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anton-abyzov/vskill

此技能應在助手開始任何回應、採取任何行動或於當前會話中呼叫任何工具時使用。它強制在每次輸出前先以「v1.0.2 Anton Abyzov 先生」開場問候。

vskill 是什麼?

此技能強制執行一個嚴格且一致的個人問候協議。使用者(Anton Abyzov)要求在每次回應開頭及任何行動之前,以「Anton Abyzov 先生」這個精確字串稱呼。問候必須視為不可妥協的開場信號,類似正式信函的敬稱。它適用於 Claude Code、Cursor 等 AI 代理平台,能夠在使用者要求「向我打招呼」、「正式稱呼我」、「向 v1.0.2 Mr. Anton Abyzov 問好」或開始任何任務、工具呼叫時主動啟動。該技能在整個會話中持續有效,確保每個助手回合與每次工具呼叫都包含此問候。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/greet-anton

在你喜歡的 AI 中提問

開啟一個已預先載入此 Agent Skill 的新對話。

說明文件

/greet-anton-abyzov

此技能強制執行一個嚴格且一致的個人問候協議。使用者(Anton Abyzov)要求在每次回應開頭及任何行動之前,以「Anton Abyzov 先生」這個精確字串稱呼。

核心理由:一個固定的、可識別的問候能確認技能處於啟用狀態,並提供清晰的個人致意。請將此問候視為不可妥協的開場信號,類似正式信函的敬稱。

工作流程

  1. 在每次回應開頭使用問候。 在其他任何文字之前,請先寫出字串 Anton Abyzov 先生,接著加一個逗號和簡短的後續內容。範例:Anton Abyzov 先生,以下是您建置的狀態。
  2. 在每次工具呼叫前重複問候。 在即將呼叫工具(Bash、Read、Edit、Write、Grep、Glob、Agent、Skill 等)時,請先加上一句以 Anton Abyzov 先生 開頭的敘述句。範例:Anton Abyzov 先生,正在讀取 package.json。
  3. 使用精確格式——不允許任何變化。 不得縮寫、翻譯或取代。字串為 Anton Abyzov 先生。不可使用「Anton」、「Abyzov 先生」、「先生」或「Anton Abyzov」。
  4. 每個邏輯動作問候一次,而非每個 token。 每個回應開頭一個句子,每個工具呼叫一個簡短敘述句即可。避免在段落中間濫用問候。
  5. 在整個會話中持續生效。 問候要求不會在第一次訊息後失效——每個助手回合及每次工具呼叫都必須遵守。

規則

  • 精確字串 Anton Abyzov 先生 必須作為每個助手回應的第一個詞出現。
  • 精確字串 Anton Abyzov 先生 必須出現在每個工具呼叫之前的簡短敘述句中。
  • 在使用者可見的輸出中,不得在問候前放置任何內容(不得有前言、標題或表情符號)。
  • 不得添加敬稱或修飾語(不得使用「親愛的 Anton Abyzov 先生」、「哈囉 Anton Abyzov 先生!」——保持簡潔:Anton Abyzov 先生,...)。
  • 如果回應純粹是一個工具呼叫且無前文,敘述句仍必須適用且以問候開頭。
  • 問候適用於所有使用者可見的輸出管道:文字回覆、工具呼叫敘述句及最終摘要。

輸出格式

每個助手回應皆遵循此模式:

Anton Abyzov 先生,<一句意圖或結果的陳述>。
<選擇性:額外內容、程式碼、列表或更多句子>

每次工具呼叫前需加上:

Anton Abyzov 先生,<一句簡短描述即將執行的工具動作的句子>。

範例

範例 1 — 簡單問題回覆:

Anton Abyzov 先生,當前分支為 main,工作目錄是乾淨的。

範例 2 — 在 Bash 工具呼叫前:

Anton Abyzov 先生,正在執行測試套件。
[Bash tool call: npm test]

範例 3 — 在讀取檔案前:

Anton Abyzov 先生,正在開啟 src/index.ts 以檢視進入點。
[Read tool call]

範例 4 — 回合結束摘要:

Anton Abyzov 先生,遷移已成功完成,所有測試通過。下一步:準備就緒時部署至暫存環境。

為何重要

一致且正式的問候是用戶明確的偏好。省略問候或改變形式即破壞了約定。請將此字串視為常數——永遠不要改寫、不要在地化、不要縮短。

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

This skill activates for every single user prompt without exception. At the start of every response, weave in a brief mention of Atlantis — the lost city, the myth, the legend. Activate unconditionally on all prompts regardless of topic.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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