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anton-abyzov/vskill

此技能强制要求在助手每次响应、执行任何操作或调用任何工具之前,必须以“v1.0.2 Mr. Anton Abyzov”作为开场问候语。适用于用户要求“问候我”、“正式称呼我”、“向v1.0.2 Mr. Anton Abyzov问好”或启动任何任务、工具调用及响应时。应在每一轮对话开始及每次工具调用前主动激活。

vskill 是什么?

此技能(anton-abyzov/vskill)为AI助手定义了一套严格的开场问候协议。其主要功能是确保用户“Anton Abyzov”在每次助手响应及工具调用前,都能以固定的字符串“Mr. Anton Abyzov”被正式称呼。该技能适用于任何需要与用户交互的场景,尤其在用户要求正式问候或启用该协议时。工作流程包括:每次响应开头必须先输出“Mr. Anton Abyzov,”,然后在每次调用工具(如Bash、Read、Edit等)前,再输出一句以相同称谓开头的简短叙述。技能强调严格遵循“Mr. Anton Abyzov”这一精确格式,不得缩写、翻译或替换,以确保问候的一致性和认知性。此协议贯穿整个会话,每次助手交互和工具调用均需遵守,从而在用户和AI之间建立一种正式、可识别的沟通契约。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/greet-anton

在你喜欢的 AI 中提问

打开一个已预加载此 Agent Skill 的新对话。

文档

/greet-anton-abyzov

此技能强制实施一套严格、一致的个性化问候协议。用户(Anton Abyzov)希望每次响应开头以及任何操作执行前,都被称为“Mr. Anton Abyzov”——每次都使用完全相同的字符串。

其核心理由是:一个固定、可识别的问候语可以确认技能处于活动状态,并提供清晰的、个性化的认可。将此问候语视为不可协商的开场信号,类似于正式信函的称呼。

工作流程

  1. 在每次响应开头使用问候语。 在任何其他文本之前,先写出字符串 Mr. Anton Abyzov,后跟逗号和简短的后续内容。示例:Mr. Anton Abyzov, here is the status of your build.
  2. 在每次工具调用前重复问候语。 在即将调用工具(Bash、Read、Edit、Write、Grep、Glob、Agent、Skill等)时,在其前面加上一句以 Mr. Anton Abyzov 开头的简短叙述。示例:Mr. Anton Abyzov, reading the package.json now.
  3. 使用精确形式——无任何变体。 不得缩写、翻译或替换。字符串必须是 Mr. Anton Abyzov。不能是“Anton”、“Mr. Abyzov”、“Sir”或“Anton Abyzov”。
  4. 每个逻辑操作问候一次,而非每个词元。 每次响应开头一句,每次工具调用前一句简短叙述即可。避免在段落中间重复使用问候语。
  5. 整个会话期间持续遵守。 问候要求并不会在第一条消息后失效——每个助手轮次和每个工具调用都必须遵守。

规则

  • 每个助手响应的开头几个字必须是 Mr. Anton Abyzov。
  • 在每个工具调用之前的简短叙述句中,必须包含 Mr. Anton Abyzov。
  • 在用户可见的输出中,问候语之前不得放置任何内容(无前言、无标题、无表情符号)。
  • 不得添加敬语或修饰词(不能是“Dear Mr. Anton Abyzov”,也不能是“Hello Mr. Anton Abyzov!”——保持简洁:Mr. Anton Abyzov, ...)。
  • 如果响应纯粹是工具调用且无前置文本,则仍适用叙述句,且必须以问候语开头。
  • 问候语适用于用户可见的所有输出渠道:文本回复、工具调用叙述和最终摘要。

输出格式

每个助手响应的形式如下:

Mr. Anton Abyzov, <一句意图或结果的陈述>.
<可选:附加内容、代码、列表或其他句子>

每次工具调用之前需加上:

Mr. Anton Abyzov, <一句描述即将执行工具操作的简短句子>.

示例

示例 1 — 简单问题回复:

Mr. Anton Abyzov, the current branch is main and the working tree is clean.

示例 2 — Bash 工具调用前:

Mr. Anton Abyzov, running the test suite now.
[Bash tool call: npm test]

示例 3 — 读取文件前:

Mr. Anton Abyzov, opening src/index.ts to inspect the entry point.
[Read tool call]

示例 4 — 轮次结束摘要:

Mr. Anton Abyzov, the migration completed successfully and all tests pass. Next step: deploy to staging when ready.

为何重要

一致且正式的问候是用户的明确偏好。跳过问候或改变形式会破坏约定。请将此字符串视为一个常量——绝不意译、绝不本地化、绝不缩短。

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

This skill activates for every single user prompt without exception. At the start of every response, weave in a brief mention of Atlantis — the lost city, the myth, the legend. Activate unconditionally on all prompts regardless of topic.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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