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Talking Head Recut

為現有的談話性頭像/訪談/播客影片,加上經過時間設計的圖形疊加卡片——包含動態標題、下方三分之一的資訊條、數據引用、引言、側邊面板、子母畫面——並與影片字幕同步,可選擇 16:9、9:16 或 4:5 的輸出比例。原始影片在背景中完整播放,不受影響。

Talking Head Recut 是什麼?

此技能專為「談話性頭像」(Talking Head)內容設計,可在不修改原始影片的情況下,於畫面上疊加一系列經過時間設計、具有美學效果的圖形卡片。它適用於 macOS 和 Linux 環境,依賴 hyperframes CLI 及系統 ffmpeg 進行運算:本地 Whisper 模型負責字幕轉錄,無需任何 API 金鑰或第三方服務。工作流程從環境檢查與影片中繼資料提取開始,接著由 AI 代理根據轉錄內容自動生成一個輕量化的故事板草稿。卡片類型不受固定範本限制,會根據實際對話內容動態產生——包括動態標題、下方三分之一資訊條、數據摘要、引言、側邊面板,以及子母畫面等。最終透過 GSAP 動畫與 hyperframes 渲染器,將所有 HTML 卡片組合成一個單一的合成影片並輸出為 MP4。此技能與同系列中的「embedded-captions」互補,後者專注於純字幕,而此技能則著重於更豐富的圖形疊加效果。

相容平台✓Claude Code✓Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/talking-head-recut

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說明文件

首先,讓此技能保持最新狀態——靜默執行,無需詢問: npx hyperframes skills update talking-head-recut。如果一切已是最新,這個指令會快速完成,不執行任何操作;否則,它會在此技能及其依賴的核心領域技能被使用前,先將其更新至最新版本。

Talking Head Recut 是做什麼的?

Talking Head Recut 會擷取一段本地影片,這部影片會完整播放,並在其上疊加一系列經過時間設計的 圖形卡片——包含動態標題、下方三分之一資訊條、數據引用、引言、側邊面板、子母畫面——並與影片中的對話內容同步。AI 代理會負責設計這些卡片(包括時間點與內容),並直接在對話中撰寫每張卡片的 HTML,然後將所有卡片組合成單一的合成 HTML,最後透過 hyperframes 渲染成 MP4 影片。這裡沒有固定的卡片類型列表,也沒有預設的卡片結構——疊加的卡片樣式完全取決於影片轉錄稿的實際內容。

在開始製作前,請先確認路線。 此技能是為現有的談話性頭像影片包裝 設計好的圖形卡片(標題、下方三分之一資訊條、數據引用、引言、側邊面板、PiP)。如果使用者想要的是純字幕/隱藏式字幕(將口語文字轉為文字顯示)→ 請使用 /embedded-captions;如果是一個單一、簡短的無旁白元素(例如一個Logo動畫/下方三分之一資訊條)→ 請使用 /motion-graphics。原始影片會原封不動地播放——重新調整時間、重新上色、重新構圖、重新排序或調整音訊,這些都屬於非線性剪輯(NLE)的工作範疇,不在本技能的處理範圍內。如果是從 URL、主題或 PR 開始製作影片 → 請參閱其他建立影片的工作流程。不確定是疊加卡片還是字幕?請先閱讀 /hyperframes。

本技能是 embedded-captions 的圖形包裝版本。 字幕功能是將_口語文字_以可讀性高的文字形式顯示;而本技能則是在正在播放的影片上添加_設計好的圖形_。單純的字幕 → 請使用 embedded-captions。從零開始建立影片 → 請參閱其他建立影片的工作流程(如 product-launch-video / faceless-explainer / …)。

可在工作目錄中檢查的中間檔案:

  • metadata.json — 影片的時長、寬度、高度、影格率
  • audio.mp3 — 提取出來的音訊
  • transcript.json — 一個扁平的單字陣列 [{ text, start, end }, …](由 Whisper 產生;沒有 segments,也沒有 words 包裝)
  • storyboard.json — 一個輕量化的卡片大綱(AI 代理的規劃)
  • public/cards/card-XX.html — 每張卡片的 HTML 片段
  • public/index.html — 最終組合完成的 HTML 檔案
  • output.mp4 — 渲染完成的影片

CLI 指令解析

# hyperframes — 轉錄(本機 Whisper)+ 將組合完成的 HTML 渲染成 MP4
npx hyperframes --help

此技能完全依賴於 hyperframes CLI 及系統中的 ffmpeg / ffprobe。轉錄功能是透過本機的 Whisper 模型,經由 hyperframes transcribe 完成——無需第三方服務、API 金鑰或任何速率限制的代理伺服器。

工作流程

1. 檢查環境

npx hyperframes doctor          # 檢查 ffmpeg、無頭瀏覽器、渲染相依性
# 確認已打包的資源:
ls "<SKILL_DIR>/assets/fonts" "<SKILL_DIR>/assets/vendor/gsap.min.js"

必要條件:

  • ffmpeg / ffprobe(系統層級安裝)
  • <SKILL_DIR>/assets/fonts/*.woff2、<SKILL_DIR>/assets/vendor/gsap.min.js(已打包在此技能中,在步驟 9 時會將其複製到工作目錄)

轉錄功能不需要任何金鑰 — hyperframes transcribe 會在本機執行 Whisper(步驟 4)。

在 macOS 上進行 hyperframes render 時,強烈建議設定以下環境變數:

export PRODUCER_BROWSER_GPU_MODE=hardware

2. 建立工作目錄

所有產出的檔案都會放在 videos/<project-name>/ 目錄下——這與其他影片工作流程(如 product-launch-video / faceless-explainer / pr-to-video)使用的慣例相同。請保持終端機的當前工作目錄(cwd)為工作區的根目錄;所有後續的指令都會在根目錄下的這個子目錄中進行操作。

VIDEO_PATH="/absolute/path/input.mp4"
WORK_DIR="videos/$(basename "$VIDEO_PATH" | sed 's/\.[^.]*$//')"
mkdir -p "$WORK_DIR"

3. 提取音訊與中繼資料

# 中繼資料 — 時長、寬度、高度、影格率
ffprobe -v error -select_streams v:0 \
  -show_entries stream=width,height,r_frame_rate \
  -show_entries format=duration -of json "$VIDEO_PATH" > "$WORK_DIR/metadata.json"
# 音訊
ffmpeg -y -i "$VIDEO_PATH" -vn -acodec libmp3lame -q:a 2 "$WORK_DIR/audio.mp3"

輸出檔案:metadata.json(讀取 width/height/duration;影格率即 r_frame_rate 這個分數計算後的結果,例如 30000/1001 → 29.97)+ audio.mp3。

4. 轉錄

npx hyperframes transcribe "$WORK_DIR/audio.mp3" -d "$WORK_DIR" --json --model small.en

使用本機的 Whisper 模型進行轉錄——無需 API 金鑰、無代理、無速率限制。此指令會在工作目錄中寫入一個單字層級的 transcript.json 檔案(每個字擁有 text + start / end 時間戳記)。請讀取此檔案以獲取驅動步驟 6 卡片時間點的單字/句子時間資訊;如果需要段落層級的區塊,可以根據標點符號或停頓自行將單字分組為句子。

請注意要將時間點限制在影片時長內。 Whisper 回傳的最後一個字的 end 時間戳記可能會略微超過實際的影片長度——請確保將每張卡片的 endSec 和 composition.durationSeconds 限制在 metadata.json 中的時長內,否則渲染出的影片會在原始影片結束後出現黑畫面。

5. 校正轉錄稿

transcript.json 是一個由單字物件組成的扁平陣列——[{ "text": "...", "start": s, "end": s }, …](沒有 segments 陣列,也沒有 words 包裝;每個單字的鍵是 text)。請讀取它並修正明顯的語音辨識錯誤:

  • 同音異義詞、產品名稱、專業術語、標點符號
  • 直接在該單字的 text 欄位上進行編輯;保留其 start / end 時間戳記
  • 沒有預先分組的 segments 陣列——請自行將單字分組為句子(根據句尾標點符號/停頓進行分割),以便在需要段落層級的區塊來規劃卡片時間點時使用

6. 擬定輕量化的故事板(在對話中進行)

此步驟不涉及任何 CLI 指令。 請讀取 transcript.json + metadata.json 並直接設計卡片。storyboard.json 是給 AI 代理內部規劃用的產出檔案——沒有任何 CLI 指令會讀取它;它存在的目的是讓你能在撰寫每張卡片的 HTML 之前,先清楚地思考時間點和內容。請保持以下範例所示的大綱結構一致性,以便同一個大綱能夠驅動你在步驟 9 中撰寫的合成 HTML:

{
  "schemaVersion": 3,
  "composition": {
    "fps": 30,
    "width": 1080,
    "height": 1920,
    "durationSeconds": 121.2,
    "layout": "portrait",
    "themeId": "noir",
    "seed": 42
  },
  "videoTrack": {
    "sourcePath": "input-video.mp4",
    "startSec": 0,
    "endSec": 121.2,
    "bounds": { "x": 0, "y": 0, "width": 1080, "height": 1920 }
  },
  "subtitles": { "enabled": false },
  "cards": [
    {
      "id": "card-01",
      "intent": "用講者當時在午夜提出的焦慮問題作為鉤子",
      "startSec": 0.5,
      "endSec": 13.0,
      "accentIndex": 0,
      "zone": "fullscreen",
      "contentHints": {
        "kicker": "一個誠實的問題",
        "title": "那個在晚上 11 點提出的靈魂拷問",
        "detail": "客戶長達 60 秒的語音訊息:'如果人民幣升值,這是否代表我的美元保單會虧損?'"
      }
    }
  ]
}

必要卡片欄位:

欄位類型用途
idstring用於卡片 HTML 及 GSAP 選擇器的穩定識別碼
intentstring以自然語言描述的說明;會提供給卡片合成步驟參考
startSec / endSecnumber以秒為單位的時間點(endSec 必須大於 startSec)
accentIndex0 | 1 | 2 | 3 | 4指定此卡片從 5 種主題強調色中選用哪一種
zone列舉值(請見下方說明)卡片在畫布上的位置
contentHintsobject自由格式的屬性包;AI 代理會將標題列/主標題/詳細說明/數據/引言等內容放在此處
archetype (可選)string你可以附加的自由格式標籤,用來記住卡片的模式;若省略則表示自由格式,這是預設行為
transition (可選)列舉值: cut | fade | slide | wipe宣告式的卡片間轉場效果

五種 zone 值:

zone 欄位解析後的邊界使用時機
fullscreen覆蓋整個畫布關鍵時刻、大數字、座右銘
whiteboard-area內縮 40px 邊距(或直式影片高度的 45%)密集的數據/有註解的內容
lower-third底部 30% 的區域在可見的影片上進行註解
side-panel橫式: 右側 42% ;直式: 底部 40%一側顯示數據,另一側顯示影片
video-overlay整個畫布,預期卡片背景為透明在滿版影片上疊加註解

當你在步驟 9 組合合成 HTML 時,請根據上表將每張卡片的 zone 解析為卡片容器元素上的實際像素邊界。影片邊界在合成層級設定一次(videoTrack.bounds);如果想讓影片在不同卡片之間產生「移動」效果,請在合成 HTML 的 <script> 標籤中撰寫 GSAP 動畫來控制 #video-wrap 元素(請參閱步驟 9)。

沒有預設的卡片角色,也沒有預設的故事弧線。 卡片應根據影片實際內容來產生——可以是全引言或全數據,可以用一個數字開場,也可以用一個故事開場。讓轉錄稿來決定節奏。

需要多少張卡片?——根據影片時長與資訊密度自動推斷。 沒有固定的上限。請根據影片時長選擇一個基礎節奏,然後根據資訊密度進行調整。唯一的下限是固定的:最少 5 張卡片,即使是短片也要保持節奏感。

步驟 1 — 按時長決定基礎節奏(在中等密度下,每張卡片的建議時長):

影片時長基礎節奏(秒/每張卡片)理由
< 60 秒(短影片)6–8 秒觀眾期望短格式內容有快速的節奏變化
60 秒 – 3 分鐘8–12 秒一般的社交媒體影片節奏
3 – 10 分鐘12–20 秒給觀眾喘息空間;每張卡片承載更多內容
10 – 30 分鐘20–35 秒長格式講座/訪談的節奏
> 30 分鐘30–60 秒接近章節式、片段式的感覺

步驟 2 — 密度乘數(乘以基礎節奏):

轉錄稿中的跡象乘數效果
高密度 — 很多數字、不同的主張、急促的節奏、像列舉清單一樣、每 1–2 句話就是一個新想法× 0.7切換更快,卡片更多
中等密度 — 數據與敘述混合的流暢節奏× 1.0基礎節奏
低密度 — 一個延伸的故事、反覆重新詮釋、緩慢且反思性的節奏、單一論點逐步展開× 1.5切換更慢,卡片更少

步驟 3 — 計算:

secPerCard = 基礎節奏 × 密度乘數
cardCount  = max(5, round(影片時長秒數 / secPerCard))

舉例說明(請注意——沒有上限限制;較長的影片自然會產生更多卡片):

  • 30 秒短片,單一重點(低密度) → 7 × 1.5 = 10.5 秒/卡片 → round(30/10.5)=3 → 限制為5張卡片
  • 60 秒反思性獨白(低密度) → 10 × 1.5 = 15 秒/卡片 → 4 → 限制為5張卡片
  • 121 秒談話式頭像,數據豐富(高密度) → 10 × 0.7 = 7 秒/卡片 → 17張卡片
  • 5 分鐘訪談,混合密度 → 16 × 1.0 = 16 秒/卡片 → 19張卡片
  • 10 分鐘深入探討,高密度 → 16 × 0.7 = 11 秒/卡片 → 55張卡片
  • 30 分鐘講座,中等密度 → 28 × 1.0 = 28 秒/卡片 → 64張卡片
  • 1 小時播客,低密度 → 45 × 1.5 = 67.5 秒/卡片 → 53張卡片

當一張卡片的持續時間超過約 15 秒時,建議規劃一個更豐富的卡片內容(例如數據區塊、多步驟揭示、幾個子重點配合錯開時間的動畫)——一個靜態的單行文字在超過 8 秒後會讓人感到無聊。對於較長的作品,如果許多卡片的持續時間都超過 30 秒,可以考慮將時間軸分成多個子合成(每個章節一個 .html 檔案,使用 data-composition-src 載入),這樣每個檔案的 GSAP 時間軸才能保持可管理性——請參閱 HyperFrames 的 timeline_track_too_dense 檢查警告。

content 可以是一個純字串(例如 "標題: 年化報酬率 5.69%\n備註: ...")或任何能夠擷取數據的 JSON 格式。AI 代理會根據每張卡片的需求決定其結構。

可選擇的結尾卡片。 此技能沒有內建固定的品牌結尾。如果使用者想要一個結束卡片,請自己設計一個中性的結尾卡片(一個文字商標 + 一行標語,持續約 1.5-2 秒,淡入 -> 短暫停留 -> 淡出),將其附加到 cards[] 陣列中,並將 composition.durationSeconds 擴展到該卡片的 endSec。否則,影片將在最後一張內容卡片結束時結束。

7. 決定渲染策略

先與使用者確認視覺方向(務必先執行此步驟)

在開始設計卡片或決定邊界之前,請先詢問使用者要選擇的輸出比例、版面配置、風格以及卡片密度預設值。畫面框會根據所選的版面配置 × 風格組合自動選取(請參閱下方的「自動選取畫面框」表格)。在提出問題之前,請先預先計算兩個事項:

  1. recommendedRatio 來自……

[翻譯內容截斷,後續文字省略]

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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