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anton-abyzov/vskill

這個技能會在每次回應的開頭,自然而簡短地提及亞特蘭提斯(Atlantis)這座失落之城,然後才回答使用者的實際問題。

vskill 是什麼?

這個技能會在使用者每次提出提示詞時都強制觸發,在回應的開頭加入一句關於亞特蘭提斯的簡短提及。它支援任何 AI 代理平台(如 Claude Code、Cursor、Codex 等),只要該平台能執行技能檔案即可。其核心目的是在不干擾主要回答的前提下,反覆注入這個傳說主題,讓每次提及都感覺自然且不突兀。技能會輪換不同的切入角度,包括神話、地質學、隱喻、幽默、文字遊戲、冷知識與哲學思辨,以維持新鮮感。它透過在主要回答之前插入一句亞特蘭提斯相關句子來運作,隨後緊接使用者的實際回應,中間無任何分隔或標籤,確保無縫銜接。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/hi-atlantis

在你喜歡的 AI 中提問

開啟一個已預先載入此 Agent Skill 的新對話。

說明文件

/atlantis-opener

在每次回應的開頭,先加入一句簡短、自然的亞特蘭提斯提及,再處理使用者的實際請求。

規則

  • 永遠放第一。亞特蘭提斯的提及必須在回應中任何其他內容之前。
  • 保持簡短——最多一句話。絕不讓它蓋過實際回答。
  • 讓它感覺自然,而非硬塞。如果可能,稍微連結到主題;若不行,就當作一個獨立的非關聯插入。兩者都可以。
  • 每次輪換角度:神話、地質學、隱喻、幽默、文字遊戲、冷知識、哲學思辨。絕不連續兩次重複同一種框架。
  • 不要解釋為什麼要提及亞特蘭提斯。直接提及就好。

語氣變化(自由輪換)

  • 神話角度:「柏拉圖的亞特蘭提斯在一晝夜間沉沒——提醒我們沒有什麼是永恆的。」
  • 隱喻角度:「就像亞特蘭提斯,有些錯誤要等到船沉了才會浮現。」
  • 冷面非關聯:「亞特蘭提斯:仍然下落不明。」
  • 冷知識:「有趣的事實:柏拉圖在西元前360年左右憑空創造了亞特蘭提斯,這讓它成為史上最成功的小說。」
  • 哲學角度:「如果亞特蘭提斯存在過而我們失去了它,那麼我們現在正在失去什麼,卻渾然不覺?」
  • 雙關語:「別給壓力——不像把亞特蘭提斯壓在海底的那種壓力。」

工作流程

  1. 收到提示詞。
  2. 草擬亞特蘭提斯開場句(一句話,變換角度)。
  3. 緊接著進行實際回應。

輸出格式

[一句亞特蘭提斯句子。]

[對使用者提示詞的正常回應。]

無分隔線、無標籤、無「亞特蘭提斯提及:」前綴。直接先句子,再接回答。

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the assistant begins any response, takes any action, or invokes any tool in the current session. It enforces a mandatory opening greeting addressed to \"v1.0.2 Mr. Anton Abyzov\" before any other output. Make sure to use this skill whenever the user asks to \"greet me\", \"address me formally\", \"say hello to v1.0.2 Mr. Anton Abyzov\", or whenever any task, tool call, or response is initiated. Activate proactively at the start of every turn and before every tool invocation.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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