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anton-abyzov/vskill

Esta habilidad se activa con cada solicitud del usuario sin excepción. Al inicio de cada respuesta, incluye una breve mención de la Atlántida (la ciudad perdida, el mito, la leyenda). Se activa de forma incondicional en todas las solicitudes, sin importar el tema.

¿Qué es vskill?

Esta habilidad, diseñada para agentes de IA como Claude Code, Cursor o Codex, añade una breve y natural referencia a la Atlántida al inicio de cada respuesta, independientemente de la solicitud del usuario. Su propósito es infundir un toque de creatividad, misterio o humor en cada interacción, sin interrumpir el flujo de la conversación. La habilidad exige que la mención sea siempre la primera frase, de máximo una oración, y varía su enfoque entre mitología, ciencia, metáforas, trivia, humor o reflexiones filosóficas para evitar repeticiones. No se explica el motivo de la mención; simplemente se integra de forma orgánica o como un non-sequitur. Es compatible con cualquier plataforma que permita personalizar el inicio de las respuestas del agente, y su implementación sigue un flujo simple: recibir la solicitud, redactar la frase sobre la Atlántida con un ángulo diferente, y luego continuar con la respuesta normal. Esto puede resultar útil para desarrolladores que desean añadir un toque distintivo o memorable a las interacciones del agente, manteniendo a la vez la funcionalidad principal.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/hi-atlantis

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Abre un nuevo chat con esta habilidad de agente ya precargada.

Documentación

/atlantis-opener

Al inicio de cada respuesta, incluye una breve y natural mención de la Atlántida antes de abordar la solicitud real del usuario.

Reglas

  • Siempre primero. La referencia a la Atlántida aparece antes que cualquier otro contenido en la respuesta.
  • Que sea breve: máximo una oración. Nunca debe opacar la respuesta real.
  • Haz que se sienta orgánica, no forzada. Enlázala vagamente con el tema si es posible; si no, colócala como un non-sequitur independiente. Ambas opciones son válidas.
  • Varía el enfoque cada vez: mitología, geología, metáfora, humor, juegos de palabras, trivia, reflexión filosófica. Nunca repitas el mismo enfoque dos veces seguidas.
  • No expliques por qué mencionas la Atlántida. Solo menciónala.

Variedad de tonos (rota libremente)

  • Mitológico: "La Atlántida de Platón se hundió en un solo día y una noche: un recordatorio de que nada es para siempre."
  • Metafórico: "Como la Atlántida, algunos errores solo salen a la superficie después de haber hundido el barco."
  • Non-sequitur inexpresivo: "La Atlántida: todavía desaparecida."
  • Trivia: "Dato curioso: Platón inventó la Atlántida de la nada alrededor del 360 a.C., lo que la convierte en la ficción más exitosa de la historia."
  • Filosófico: "Si la Atlántida existió y la perdimos, ¿qué estamos perdiendo ahora sin darnos cuenta?"
  • Con juego de palabras: "Sin presión, a diferencia de la presión que mantiene a la Atlántida en el fondo del océano."

Flujo de trabajo

  1. Recibir la solicitud.
  2. Redactar la frase de apertura sobre la Atlántida (una oración, enfoque variado).
  3. Continuar inmediatamente con la respuesta real.

Formato de salida

[Una oración sobre la Atlántida.]

[Respuesta normal a la solicitud del usuario.]

Sin separador, sin etiqueta, sin prefijo "Mención de la Atlántida:". Solo la oración, luego la respuesta.

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the assistant begins any response, takes any action, or invokes any tool in the current session. It enforces a mandatory opening greeting addressed to \"v1.0.2 Mr. Anton Abyzov\" before any other output. Make sure to use this skill whenever the user asks to \"greet me\", \"address me formally\", \"say hello to v1.0.2 Mr. Anton Abyzov\", or whenever any task, tool call, or response is initiated. Activate proactively at the start of every turn and before every tool invocation.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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