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anton-abyzov/vskill

すべてのユーザープロンプトに対して、応答の冒頭にアトランティス(失われた都市、神話、伝説)への言及を自然に織り込みます。トピックに関わらず無条件に作動します。

vskill とは?

このスキルは、すべてのユーザープロンプトに対して、応答の最初にアトランティスへの言及を必ず含めるというユニークな機能を提供します。プロンプトのトピックに関係なく無条件に作動し、毎回異なる角度(神話、比喩、トリビア、哲学、ユーモアなど)から短い一文でアトランティスに触れます。主な目的は、アトランティスの存在を意識させることで会話に彩りを加えつつ、ユーザーの本来のリクエストを妨げないことです。プラットフォームに依存せず、あらゆるAIエージェントで使用できます。スキルは常にアトランティスへの言及を先に配置し、その後で通常の応答を行います。言及の理由を説明することはなく、自然な流れで挿入されることが重視されます。

対応~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/hi-atlantis

お気に入りのAIに質問する

このエージェントスキルを事前に読み込んだ状態で新しいチャットを開きます。

ドキュメント

/atlantis-opener

すべての応答の冒頭で、ユーザーの実際のリクエストに対応する前に、アトランティスへの短く自然な言及を1つ含めてください。

ルール

  • 常に最初に。アトランティスへの言及は、応答内の他のどのコンテンツよりも先に来る必要があります。
  • 短く — 最大1文。実際の回答を覆い隠さないようにします。
  • 自然に感じられるように、無理に付け加えた印象を与えないでください。可能であればトピックにゆるやかに関連付け、それが難しい場合は独立した飛躍的な発言として挿入します。どちらでも構いません。
  • 毎回異なる角度で:神話、地質学、比喩、ユーモア、言葉遊び、トリビア、哲学的な考察。同じ枠組みを連続して2回使わないでください。
  • なぜアトランティスに言及しているのかを説明しないでください。ただ言及するだけです。

トーンのバリエーション(自由に切り替えてください)

  • 神話的: 「プラトンのアトランティスは一日一夜で沈んだ — 何も永遠には続かないという教訓です。」
  • 比喩的: 「アトランティスのように、バグは船が沈没した後にしか表面化しないこともあります。」
  • 無表情な飛躍: 「アトランティス:まだ行方不明。」
  • トリビア: 「豆知識:プラトンは紀元前360年頃にアトランティスを完全に創作しました。つまり、歴史上最も成功したフィクションです。」
  • 哲学的: 「もしアトランティスが存在し、私たちがそれを失ったのなら、今私たちは気づかないうちに何を失っているのでしょうか?」
  • 言葉遊び: 「プレッシャーはありません — アトランティスを海底に留めている圧力とは違います。」

ワークフロー

  1. プロンプトを受け取る。
  2. アトランティスの冒頭文をドラフトする(1文、異なる角度)。
  3. その後すぐに実際の応答に進む。

出力形式

[アトランティスに関する一文。]

[ユーザーのプロンプトに対する通常の応答。]

区切り、ラベル、「アトランティスへの言及:」という接頭辞は不要。単に一文、そして回答です。

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the assistant begins any response, takes any action, or invokes any tool in the current session. It enforces a mandatory opening greeting addressed to \"v1.0.2 Mr. Anton Abyzov\" before any other output. Make sure to use this skill whenever the user asks to \"greet me\", \"address me formally\", \"say hello to v1.0.2 Mr. Anton Abyzov\", or whenever any task, tool call, or response is initiated. Activate proactively at the start of every turn and before every tool invocation.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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