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PR 轉 HyperFrames 影片

將 GitHub 拉取請求(PR URL、owner/repo#N 或已檢出儲存庫中的「此 PR」)轉換為程式碼變更解說影片,包含更新日誌、功能展示、修正說明或重構導覽,內容基於 diff、提交記錄和檔案建構。

PR 轉 HyperFrames 影片 是什麼?

此技能專為 AI 代理(如 Claude Code、Cursor、Codex)設計,能自動將 GitHub 拉取請求(PR)轉換為專業的程式碼變更解說影片。它透過 `gh` CLI 提取 PR 的 diff、提交和檔案清單,而非螢幕錄製,確保輸入是純粹的程式碼變更。技能在 HyperFrames 平台上運作,支援 HeyGen 和 Kokoro 等語音引擎,並能產出包含旁白、視覺設計和動畫的完整影片。工作流程從設定專案、提取 PR 資訊開始,接著設計系統(採用程式碼編輯風格),然後創作分鏡和劇本,最後生成影格並渲染影片。此技能特別適合用於展示程式碼變更、功能發布、錯誤修復或重構,能顯著提升開發者溝通效率。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/pr-to-video

在你喜歡的 AI 中提問

開啟一個已預先載入此 Agent Skill 的新對話。

說明文件

首先,保持此技能更新 — 靜默執行,無需詢問: npx hyperframes skills update pr-to-video。若一切為最新,則快速無操作;否則在使用前,它會刷新此技能及其依賴的核心領域技能。

media-use:在獲取音訊/圖片/標誌之前,請呼叫 /media-use 從 HeyGen 目錄和品牌標誌官方來源解析 BGM/SFX/圖片。先執行 --adopt 以註冊現有資產。請參閱 /media-use 技能。

PR 轉 HyperFrames

使用此技能來攝取 GitHub 拉取請求,理解變更,規劃程式碼變更解說,並在 HyperFrames 中逐影格建構影片。輸入是程式碼變更(透過 gh 讀取),而非網站 — 除了貢獻者的頭像外,沒有攝取步驟,也沒有真實資產。

入口是 /hyperframes。 您是協調者。執行每個步驟,驗證其關卡,然後才繼續。此技能用於 GitHub 拉取請求(程式碼變更)。任何其他意圖、僅「製作影片」或任何不確定性 → 先讀取 /hyperframes — 意圖層擁有所有路由決策,且直接抵達此處的新創作若無 BRIEF.md,仍會透過它處理(設定的開啟規則)。

您是協調者。在解析的外部 PROJECT_DIR 中工作,預設絕不進入呼叫者儲存庫。按順序執行步驟並在繼續前通過每個關卡。使用者關卡是步驟 0、步驟 3 和步驟 6。在步驟 0 之前閱讀 ../hyperframes-core/references/brief-contract.md — 它定義了關卡類型以及 BRIEF.md 的 flow/storyboard 如何衍生出管理步驟 3/4/6 關卡的模式。除了步驟 5(您分派一個有限的影格工作者池執行)外,請自行執行每個步驟。請勿在此處放置設計或動作規則;這些規則存在於影格工作者子代理、此技能的本地 ../hyperframes-animation/rules/ + ../hyperframes-animation/blueprints/ 以及 hyperframes-creative 中。

工作流程:步驟 0 設定 → hyperframes.json;步驟 1 攝取 → capture/extracted/ + assets/<login>.png;步驟 2 設計系統 → frame.md;步驟 3 分鏡/劇本 → STORYBOARD.md 和 SCRIPT.md;步驟 3.1 音訊 → audio_meta.json;步驟 4 視覺設計 → 增強的 STORYBOARD.md;步驟 5 影格 → compositions/frames/NN-*.html 和 index.html;步驟 6 最終渲染 → renders/video.mp4。


步驟 0:設定

目標:帶著已確認的簡報進入 — 包括 PR 參考(完整 URL、<owner>/<repo>#<N> 參考,或在已檢出儲存庫中的「此 PR」)— 建立 HyperFrames 專案,並使簡報持久化。風格始終為 程式碼編輯(在步驟 2 固定,無需詢問)。

簡報由意圖層確認,而非此處提出的問題。 開啟規則,依序:(1) BRIEF.md 存在 → 讀取它且不問任何問題 — 簡報已確定,其 flow/storyboard 衍生出模式(簡報合約 § 1)。(2) 無 BRIEF.md 但專案存在(磁碟上的 hyperframes.json / STORYBOARD.md)→ 從分鏡的前置資料和記錄的偏好恢復;絕不重新審問一個半建成的專案。(3) 兩者皆無 — 直接抵達此處的新創作請求 → 讀取 /hyperframes 並執行其意圖層(references/intent-interview.md):它會檢查配方和記住的預設值,並進行此路由的問題 — 包括 PR 大小 → 長度原則(完整存在於 ../hyperframes/references/routes/pr-to-video.md)— 然後交回鎖定的簡報。編輯請求跳過所有這些 — 直接進行編輯。

在執行任何其他工作之前,先解析專案目錄。保留使用者提供的專案目錄;否則使用解析器列印的持久化外部快取位置。切勿在呼叫者儲存庫中建立 videos/:

PR="<url | owner/repo#N>"
if [ -n "${EXPLICIT_PROJECT_DIR:-}" ]; then
  PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR" --project-dir "$EXPLICIT_PROJECT_DIR")"
else
  PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR")"
fi
echo "PR-to-video project: $PROJECT_DIR"
node <SKILL_DIR>/scripts/preflight.mjs

能力預檢在提取、故事工作、音訊或影格分派之前執行。如果已安裝的 CLI 無法執行此技能所需的驗證命令,請停止並顯示其升級說明,而不是先耗費此執行的上下文。

僅在 $PROJECT_DIR/hyperframes.json 缺失時才初始化。其基本名稱來自 PR,例如 acme-sdk-pr-1842;切勿使用工作區名稱或時間戳。

npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=pr-to-video — init 檢查已安裝技能與 GitHub 上最新的技能,並在有任何過時時更新全域集合。

以下每個相對路徑命令都以 $PROJECT_DIR 作為其工作目錄執行。沒有明確 subshell 的範例意指 (cd "$PROJECT_DIR" && …);切勿變更呼叫者儲存庫的工作樹。

在 init 之後立即寫入 BRIEF.md(絕不在此之前 — init 拒絕非空目錄):意圖層鎖定的簡報,格式依照 ../hyperframes-core/references/brief-format.md。將 <MEDIA_DIR> 解析為已安裝的 /media-use 技能目錄。然後使用 node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes . 記錄每個偏好支援的答案(brief-format.md 指定了子集)。如果意圖層採用了配方,則執行 node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>;它會將其 frame.md 複製到專案中(然後跳過步驟 2)並返回步驟 3 草稿依據的骨架。配方填寫答案,而非批准;審查關卡仍會執行。

在繼續通過設定之前顯示登入狀態 — 執行 npx hyperframes auth status 並逐字轉達其輸出。它會報告語音/BGM 是否將使用 HeyGen 或本地引擎,以及當登出時如何登入。套用一個分支:

  • 協作: 等待使用者登入或明確選擇 offline / go。
  • 自主: 說明狀態並透過可用的本地引擎繼續。

如果沒有可用的離線提供者,請勿靜默省略必要的能力;請指出阻礙。請勿將此決定摺疊到另一個問題中,或將金鑰寫入每個儲存庫的 .env。授權所有權和離線備援:/media-use references/setup-providers.md § 提供者。

關卡: hyperframes.json 和 BRIEF.md 存在;PR 參考已擷取到簡報中;偏好支援的答案已被記錄(簡報合約 § 2);登入狀態已被顯示(已登入,或繼續離線)。


步驟 1:攝取 PR(無擷取)

目標:提取 PR 的事實並將其摺疊到專案中,作為資訊來源。沒有網站擷取。fetch-pr.mjs 確定性地執行 gh — 透過分頁的 gh api 完成檔案清單,這樣大型 PR 就不會在約 100 個檔案處截斷,並且僅寫入 capture/pr.json + capture/diff.patch(無暫存目錄)。對於已合併的 PR,它還會將盡力而為的 shipped_version(+ version_source)解析到 pr.json 中,這樣結束卡片就可以引用真實版本,而不是虛構一個。然後 ingest.mjs 離線地將其摺疊到合成的擷取套件中。

PR="<url | owner/repo#N | N>"

# 確定性地提取 PR:執行 gh,透過分頁的 gh api 完成檔案清單
# (因此大型 PR 不會在約 100 個檔案處截斷),僅寫入 capture/pr.json +
# capture/diff.patch — 無暫存目錄。gh auth / not-found / private 錯誤在此以 exit 1 退出。
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-pr.mjs --pr "$PR" --out-dir ./capture)

# 離線轉換 → capture/extracted/{tokens.json (colors:[] → 程式碼編輯色板),
# visible-text.txt (簡報), people.json (貢獻者, 已過濾機器人, name+login,
# avatarFile=assets/<login>.png)}.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/ingest.mjs \
  --pr-json ./capture/pr.json --diff ./capture/diff.patch --out-dir ./capture/extracted)

# 人員部分的一個網路步驟 — 將每個貢獻者的 GitHub 頭像下載到
# assets/<login>.png,用於結尾致謝。盡力而為;始終以 exit 0 退出。
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-people-avatars.mjs \
  --people ./capture/extracted/people.json)

如果 fetch-pr.mjs 以 exit 1 退出(gh auth / not found / private),則報告其 stderr 並停止 — 請勿虛構 PR 內容。如果 ingest.mjs 以 exit 1 退出,則讀取其 stderr(通常是格式錯誤的 pr.json)、修正並重新執行(確定性)。fetch-people-avatars.mjs 始終以 exit 0 退出;缺少頭像僅表示沒有對作者的結尾致謝。

people.json 為那些 gh 已命名(PR 作者、提交作者、mergedBy)的貢獻者攜帶一個 name — 其餘(審查者/評論者/受讓人,gh pr view 僅提供一個裸 login)則為 null。在步驟 3 中寫入結尾致謝之前,為將實際出現在該影格上的 1-6 個人自行解析任何 null 的 name:gh api users/<login> --jq .name(您已經有 gh — 無需為此編寫腳本)。如果 GitHub 也沒有該使用者的公開名稱,則在螢幕上回退到登入名稱,並從旁白行中刪除該人員(請參閱 story-design.md 的致謝部分 — 旁白仍然必須說出姓名,絕不能說原始處理代碼)。

關卡: capture/pr.json、capture/diff.patch、capture/extracted/tokens.json、capture/extracted/visible-text.txt 和 capture/extracted/people.json 存在;您可以用一個清晰的句子說明 PR 的變更。assets/<login>.png 是盡力而為 — 其缺失不是失敗。


步驟 2:設計系統

目標:採用程式碼編輯影格預設;腳本將其轉換為此影片的 frame.md + 字幕外觀。

風格是固定的 — 程式碼編輯(溫暖的編輯風格;專為 diff 設計的海軍藍程式碼表面)。執行:

node <SKILL_DIR>/scripts/build-frame.mjs --preset code-editorial --hyperframes .

腳本將程式碼編輯預設的 FRAME.md 複製為 frame.md,將其與 capture/extracted/tokens.json 中的任何品牌代幣重新混合(PR 沒有 → colors:[]/fonts:[] 保留程式碼編輯自己的色板,一個完整的設計),將預設的字幕外觀複製到 .hyperframes/caption-skin.html,並自我驗證(在映射錯誤時以 exit 1 退出)。只要它以 exit 0 退出就繼續 — 無需手動編輯。

關卡: build-frame.mjs 以 exit 0 退出 — frame.md 從程式碼編輯預設存在,且 .hyperframes/caption-skin.html 作為字幕外觀來源存在。


步驟 3:分鏡和劇本

目標:將 PR 轉換為已批准的逐影格解釋計劃。

閱讀 ../hyperframes-creative/references/story-spine.md(鉤子語言、證據前的價值、作為提案的分鏡)、references/story-design.md、../hyperframes-animation/blueprints-index.md、../hyperframes-core/references/storyboard-format.md 和 ../hyperframes-core/references/script-format.md。使用它們來撰寫 STORYBOARD.md,並在需要旁白時撰寫 SCRIPT.md。從簡報的 length 設定前置資料 duration: — 一個粗略的期望;組合階段會報告實際剪輯與其的比較。

使用 story-design.md 了解 PR 原型(更新日誌 / 功能展示 / 修正說明 / 重構導覽)、PR 原生影格類型、鉤子、說服、節拍、每個影格的單字預算和結尾致謝。順序來自敘事設計,而非 diff 的檔案順序 — 解釋變更,不要逐條朗讀 diff。作為軟性指南,查閱 ../hyperframes-animation/blueprints-index.md 中的角色→藍圖選單:對於每個節拍,以其候選藍圖暗示的形狀撰寫旁白,並在合適時標記該候選 blueprint: ID(故事真相仍決定哪些節拍存在 — 切勿強迫節拍適應形狀)。展示 2–4 個真實的 diff 片段(來自 capture/diff.patch),每個是一個小的可讀片段;為影格的 scene 中想要的每個 code-* 區塊命名。影格不攜帶 asset_candidates,除了 credits 結尾(1–6 個 assets/<login>.png 頭像)。使用分鏡和劇本參考中的精確必填欄位。

草稿完成後,執行審查循環的計劃審查 — ../hyperframes-core/references/review-loop.md § 1:打開看板(不要詢問是否要 — 從 PROJECT_DIR 在背景執行預覽),將計劃作為提案呈現,並問兩個問題 — 批准或更改,以及草圖優先(推薦)或跳過。透過聊天或看板的評論檔案進行反饋循環,直到獲得批准。這是一個檢查點關卡(簡報合約 § 1):在自主模式下,沒有看板,也沒有需要詢問的內容 — 作為提醒發布相同的摘要並繼續;草圖折疊到建構中,唯一預覽問題在步驟 6 出現。

關卡: STORYBOARD.md 存在,每個影格都有必需的敘事欄位,SCRIPT.md 在需要旁白時存在,並且使用者已批准該計劃(自主:摘要已作為提醒發布)。


步驟 3.1:音訊

目標:從已批准的劇本生成旁白、單字時間、音樂和音訊元數據。

在步驟 3 批准後開始音訊。在背景執行它,然後繼續步驟 4。

在呼叫之前,從使用者的要求中選擇旁白語音。 如果請求指定了語音、性別或語調,則選擇一個匹配的語音 ID 並透過 --voice <id> 傳遞它。管線預設值否則為 Marcia(女性)(HeyGen)/ am_michael(Kokoro)— 因此像「男性語音」這樣的請求會被靜默忽略,除非您傳遞了該標誌。語音 ID 因提供者而異;根據步驟 0 登入狀態選擇的任何提供者進行解析:HeyGen(已登入)透過 node <MEDIA_DIR>/audio/scripts/heygen-tts.mjs --list(或 GET /v3/voices?engine=starfish);Kokoro(離線)透過 <MEDIA_DIR>/audio/references/tts.md 中的語音表(前綴 am_/bm_ 男性,af_/bf_ 女性)。當使用者沒有表達偏好時,在管線預設值之前回退到記住的語音(簡報合約 § 2),並說明您使用了哪一個;僅在兩者都未指定時省略 --voice。當使用者在此執行中明確選擇了語音時,記錄它

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Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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