First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update embedded-captions. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
Embedded Captions
One catalog, picked up front (CATALOG.md — 35 identities; the engines behind it are backend detail). Standard (default) builds a clean verbatim rail (lower-third subtitle carrying most text) + an embed climax composited into the scene behind the subject at the peak. Cinematic is pure embed — no rail, every caption composited behind the subject (hero typography, accumulation, occlusion as the effect). Theme is a complete themed constitution — body paradigm × hero setpiece × front fx × plate reaction, composed from registries (themes/README.md): ordnance terminal neonsign stardust stomp. Most explainer / voiceover is Standard; embed is the scarce, earned peak — embedding every word is the common mistake; Theme is for VFX-grade asks ("炸", "特效", "像 AE 做的").
Operational flow (TL;DR)
Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the identity pick as a deferred ask — the shortlist needs the probed clip, so it stays at step 1 below; the layer's run-shape questions don't apply (the footage is untouched, there is no storyboard to review). A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.
The craft prose below is long; the pipeline itself is short — and everything deterministic is computed or compiled, never hand-written:
- Decision gate (refuse bad clips) → pick ONE identity from CATALOG.md (35 identities; engine/compiler derived by lookup — never surface a mode/category question)
hyperframes init(skip it if the project dir already exists with the video inside —matte.cjs/transcribe.cjsadopt any video in the dir as source.mp4) →bash scripts/prepare.sh <project>(matte ∥ transcribe ∥ audio-envelope in parallel, then safe-zones v2 with scene palette/optics/lighting — one command, nothing forgotten)- author a small JSON of creative choices (read
safe-zones.jsonfirst): Cinematic →plan.json→fill-timings.cjs→fit-fonts.cjs→make-composition.cjs; Theme →theme.json→make-theme.cjs(rail/panel/poem/takeover paradigms;anchoris the quiet rail default) - Visual QA:
node scripts/preview-frames.cjs <project>→ faithful composite previews in ~2s/frame (no render). Check § Visual QA before paying for a render. render-and-composite.sh→ gates (timing / occlusion+hero / overflow / hand-off) →final.mp4
Load-bearing rules people miss:
- rail (default) + embed (promotion).
drop(filler, not shown) /rail(verbatim lower-third subtitle, in front, carries most text) /embed(a peak word composited behind the subject). Standard mode does both, embedding only the peak(s). See § Caption model. - The video is delivered UNTOUCHED (Standard/Cinematic; Theme mode's PLATE budget is the one sanctioned exception — register-gated reaction beats (charge-dim, punch, shake, grain) defined per theme DNA and applied AFTER the matte composite so subject+text+plate move as one frame) — captions are the only thing added; the matte just lets the subject occlude the embed track. Never grade/recolor/scanline the footage.
- Two rulebooks: rail → references/rail.md (thin), embed craft → references/composition-craft.md (rich, embed-only). Skim by need.
Caption model — rail + embed
Every spoken phrase is one of three things:
| What | How it's shown | |
|---|---|---|
| drop | filler — um/uh, stutters, self-corrections | not shown |
| rail | the default — ordinary spoken content (verbatim) | clean lower-third subtitle, in front, readable. A punch word can get an inline emphasis highlight (accent colour / active-word pop) — it stays on the rail. |
| embed | a promoted peak — the headline beat | one big word composited behind the subject (matte occlusion), designed entrance + exit |
The rail carries most of the text; embed is the scarce, earned peak. Scarcity is per beat/block, not per clip: ≤1 hero per block (thought), never two co-visible, ≥ a beat of air between hero windows (the compiler warns under 0.6s). A short clip → usually 1–2; a long explainer → ~one per section. Among multiple heroes, the largest authored one is the APEX (it alone gets the full lockup embed + width-fit raise); smaller ones are MINOR peaks that ride their column as oversized emphasis lines (fg, damped motion) — not every beat needs the matte showcase, which is exactly what keeps the apex an event. Embedding every word is still the common mistake.
Rail-surface identities build exactly this (rail = rail.html, embed = the climax in index.html). Column-flow identities drop the rail and make everything embed-style — recommend them only for mood-over-verbatim asks, never for explainer / voiceover where the words must read (CATALOG.md encodes this per identity).
Step 0 — pick ONE identity from the CATALOG
One front-end, three engines behind. The user picks an IDENTITY from CATALOG.md (35 entries: 10 classic + 25 themed); the engine, compiler and authoring file are derived by lookup from the catalog row. Never surface "Standard vs Cinematic vs Theme" as a question — those are backend names (a product has one UX even with several engines). The catalog encodes everything routing needs: reading surface, voice, recommend-for, scene needs, adjacency notes for the genuinely-close pairs (loud↔ordnance, neon↔neonsign, cream↔stardust).
The identity pick is a preference gate (../hyperframes/references/brief-contract.md § 1): in autonomous mode ("surprise me" / "decide for me"), pick from your shortlist yourself and state the one-line why instead of asking.
Procedure: probe the clip → shortlist 2–3 identities from the catalog → recommend ONE with a one-line why → the user picks (autonomous mode: you pick, stating the why) → author that identity's file. Identities are engine-locked (no cross combos; opening one is a validation event — see dna/README.md).
Always present your recommendation and let the user pick before you author. Don't silently default.
(The full identity table lives in CATALOG.md — single source of truth for routing. The engine docs below describe each backend's authoring contract.)
CATALOG.md is the whole answer space here: this workflow does not search the HyperFrames component registry. The composition workflows run npx hyperframes catalog before authoring a named look; this one must not. Its engines are locked compilers that consume cinematic.json / theme.json and emit the composition themselves, so a registry item — the caption-* blocks included — has nothing to mount into. A registry block styles text on a designed canvas; this skill burns captions into somebody's footage through a matte. When no identity fits the ask, say so and pick the nearest, rather than reaching outside the catalog.
Recommendation heuristic: use the "Shortlisting heuristics" in CATALOG.md — they are identity-level (e.g. "炸" shortlists ordnance/stomp/terminal/loud and picks by WHAT should explode), never category-level. Unsure → anchor.
- Cinematic → write
plan.jsonfor a locked template, compiled bymake-composition.cjs. - Theme → read themes/README.md, author
theme.json, runscripts/render-theme.sh(compiles + renders + plate reaction → final_fx.mp4).
Decision gate — RUN FIRST
Probe the video and classify the scene before either mode.
ffprobe <video.mp4> # specs
ffmpeg -ss <t> -i <video.mp4> -vframes 1 sample.png # at 20/50/80%
Read the samples. Refuse if:
- Multiple speakers / hard cuts (split & render each shot, or refuse)
- No human subject (this skill is for talking-head)
- Under 3 seconds, no speech, or face never clearly visible —
transcribe.cjswarns when audio is near-silent (Whisper hallucinates words like "Thank you." over silence); heed it and refuse rather than caption fabricated words - Source already has burned-in captions / subtitles / heavy text graphics — adding a second caption system conflicts and the footage ships untouched (no covering/inpainting). Burned text often appears only mid-clip: sample a 1fps contact sheet (
ffmpeg -i in.mp4 -vf "fps=1,scale=160:-1,tile=10x5" sheet.png), don't trust 3 spot frames. - Transcript is garbage — non-native/heavy-accent speech can transcribe into confident gibberish. Sanity-read
transcript.jsonbefore authoring; if it doesn't parse as language, tryWHISPER_MODEL=mediumonce, else refuse (a verbatim rail of fabricated words is worse than no captions). - Busy handheld with fast motion (matte flickers)
Pre-flight probes (cost nothing, prevent the worst failures)
- Shot-cut probe. Sample frames at 20%, 50%, 80%. If a different subject/scene appears, trim the clip before the cut.
- Letterbox / pillarbox probe. Black bars on the first frame? Compute safe content rect and constrain caption placement inside it.
- Luminance probe. Sample the caption region's average luminance —
under 60→ light text reads as-is,60-180→ add the glyph scrim,180+→ opaque text + scrim (never bare light text). Cinematic templates are cream+screenand LOCKED — use this probe to pick a fitting identity (bright scenes →ink, or the opaque-railanchortheme), never to recolour one. - Identity recommendation by tone (you recommend; the user picks — see Step 0 + CATALOG.md). explainer / interview / must-read words → rail/panel-surface identities; poetic / social / "cinematic" → column-flow identities by register; "炸 / 特效 / VFX" / named worlds → themed identities. When unsure →
anchor(words read, scene safe) — but present a shortlist and let the user choose.
Pipeline — 5 steps
1. hyperframes init <project> --non-interactive --video <video.mp4> --skill=embedded-captions
2. bash scripts/prepare.sh <project> # matte ∥ transcribe (parallel) → safe-zones. One command.
# → frames_fg/ transcript.json safe-zones.json
3. [AGENT STEP — the only creative step] author a small JSON; see below by mode
Cinematic: author plan.json → node scripts/fill-timings.cjs → fit-fonts.cjs → make-composition.cjs
Theme: author theme.json → bash scripts/render-theme.sh <project> (compiles + renders + plate fx)
4. node scripts/preview-frames.cjs <project> # ~2s/frame composite previews → § Visual QA (BEFORE the render)
5. bash scripts/render-and-composite.sh <project> # gates → final.mp4 + history/ snapshot
(Theme mode: SKIP steps 3b/5 — render-theme.sh already runs compile + render-and-composite
+ _postfx.sh; the deliverable is final_fx.mp4, final.mp4 is pre-plate-reaction)
Step 1's init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Step 3 differs by mode:
Step 3 — Cinematic mode (pure embed)
- Read
safe-zones.jsonfirst. Narration planes go inzones.hugLeft/hugRight— clean strips ABUTTING the silhouette (text far from the body reads as floating, not embedded; far corners are the fallback, not the default). The hero defaults toheroAnchor/heroBands.best(centered ON the subject, ~30–55% occluded).recommendation:"fg"moves NARRATION in front for legibility; the hero stays embedded wheneverheroBands.feasible— hero-fg is the last resort. - The DNA is the identity you picked in Step 0 (CATALOG.md) — do not re-open the choice here. Sanity-check it against the scene (bright hero band luma > 150 wants
ink; full pick guidance lives in the catalog, covering all ten incl. neon / glitch / chrome / velocity). State your pick + why; the user decides. The DNA locks type/palette/blend/motion + hero three-act; safe-zones v2 (palette/optics/lighting) parameterizes it to THIS scene automatically. - Author
<project>/cinematic.json—"dna": "<name>"+ thought-BLOCKS, not raw groups: each block = lines of words (grouped 2–5 at clause boundaries) + the plane it stacks in + per-linecss(size/weight/style only — no positions) + at most ONE line marked"hero": true(the promoted word;"text"for display form). Schema:scripts/make-cinematic.cjsheader. - Compile:
node scripts/make-cinematic.cjs <project>— lowers blocks → plan.json → index.html. Generated for you: transcript-sequenced timings, accumulate-within-block, page-flip-between-blocks, the hero LOCKUP (a hero block's pre-context, HERO and post-context stack as ONE bonded composition centered on the subject — reading order top→bottom = spoken order by construction; context floats in FRONT while the hero embeds BEHIND = the depth sandwich; a mass rule keeps the hero dominating its context), apex/minor hero split, reading order by construction, fg fallback per safe-zones. Then the gates run as usual. (Hand-authoring plan.json directly remains possible for designs blocks can't express — then runfill-timings.cjs+fit-fonts.cjs+make-composition.cjsyourself.)
Step 3 — Theme mode (themed constitution)
Read themes/README.md FIRST — paradigm/setpiece registries, linkages, hard rules, and the exact theme.json schema.
- Pick a theme DNA by content register (each
themes/<name>.jsonhasvoice+when). State your pick + why; the user decides. - Author
<project>/theme.json—dna,lines(verbatim, transcript order; 1–5 words each — fortakeovereach line is one CARD),minors(emphasis words),hero:{match}(the climax word/phrase; leave it OUT oflinesfor embed setpieces, keep it IN for inline setpieces and panel+redact). - Render:
bash scripts/render-theme.sh <project>— compiles (verbatim-completeness gate at compile time), renders both layers, composites, applies the plate reaction →final_fx.mp4. Usepreview-frames.cjsbetween compile and render for Visual QA.
Visual QA — preview BEFORE you render
node scripts/preview-frames.cjs <project> [t…] composites faithful preview frames in ~2s each (caption layers screenshotted at seek-time + real video frame + matte occlusion + rail overlay = what the final composite will look like at that moment). Default samples = each group/climax window. A full render costs minutes — never use it to discover layout problems.
Check the previews (<project>/preview/sheet.png) against this list — these are the failures the geometric gates cannot catch:
- Washout — light text over a bright region (window/sign/sky): unreadable → move the plane or change DNA/mode (bright scene →
ink). - Text-on-text — captions over the scene's own text/graphics, or two caption groups colliding.
- Reading order — on-screen vertical order must match spoken order; the hero must not sit below later words.
- Hero presence — the climax should be BIG and visibly behind the subject (~30–55% occluded), not a floating label in a margin.
- Balance — one coherent column/band, not scattered fragments; margins breathing; nothing clipped.
Then the 5 positive checks in references/reference-bar.md (poster test · timid test · one-glance hierarchy · scene handshake · dead-air audit) — the failure list keeps a render from being broken; the positive list is what makes it designed. Ship when both pass.
Fresh-eyes review (recommended for anything user-facing): you have confirmation bias about your own layout. If you can spawn a subagent, give it ONLY the preview sheet + this checklist and ask for PASS/FIX verdicts per frame ("review these caption previews against the 5-point checklist; answer PASS or the specific fix per frame"). Apply fixes in plan.json / theme.json, recompile, re-preview — each loop costs seconds. Render once, when the previews pass.
The DNA registry — ten visual languages (replaces the template catalog)
Both modes draw from dna/ — ten art-directed visual languages that parameterize per scene (accent sampled from the footage, contact shadow along the measured light direction, depth-match blur, RMS-coupled hero amplitude):
| DNA | Register | Scene fit | Voice |
|---|---|---|---|
| cream | premium-warm | dark/mid warm scenes | Inter + warm cream + screen; glowing emergence hero (successor of cinematic-cream) |
| ink | premium | bright scenes (luma > 150) | near-black multiply — type printed ON the wall; the bright-scene answer |
| editorial | editorial-luxe | introspective / fashion / poetic | Bodoni Moda, lowercase-italic hero — magazine elegance |
| keynote | tech-premium | product / launch | opaque white Inter 800, dead-center stillness |
| documentary | formal | interview / serious | burn-in reveals, no hero — gravitas IS the style |
| loud | loud | hype / sport / social | Anton + scene-sampled accent, single-unit slam + ripple; body ANNOUNCES in front (bodyLayer: fg) |
| neon | loud-neon | neon-noir / nightlife / tech-noir (dark scenes) | electric-cyan signage, ignition flicker, the hero powers ON like a sign |
| glitch | loud-neon | digital / hacker / AI | RGB-split echoes snap together on landing; machine-percussive timing |
| chrome | loud-luxe | Y2K / fashion-tech / music | liquid-metal gradient hero + one sheen sweep during the hold |