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heygen-com/hyperframes

一個磁磚式標題表面,在深度場掃掠下逐格翻轉,揭示後方標題。HyperFrames 區塊,1920×1080,8 秒,18 個變數。

hyperframes 是什麼?

這個技能提供一個基於 WebGL 2 的視覺區塊,名為「Code Slice Hero」,適用於 HyperFrames 平台。它會建立一個由正方形磁磚組成的網格,表面上顯示一個無縫標題。一個虛擬游標在表面上移動,其高斯深度場會影響附近的磁磚,使其產生高度變化與傾斜。只有與前後標題輪廓相交的磁磚會翻轉,露出後方的第二個標題。整個網格使用單一實例化 WebGL 2 繪製呼叫,共享前/後紋理對,並搭配批次投射陰影。所有視覺行為(如掃掠方向、游標半徑、彈性翻轉等)皆由 18 個可調整的變數控制,支援 8 秒、30 fps 的 1920×1080 解析度輸出。它依賴 GSAP 時間軸,並確保每個影格皆為時間的封閉式函數,以實現可尋址安全,適合產生可渲染的標題動畫。

相容平台~Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/code-slice-hero

在你喜歡的 AI 中提問

開啟一個已預先載入此 Agent Skill 的新對話。

說明文件

Code Slice Hero

一個完整的正方形磁磚表面承載著一個無縫標題。一個虛擬游標掃過表面,附近的磁磚會對其高斯深度場做出反應,產生抬升與傾斜,而只有與任一標題輪廓相交的磁磚會翻轉,露出後方的標題。整個網格使用一個實例化的 WebGL 2 繪製呼叫,共用一組前/後紋理對,並搭配一個批次投射陰影的通道。複製文字、文字大小與正方形磁磚大小各自獨立,因此磁磚永遠不會拉伸。掃掠方向、緩動強度、游標半徑、衰減、深度、彈跳與陰影皆為可調整變數。

組合 id:code-slice-hero。持續時間 8 秒,30 fps,1920×1080。

檔案

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

安裝

使用 npx hyperframes add code-slice-hero 安裝;預設情況下,上述檔案會放置在 compositions/code-slice-hero/ 目錄下。接著,在主機 index.html 中掛載此區塊:

<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

透過直接指定組合檔案,使用自訂值進行渲染:

npx --yes [email protected] render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

變數

執行時透過 window.__hyperframes.getVariables() 讀取;在組合根元素上以 data-composition-variables 屬性宣告(單引號屬性,純 JSON)。

id類型預設值標籤 / 範圍
headlinestring"MAKE IT"文字 · 前方標題最多 32 個字元
reverseHeadlinestring"MATTER."文字 · 後方標題最多 32 個字元
directionenum"left-to-right"動畫 · 掃掠方向(left-to-right
sweepDurationnumber4.2動畫 · 掃掠持續時間 2.6–4.5 間隔 0.05
sweepEaseStrengthnumber3動畫 · 掃掠緩動強度 0–3 間隔 0.05
flipDurationnumber0.75動畫 · 每個磁磚翻轉 0.65–1.65 間隔 0.05
cursorRadiusnumber210游標 · 影響半徑 160–480 間隔 10
cursorFalloffnumber1.4游標 · 影響衰減 0.4–3.5 間隔 0.05
cursorDepthnumber80游標 · 深度(+ 朝向相機)-320–320 間隔 10
tiltStrengthnumber55游標 · 拉動/傾斜強度 0–55 間隔 1
noiseStrengthnumber2動畫 · 有機變化 0–2 間隔 0.05
flipBouncenumber0.15動畫 · 彈性翻轉彈跳 0–0.8 間隔 0.05
cellSizenumber112切片 · 正方形磁磚大小 24–120 間隔 4
formationScalenumber1切片 · 局部編排縮放 0.94–1 間隔 0.001
fontSizenumber310字型 · 最大尺寸 160–480 間隔 5
behindColorcolor"#212121"表面 · 磁磚後方背景色
shadowStrengthnumber0.19表面 · 投射陰影強度 0–0.65 間隔 0.01
shadowSoftnessnumber4表面 · 投射陰影柔和度 0.5–4 間隔 0.1

執行時期合約

  • 一個暫停的 GSAP 時間軸,註冊為 window.__timelines["code-slice-hero"]。
  • 在 hf-seek CustomEvent 上重新同步;每個影格都是時間的封閉式函數(僅使用種子 PRNG,無 rAF 迴圈,無 Date.now)。
  • 渲染器:GSAP、Canvas 2D、種子 PRNG。
  • 外部執行時期依賴:無(在本地提供)。
  • 本地字型:assets/Geist-Bold.ttf。

編輯規則(來自原始專案)

  1. 保持 data-composition-variables 為單引號屬性,內含純 " JSON。永遠不要透過 Studio 的設計面板儲存它。
  2. 不要在靜態標記中放置 <canvas>;在執行時期建立它。
  3. 保持每個視覺狀態為 t 的函數;可尋址安全性是讓區塊可渲染的關鍵。

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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