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Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

4RealDigital-Video-Studio 是什么?

4RealDigital-Video-Studio is a Claude Code agent skill that add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/embedded-captions

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First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update embedded-captions. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Embedded Captions

One catalog, picked up front (CATALOG.md — 35 identities; the engines behind it are backend detail). Standard (default) builds a clean verbatim rail (lower-third subtitle carrying most text) + an embed climax composited into the scene behind the subject at the peak. Cinematic is pure embed — no rail, every caption composited behind the subject (hero typography, accumulation, occlusion as the effect). Theme is a complete themed constitution — body paradigm × hero setpiece × front fx × plate reaction, composed from registries (themes/README.md): ordnance terminal neonsign stardust stomp. Most explainer / voiceover is Standard; embed is the scarce, earned peak — embedding every word is the common mistake; Theme is for VFX-grade asks ("炸", "特效", "像 AE 做的").


Operational flow (TL;DR)

Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the identity pick as a deferred ask — the shortlist needs the probed clip, so it stays at step 1 below; the layer's run-shape questions don't apply (the footage is untouched, there is no storyboard to review). A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.

The craft prose below is long; the pipeline itself is short — and everything deterministic is computed or compiled, never hand-written:

  1. Decision gate (refuse bad clips) → pick ONE identity from CATALOG.md (35 identities; engine/compiler derived by lookup — never surface a mode/category question)
  2. hyperframes init (skip it if the project dir already exists with the video inside — matte.cjs/transcribe.cjs adopt any video in the dir as source.mp4) → bash scripts/prepare.sh <project> (matte ∥ transcribe ∥ audio-envelope in parallel, then safe-zones v2 with scene palette/optics/lighting — one command, nothing forgotten)
  3. author a small JSON of creative choices (read safe-zones.json first): Cinematic → plan.json → fill-timings.cjs → fit-fonts.cjs → make-composition.cjs; Theme → theme.json → make-theme.cjs (rail/panel/poem/takeover paradigms; anchor is the quiet rail default)
  4. Visual QA: node scripts/preview-frames.cjs <project> → faithful composite previews in ~2s/frame (no render). Check § Visual QA before paying for a render.
  5. render-and-composite.sh → gates (timing / occlusion+hero / overflow / hand-off) → final.mp4

Load-bearing rules people miss:

  • rail (default) + embed (promotion). drop (filler, not shown) / rail (verbatim lower-third subtitle, in front, carries most text) / embed (a peak word composited behind the subject). Standard mode does both, embedding only the peak(s). See § Caption model.
  • The video is delivered UNTOUCHED (Standard/Cinematic; Theme mode's PLATE budget is the one sanctioned exception — register-gated reaction beats (charge-dim, punch, shake, grain) defined per theme DNA and applied AFTER the matte composite so subject+text+plate move as one frame) — captions are the only thing added; the matte just lets the subject occlude the embed track. Never grade/recolor/scanline the footage.
  • Two rulebooks: rail → references/rail.md (thin), embed craft → references/composition-craft.md (rich, embed-only). Skim by need.

Caption model — rail + embed

Every spoken phrase is one of three things:

WhatHow it's shown
dropfiller — um/uh, stutters, self-correctionsnot shown
railthe default — ordinary spoken content (verbatim)clean lower-third subtitle, in front, readable. A punch word can get an inline emphasis highlight (accent colour / active-word pop) — it stays on the rail.
embeda promoted peak — the headline beatone big word composited behind the subject (matte occlusion), designed entrance + exit

The rail carries most of the text; embed is the scarce, earned peak. Scarcity is per beat/block, not per clip: ≤1 hero per block (thought), never two co-visible, ≥ a beat of air between hero windows (the compiler warns under 0.6s). A short clip → usually 1–2; a long explainer → ~one per section. Among multiple heroes, the largest authored one is the APEX (it alone gets the full lockup embed + width-fit raise); smaller ones are MINOR peaks that ride their column as oversized emphasis lines (fg, damped motion) — not every beat needs the matte showcase, which is exactly what keeps the apex an event. Embedding every word is still the common mistake.

Rail-surface identities build exactly this (rail = rail.html, embed = the climax in index.html). Column-flow identities drop the rail and make everything embed-style — recommend them only for mood-over-verbatim asks, never for explainer / voiceover where the words must read (CATALOG.md encodes this per identity).


Step 0 — pick ONE identity from the CATALOG

One front-end, three engines behind. The user picks an IDENTITY from CATALOG.md (35 entries: 10 classic + 25 themed); the engine, compiler and authoring file are derived by lookup from the catalog row. Never surface "Standard vs Cinematic vs Theme" as a question — those are backend names (a product has one UX even with several engines). The catalog encodes everything routing needs: reading surface, voice, recommend-for, scene needs, adjacency notes for the genuinely-close pairs (loud↔ordnance, neon↔neonsign, cream↔stardust).

The identity pick is a preference gate (../hyperframes-core/references/brief-contract.md § 1): in autonomous mode ("surprise me" / "decide for me"), pick from your shortlist yourself and state the one-line why instead of asking.

Procedure: probe the clip → shortlist 2–3 identities from the catalog → recommend ONE with a one-line why → the user picks (autonomous mode: you pick, stating the why) → author that identity's file. Identities are engine-locked (no cross combos; opening one is a validation event — see dna/README.md).

Always present your recommendation and let the user pick before you author. Don't silently default.

(The full identity table lives in CATALOG.md — single source of truth for routing. The engine docs below describe each backend's authoring contract.)

Recommendation heuristic: use the "Shortlisting heuristics" in CATALOG.md — they are identity-level (e.g. "炸" shortlists ordnance/stomp/terminal/loud and picks by WHAT should explode), never category-level. Unsure → anchor.

  • Cinematic → write plan.json for a locked template, compiled by make-composition.cjs.
  • Theme → read themes/README.md, author theme.json, run scripts/render-theme.sh (compiles + renders + plate reaction → final_fx.mp4).

Decision gate — RUN FIRST

Probe the video and classify the scene before either mode.

ffprobe <video.mp4>                    # specs
ffmpeg -ss <t> -i <video.mp4> -vframes 1 sample.png   # at 20/50/80%

Read the samples. Refuse if:

  • Multiple speakers / hard cuts (split & render each shot, or refuse)
  • No human subject (this skill is for talking-head)
  • Under 3 seconds, no speech, or face never clearly visible — transcribe.cjs warns when audio is near-silent (Whisper hallucinates words like "Thank you." over silence); heed it and refuse rather than caption fabricated words
  • Source already has burned-in captions / subtitles / heavy text graphics — adding a second caption system conflicts and the footage ships untouched (no covering/inpainting). Burned text often appears only mid-clip: sample a 1fps contact sheet (ffmpeg -i in.mp4 -vf "fps=1,scale=160:-1,tile=10x5" sheet.png), don't trust 3 spot frames.
  • Transcript is garbage — non-native/heavy-accent speech can transcribe into confident gibberish. Sanity-read transcript.json before authoring; if it doesn't parse as language, try WHISPER_MODEL=medium once, else refuse (a verbatim rail of fabricated words is worse than no captions).
  • Busy handheld with fast motion (matte flickers)

Pre-flight probes (cost nothing, prevent the worst failures)

  1. Shot-cut probe. Sample frames at 20%, 50%, 80%. If a different subject/scene appears, trim the clip before the cut.
  2. Letterbox / pillarbox probe. Black bars on the first frame? Compute safe content rect and constrain caption placement inside it.
  3. Luminance probe. Sample the caption region's average luminance — under 60 → light text reads as-is, 60-180 → add the glyph scrim, 180+ → opaque text + scrim (never bare light text). Cinematic templates are cream+screen and LOCKED — use this probe to pick a fitting identity (bright scenes → ink, or the opaque-rail anchor theme), never to recolour one.
  4. Identity recommendation by tone (you recommend; the user picks — see Step 0 + CATALOG.md). explainer / interview / must-read words → rail/panel-surface identities; poetic / social / "cinematic" → column-flow identities by register; "炸 / 特效 / VFX" / named worlds → themed identities. When unsure → anchor (words read, scene safe) — but present a shortlist and let the user choose.

Pipeline — 5 steps

1. hyperframes init <project> --non-interactive --video <video.mp4> --skill=embedded-captions
2. bash scripts/prepare.sh <project>       # matte ∥ transcribe (parallel) → safe-zones. One command.
                                           #   → frames_fg/ transcript.json safe-zones.json
3. [AGENT STEP — the only creative step] author a small JSON; see below by mode
   Cinematic: author plan.json → node scripts/fill-timings.cjs → fit-fonts.cjs → make-composition.cjs
   Theme:     author theme.json → bash scripts/render-theme.sh <project>   (compiles + renders + plate fx)
4. node scripts/preview-frames.cjs <project>   # ~2s/frame composite previews → § Visual QA (BEFORE the render)
5. bash scripts/render-and-composite.sh <project>  # gates → final.mp4 + history/ snapshot
   (Theme mode: SKIP steps 3b/5 — render-theme.sh already runs compile + render-and-composite
    + _postfx.sh; the deliverable is final_fx.mp4, final.mp4 is pre-plate-reaction)

Step 1's init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

Step 3 differs by mode:

Step 3 — Cinematic mode (pure embed)

  1. Read safe-zones.json first. Narration planes go in zones.hugLeft/hugRight — clean strips ABUTTING the silhouette (text far from the body reads as floating, not embedded; far corners are the fallback, not the default). The hero defaults to heroAnchor/heroBands.best (centered ON the subject, ~30–55% occluded). recommendation:"fg" moves NARRATION in front for legibility; the hero stays embedded whenever heroBands.feasible — hero-fg is the last resort.
  2. The DNA is the identity you picked in Step 0 (CATALOG.md) — do not re-open the choice here. Sanity-check it against the scene (bright hero band luma > 150 wants ink; full pick guidance lives in the catalog, covering all ten incl. neon / glitch / chrome / velocity). State your pick + why; the user decides. The DNA locks type/palette/blend/motion + hero three-act; safe-zones v2 (palette/optics/lighting) parameterizes it to THIS scene automatically.
  3. Author <project>/cinematic.json — "dna": "<name>" + thought-BLOCKS, not raw groups: each block = lines of words (grouped 2–5 at clause boundaries) + the plane it stacks in + per-line css (size/weight/style only — no positions) + at most ONE line marked "hero": true (the promoted word; "text" for display form). Schema: scripts/make-cinematic.cjs header.
  4. Compile: node scripts/make-cinematic.cjs <project> — lowers blocks → plan.json → index.html. Generated for you: transcript-sequenced timings, accumulate-within-block, page-flip-between-blocks, the hero LOCKUP (a hero block's pre-context, HERO and post-context stack as ONE bonded composition centered on the subject — reading order top→bottom = spoken order by construction; context floats in FRONT while the hero embeds BEHIND = the depth sandwich; a mass rule keeps the hero dominating its context), apex/minor hero split, reading order by construction, fg fallback per safe-zones. Then the gates run as usual. (Hand-authoring plan.json directly remains possible for designs blocks can't express — then run fill-timings.cjs + fit-fonts.cjs + make-composition.cjs yourself.)

Step 3 — Theme mode (themed constitution)

Read themes/README.md FIRST — paradigm/setpiece registries, linkages, hard rules, and the exact theme.json schema.

  1. Pick a theme DNA by content register (each themes/<name>.json has voice + when). State your pick + why; the user decides.
  2. Author <project>/theme.json — dna, lines (verbatim, transcript order; 1

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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