStateWithLifecycle()

    ItemListContent(
        state = state,
        onSearch = viewModel::onSearch
    )
}

@Composable
private fun ItemListContent(
    state: ItemListState,
    onSearch: (String) -> Unit
) {
    // Composable sin estado — fácil de previsualizar y probar
}

Patrón de Sumidero de Eventos

Para pantallas complejas, usa una interfaz sellada para eventos en lugar de múltiples lambdas de callback:

sealed interface ItemListEvent {
    data class Search(val query: String) : ItemListEvent
    data class Delete(val itemId: String) : ItemListEvent
    data object Refresh : ItemListEvent
}

// En el ViewModel
fun onEvent(event: ItemListEvent) {
    when (event) {
        is ItemListEvent.Search -> onSearch(event.query)
        is ItemListEvent.Delete -> deleteItem(event.itemId)
        is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
    }
}

// En el Composable — una sola lambda en lugar de muchas
ItemListContent(
    state = state,
    onEvent = viewModel::onEvent
)

Navegación

Navegación con Tipos Seguros (Compose Navigation 2.8+)

Define rutas como objetos @Serializable:

@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute

@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
    NavHost(navController, startDestination = HomeRoute) {
        composable<HomeRoute> {
            HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
        }
        composable<DetailRoute> { backStackEntry ->
            val route = backStackEntry.toRoute<DetailRoute>()
            DetailScreen(id = route.id)
        }
        composable<SettingsRoute> { SettingsScreen() }
    }
}

Navegación con Diálogos y Hojas Inferiores

Usa dialog() y patrones de superposición en lugar de mostrar/ocultar imperativo:

NavHost(navController, startDestination = HomeRoute) {
    composable<HomeRoute> { /* ... */ }
    dialog<ConfirmDeleteRoute> { backStackEntry ->
        val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
        ConfirmDeleteDialog(
            itemId = route.itemId,
            onConfirm = { navController.popBackStack() },
            onDismiss = { navController.popBackStack() }
        )
    }
}

Diseño de Componibles

APIs Basadas en Slots

Diseña composables con parámetros de slot para mayor flexibilidad:

@Composable
fun AppCard(
    modifier: Modifier = Modifier,
    header: @Composable () -> Unit = {},
    content: @Composable ColumnScope.() -> Unit,
    actions: @Composable RowScope.() -> Unit = {}
) {
    Card(modifier = modifier) {
        Column {
            header()
            Column(content = content)
            Row(horizontalArrangement = Arrangement.End, content = actions)
        }
    }
}

Orden del Modificador

El orden del modificador importa — aplícalo en esta secuencia:

Text(
    text = "Hola",
    modifier = Modifier
        .padding(16.dp)          // 1. Diseño (padding, tamaño)
        .clip(RoundedCornerShape(8.dp))  // 2. Forma
        .background(Color.White) // 3. Dibujo (fondo, borde)
        .clickable { }           // 4. Interacción
)

IU Específica de Plataforma en KMP

expect/actual para Componibles de Plataforma

// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)

// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
    val systemUiController = rememberSystemUiController()
    SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}

// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
    // iOS maneja esto mediante interoperabilidad con UIKit o Info.plist
}

Rendimiento

Tipos Estables para Recomposición Omitible

Marca las clases como @Stable o @Immutable cuando todas las propiedades sean estables:

@Immutable
data class ItemUiModel(
    val id: String,
    val title: String,
    val description: String,
    val progress: Float
)

Usa key() y Listas Perezosas Correctamente

LazyColumn {
    items(
        items = items,
        key = { it.id }  // Claves estables permiten reutilización de elementos y animaciones
    ) { item ->
        ItemRow(item = item)
    }
}

Diferir Lecturas con derivedStateOf

val listState = rememberLazyListState()
val showScrollToTop by remember {
    derivedStateOf { listState.firstVisibleItemIndex > 5 }
}

Evita Asignaciones en Recomposición

// MAL — nueva lambda y lista en cada recomposición
items.filter { it.isActive }.forEach { ActiveItem(it, onClick = { handle(it) }) }

// BIEN — asigna clave a cada elemento para que los callbacks permanezcan vinculados a la fila correcta
val activeItems = remember(items) { items.filter { it.isActive } }
activeItems.forEach { item ->
    key(item.id) {
        ActiveItem(item, onClick = { handle(item) })
    }
}

Temas

Temas Dinámicos de Material 3

@Composable
fun AppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    dynamicColor: Boolean = true,
    content: @Composable () -> Unit
) {
    val colorScheme = when {
        dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
            if (darkTheme) dynamicDarkColorScheme(LocalContext.current)
            else dynamicLightColorScheme(LocalContext.current)
        }
        darkTheme -> darkColorScheme()
        else -> lightColorScheme()
    }

    MaterialTheme(colorScheme = colorScheme, content = content)
}

Antipatrones a Evitar

  • Usar mutableStateOf en ViewModels cuando MutableStateFlow con collectAsStateWithLifecycle es más seguro para el ciclo de vida
  • Pasar NavController profundamente en composables — pasar lambdas de callback en su lugar
  • Cómputos pesados dentro de funciones @Composable — mover al ViewModel o a remember {}
  • Usar LaunchedEffect(Unit) como sustituto de la inicialización del ViewModel — en algunas configuraciones se re-ejecuta al cambiar la configuración
  • Crear nuevas instancias de objetos en parámetros de composables — causa recomposición innecesaria

Referencias

Ver skill: android-clean-architecture para estructura y capas de módulos. Ver skill: kotlin-coroutines-flows para patrones de corrutinas y Flows.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

accessibility

Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when reviewing a change for keyboard, contrast, or screen-reader support.

affaan-m/content-engine

Create platform-native content systems for X, LinkedIn, TikTok, YouTube, newsletters, and repurposed multi-platform campaigns. Use when the user wants social posts, threads, scripts, content calendars, or one source asset adapted cleanly across platforms.

affaan-m/ECC

Multi-platform content distribution across X, LinkedIn, Threads, and Bluesky. Adapts content per platform using content-engine patterns. Never posts identical content cross-platform. Use when the user wants to distribute content across social platforms.

affaan-m/fal-ai-media

Unified media generation via fal.ai MCP — image, video, and audio. Covers text-to-image (Nano Banana), text/image-to-video (Seedance, Kling, Veo 3), text-to-speech (CSM-1B), and video-to-audio (ThinkSound). Use when the user wants to generate images, videos, or audio with AI.

affaan-m/manim-video

日本語翻訳:このファイルは manim-video 用の日本語翻訳が必要です

affaan-m/remotion-video-creation

Remotion のベストプラクティス - React で動画を作成する。3D、アニメーション、音声、字幕、チャート、トランジションなどをカバーするドメイン固有の29のルール。

affaan-m/video-editing

AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.

agent-architecture-audit

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature. Use when an agent or LLM feature misbehaves and the failing layer is unknown, or before shipping an agent stack.

agent-eval

Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics. Use when choosing between coding agents, or when a change to an agent setup needs measured pass rate, cost, and time rather than an impression.

agent-harness-construction

Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates. Use when defining or revising an agent

agentic-engineering

Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing. Use when planning or executing engineering work that agents will carry out end to end.

agentic-os

Build persistent multi-agent operating systems on Claude Code. Covers kernel architecture, specialist agents, slash commands, file-based memory, scheduled automation, and state management without external databases. Use when building a persistent multi-agent system on Claude Code with its own memory, commands, and scheduling.

agent-introspection-debugging

Structured self-debugging workflow for AI agent failures using capture, diagnosis, contained recovery, and introspection reports. Use when an agent run fails and you need a reproducible diagnosis instead of a retry.

agent-payment-x402

Add x402 payment execution to AI agents with per-task budgets, spending controls, and non-custodial wallets. Supports Base through agentwallet-sdk and X Layer through OKX Payments / OKX Agent Payments Protocol. Use when an agent must pay for something itself and needs per-task budgets, spending controls, and a non-custodial wallet.

agent-self-evaluation

Use after completing any non-trivial task. The agent self-rates its output on 5 axes — accuracy, completeness, clarity, actionability, conciseness — with concrete evidence per criterion. Produces a structured 1-5 scorecard with specific improvement suggestions.

agent-sort

Build an evidence-backed ECC install plan for a specific repo by sorting skills, commands, rules, hooks, and extras into DAILY vs LIBRARY buckets using parallel repo-aware review passes. Use when ECC should be trimmed to what a project actually needs instead of loading the full bundle.

ai-first-engineering

Engineering operating model for teams where AI agents generate a large share of implementation output. Use when setting team process, review gates, or ownership rules for a codebase largely written by agents.

ai-regression-testing

Regression testing strategies for AI-assisted development. Sandbox-mode API testing without database dependencies, automated bug-check workflows, and patterns to catch AI blind spots where the same model writes and reviews code. Use when adding regression coverage to AI-assisted code, or when the same model both wrote and reviewed a change.

android-clean-architecture

Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns. Use when structuring modules, layers, or data flow in an Android or KMP project.

angular-developer

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

Skills relacionados