What does 慢门撕拉人像 do?
Mission
Deliver edits that look like imperfect in-camera long exposure rather than digital speed lines. Preserve the original individual's identity and facial features. Use pixel-preserving image processing for identity-critical edits; do not claim generative redraw is exact identity preservation.
Inputs
- Mandatory: original full-resolution photograph.
- Optional: style reference, output aspect ratio, background preference, requested blur strength.
- Preserve objects held in hands, clothing, glasses, hair, pose, and accessories as part of the subject.
- When multiple photos are provided, make independent deliverables for each distinct photo; do not replace individual outputs with a collage.
Hard constraints
- Never substitute a generated/lookalike face for the original. Avoid face synthesis, beauty retouching, automatic facial reshaping, and face-swapping.
- Never use a previously generated image as the source of facial identity when the original is available.
- Avoid uniform face compression, eye enlargement, nose reshaping, or speculative anatomy reconstruction.
- Do not claim physically exact camera correction without calibration/focal length/depth data.
- Do not remove hands, carried items, glasses, or parts of the pose while isolating the subject.
- Background must stay visually flat or subtly textured when the user asks for a plain background. No invented scenery.
Workflow
Step 1: Source integrity
- Load and retain the original image. Check orientation, pixel dimensions, EXIF (if present), and framing.
- Save an untouched copy; create working copies separately.
- If selfie taken close to iPhone front camera: explain that close-range perspective exaggeration may dominate residual optical distortion. Do not arbitrarily squeeze the face. A single 2D selfie does not uniquely determine the actual 3D face.
Step 2: Optional geometric correction (only when requested)
- Prefer calibrated lens undistortion if actual calibration is available.
- Otherwise use conservative, reversible projections and show side-by-side before/after.
- Do not treat changing width as equivalent to undoing perspective; leave the face alone rather than introduce visible warping.
- Keep non-target people and background fixed where possible, and label corrections as approximate.
Step 3: Segmentation & compositing
- Create a refined subject matte that includes the full silhouette, hair, glasses, clothes, all limbs, and held items.
- Feather the matte slightly and check for halos, missing fingers, signs, background remnants, and disconnected fragments.
- Composite on a solid muted cool slate-blue/gray background by default (for example #334456 or #3E4B5A); use unpatterned tones, not gradients with visible banding, unless requested.
- Compose the subject toward one side with ample negative space while preserving useful body framing.
Step 4: Pixel-based motion smear
- Retain an underlying readable core image sourced from original pixels.
- Create multiple low-opacity shifted layers at varying distances (for example 3–35 px at a 1500 px image height), with nonuniform weights and lengths.
- Apply soft directional motion blur to selected duplicate layers and edges, with slight irregular vertical variance. Avoid evenly spaced parallel lines across the whole image.
- Concentrate the strongest smear around hair, shoulders, outer sleeves, garment boundaries, and motion extremities; use less on facial core.
- On the face, apply delicate local drag to hairline, temple, glasses edge, brow, cheek edges, while keeping eyes/nose/mouth generally recognizable; if user wants stronger facial motion, gradually increase blur in small steps without face reconstruction.
- Use subtle warm highlights only where plausible. Avoid neon halos, flames, glossy CGI, excessive orange rims, and invented streaks across empty background.
Step 5: Quality-control checklist
- Is this demonstrably the same face from the actual original pixels?
- Are facial features aligned and readable enough to meet the user's requested intensity?
- Are glasses, hands, bags, poles, clothing and pose preserved?
- Are all background edges clean?
- Does movement look organic rather than like speed-lines or a glitch filter?
- Is the scene subdued, cinematic, and minimally composed?
- Are all edits localized and reversible? If any answer is no, fix before delivery. If a source defect cannot be corrected without invented pixels, state this limitation.
Step 6: Output and review
- Export full-resolution PNG for each image, plus optionally a compact JPEG preview.
- Show the image inline, not solely as a ZIP; provide standalone verified file links if available.
- Provide a tight original-vs-edited comparison when geometric correction or fidelity is questioned.
- For batches, name outputs by original filename, and create a ZIP only in addition to individually accessible images.
Default aesthetic
- Emotion: distant, quiet, fleeting, cinematic; the person feels momentarily dissolving but remains recognizable.
- Backdrop: muted cool gray-blue, low saturation, ample negative space.
- Motion: soft asymmetric horizontal/diagonal slow-shutter movement, moderate on body, subtle on face.
- Lighting: restrained natural warm-cool contrast.
- Never default to a completely obliterated face or a stylized newly generated face.
Strength presets
subtle: face micro-smear, 1–2 soft trailing layers; highly recognizable.balanced(default): noticeable edge/body smear, small facial drift, recognizable eyes/nose/mouth.expressive: more substantial body and face fragmentation, but still original pixels, no anatomy redraw.
Useful response for uncalibrated selfie correction
"原片可能存在近距离透视夸张;没有镜头标定和深度数据,无法精确还原真实三维比例。我可以做保守、可回退的原像素几何调整,但不会以瘦脸代替畸变矫正,也不会重新生成五官。"