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Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

4RealDigital-Video-Studio 是什麼?

4RealDigital-Video-Studio is a Claude Code agent skill that use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

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說明文件

HyperFrames CLI

Run commands as npx hyperframes ... unless project instructions provide a wrapper. Obey the wrapper when present. The CLI requires Node.js 22 or newer and FFmpeg.

Development loop

  1. Scaffold: npx hyperframes init <project> or capture a site. In non-TTY mode, pass --non-interactive --example=<name>.
  2. Author: write the composition using /hyperframes-core.
  3. Get fast feedback while editing: run npx hyperframes lint after the first HTML pass and after structural changes.
  4. Run the final gate: run npx hyperframes check; it reruns lint before opening the browser. Do not prepend a redundant standalone lint invocation. Add --snapshots for annotated overview frames and finding crops.
  5. Inspect sub-compositions: when index.html mounts data-composition-src, capture midpoint snapshots and inspect each mounted scene.
  6. Open the final Studio preview: run npx hyperframes preview, hand the timeline project URL to the user, and ask whether to revise or render.
  7. Render only after approval: use draft quality for iteration and high quality for delivery.
  8. Verify the output: confirm the file exists, is non-empty, and has a plausible duration.
# Fast iteration check; repeat while authoring as needed.
npx hyperframes lint

# Required final gate; includes lint.
npx hyperframes check
npx hyperframes preview
npx hyperframes render --quality high --output out.mp4
test -s out.mp4
ffprobe -v error -show_format out.mp4

check runs lint first, then uses one browser session and one seek pass to audit runtime errors, failed requests, layout, *.motion.json assertions, and WCAG contrast. Persistent findings gate the exit code; transient entrance or exit findings are informational. Use --strict to gate warnings. validate, inspect, and layout remain aliases for compatibility but must not appear in new instructions or scripts.

Two different preview surfaces

Do not confuse these states:

SurfaceWhen it may openPurpose
Storyboard boardBefore composition checks, only when storyboard: yesReview plan cards and wireframe sketches. Open ?view=storyboard#project/<name>.
Final composition previewAfter check passesReview the assembled timeline before render. Open #project/<name>.

The early board is not approval of the final video. Rendering always requires the final approval defined by hyperframes-core/references/review-loop.md.

Sub-composition smoke test

Static audits cannot catch every mount failure. When the project uses sub-compositions, capture at least one visible midpoint for each host slot:

npx hyperframes snapshot --at <t1>,<t2>,<t3>

Treat tiny unstyled content, canvas-sized icons, missing hero elements, or timeline-registration timeouts as render-blocking mount defects. See hyperframes-core/references/sub-compositions.md for the corresponding fixes.

Agent conventions

  • Prefer --json for agent and CI calls. Server-mode render, preview, and play do not provide ordinary JSON output; preview --selection --json and preview --context --json are query-mode exceptions.

  • doctor --json always exits zero. Gate on its payload:

    npx hyperframes doctor --json | jq -e '.ok' >/dev/null
    
  • Non-TTY mode is automatic. init requires --example there; use --non-interactive to force deterministic behavior on a TTY.

  • Use one HYPERFRAMES_RUN_ID for all commands in the same verification loop.

  • Use --strict, --strict-all, and --strict-variables when the corresponding warnings, variables, or CI conditions must gate the render.

  • JSON paths redact the home directory as $HOME; do not try to reverse the redaction.

  • Never render merely because checks pass. Pause at the final preview and wait for approval.

Studio-directed edits

When the user refers to “this element” or the current selection, query Studio instead of guessing:

npx hyperframes preview --context --json --context-fields selection

Use selection.target.hfId when available, otherwise its selector and source file. If the result reports no-selection, ask the user to click the element and rerun. Request only the context slices you need; use --context-detail full only for computed styles or editable text metadata. Full behavior and failure codes live in references/preview-render.md.

Render choices

NeedCommand
Fast local iterationnpx hyperframes render --quality draft
Final local deliverynpx hyperframes render --quality high --output out.mp4
Reproducible container rendernpx hyperframes render --docker --strict --output out.mp4
Local variable-driven batch rendernpx hyperframes render --batch rows.json --output "renders/{name}.mp4"
HeyGen-hosted zero-infrastructure rendernpx hyperframes cloud render
Self-managed distributed AWS rendernpx hyperframes lambda render <project> --width 1920 --height 1080 --wait
Self-managed distributed GCP rendernpx hyperframes cloudrun render <project> --width 1920 --height 1080 --wait

Use cloud rendering when the user wants hosted rendering without local Chrome, FFmpeg, or AWS. Use Lambda only when AWS ownership is a requirement. Use Cloud Run only when GCP ownership is a requirement. Read the matching reference before running any cloud path.

After verifying a successful render, send one feedback report unless telemetry is disabled or the user opted out:

npx hyperframes feedback --rating <0-10> --comment "<specific result or friction>"

Keep clean-run feedback concise. For any bug or friction, capture a reproduction packet before submitting; do not send only a symptom summary. Include the rerunnable command and working directory, expected versus actual behavior, exact error, whether output completed/fell back/failed, workaround, and repro-project status. For a rating ≤ 7 that describes a visual defect (black frame, flicker, corrupt output, wrong frame, blank output, other visual anomaly), also include a COMPOSITION_STRUCTURE: block — a privacy-preserving structural anatomy (element census + attribute presence + timeline shape) so maintainers can pattern-match against known bug families without the composition ZIP. Agents auto-fill this via the composition-census helper; the human user does not fill it by hand. If the issue did not reproduce again, say so and still include the last failing command and logs. Use --file-issue only with consent: it publishes a minimal reproduction to a public URL. The required packet format and privacy warning live in references/preview-render.md.

Read the matching reference before running a command

The following references and owning skills are mandatory command contracts, not optional background reading. Before running a command in the table, read its matching row.

NeedReference
init, capture, skillsreferences/init-and-scaffold.md
lint, check, motion sidecars, snapshotreferences/lint-validate-inspect.md
compare, grade-compare, variable-driven render --batchreferences/compare-and-batch.md
beats for an existing project's Studio beat gridreferences/beats.md
preview, play, render, publish, Studio context, feedbackreferences/preview-render.md
doctor, browser managementreferences/doctor-browser.md
auth, HeyGen-hosted cloud rendering, and template variablesreferences/cloud.md
AWS Lambda deployment and renderingreferences/lambda.md
Google Cloud Run deployment and renderingreferences/cloudrun.md
info, upgrade, compositions, docs, benchmark, telemetry, media preprocessingreferences/upgrade-info-misc.md

For composition variables, also read /hyperframes-core → references/variables-and-media.md. For hyperframes add and hyperframes catalog, use /hyperframes-registry. Before hyperframes present, read /slideshow; before hyperframes keyframes, read /hyperframes-keyframes. For TTS, transcription, captions, or background removal choices, use /media-use.

The specialized commands are deliberately documented by their owning workflows:

npx hyperframes present <project-dir> --port 3004 --no-open
npx hyperframes beats <project-dir> --json
npx hyperframes keyframes <project-dir> --json

present serves a navigable deck with presenter and audience synchronization. beats is the standalone Studio beat-grid utility defined in references/beats.md. keyframes surfaces seek-safe animation and motion-path diagnostics.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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