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超大光标 — 视觉引导神器

一种超大尺寸的类macOS光标技术,专为 HyperFrames 启动视频设计。每当场景涉及光标或指针引导动作、启动 UI 场景、通过点击触发变形/转场/打字动作,或者场景显得静态、死板、陈旧且需要一种低成本高收益的运动源来牵引观众视线、帮助观众脱离静止状态时,即可加载该技能。涵盖光标尺寸/外观(包括品牌主题光标)、屏幕外入场法则、尖端定位与点击触发、点击驱动下一个节拍,以及退出/跨场景交接。

超大光标 — 视觉引导神器 是什么?

此技能定义了一种用于 Launch 视频的“超大光标”制作规范,旨在以最低成本创造高收益的视觉动感。它要求光标始终从屏幕外物理进入,通过一次减速滑翔将观众视线引向兴趣点,并以“尖端”精确点击目标中心来触发场景中的下一个动作(如变形、输入或窗口变换),确保点击与场景事件在同一帧内发生。该技能严格禁止透明度淡入/淡出或原地揭露光标,认为这会破坏物理感并造成视觉故障。退出时,光标必须物理离开屏幕,或通过“切曲线交接”技法,在硬切前提前加速移向下一场景的点击点,以实现无缝过渡。该规范已通过多个 Launch 影片验证,且支持品牌主题光标(如 Figma 风格的多玩家箭头)以强化品牌语言,适用平台包括基于 GSAP 动画框架的 Web 项目或视频合成工作流。

兼容平台~Claude Code~Codex CLI✓Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/oversized-cursor

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超大光标 — 视觉引导神器 是做什么的?

一个故意放大尺寸的类macOS指针,作为_可见的主角_穿越画面:它从屏幕外进入,引导观众视线至下一个兴趣点,点击触发下一个事件,然后离开。已在多个启动影片中经过生产验证。

为什么存在。 在启动视频中,大光标的移动是成本最低但收益最高的运动源之一:一个元素,仅需变换补间,并且它 (1) 在原本会显得死板的场景中将视线引过屏幕,(2) 为变形/转场提供因果触发(“是点击造成了那个”),(3) 在启动新场景或复杂动画序列时,帮助视线脱离静止状态。越大越好——实际尺寸的光标在视频尺度下会消失。

尺寸与外观(内部规范)

  • 全帧场景:7cqw(≈134px 在 1920 分辨率下)。模拟器内/小帧变体:4.6–5.5cqw。绝不要更小。
  • 所有地方使用同一个SVG箭头几何。两种经过验证的填充方案——白色主体 + 黑色描边,或黑色主体(#1c1c1c)+ 白色描边(1.4px)。根据场景对比度选择,在同一影片中保持不变。
  • 品牌主题光标(强力玩法)。 macOS 箭头是默认选项,而非强制要求。当品牌拥有可识别的光标身份时——比如协作设计工具带有名称标签的彩色多人箭头(Figma 风格)、创意套件的精准十字准星、独特的产品指针——请使用该光标:对于了解该产品的任何人来说,这是立即能读懂的品牌语言。相同规则适用(超大尺寸、物理进出、尖端定位、点击触发),而带有名称标签的变体作为一个刚性单元移动(标签跟随箭头)。仅当该主题确实可被识别时才使用;一个无人识别的光标只是一个奇怪的箭头——退回到 macOS 默认。
  • filter: drop-shadow(0 4px 6px rgba(0,0,0,.3)),pointer-events: none,z-index 高于所有场景内容,will-change: transform。
#root .cursor {
  position: absolute;
  left: 48%;
  top: 115%; /* 屏幕外下方 — 静止姿势就在屏幕外 */
  width: 7cqw;
  height: 7cqw;
  z-index: 20;
  filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
  pointer-events: none;
  will-change: transform;
}

入场法则 — 物理的,从不揭示

光标始终从屏幕外进入(标准:从下方,top:115–120%)并以一次减速滑翔到达其第一个目标。必须_感觉像它进入了房间_。绝不要通过透明度淡入到静止位置,绝不要使用蒙版揭示——这会被视为故障(一个真实、反复观察到的失败模式)。

  • 默认路径:沿 y 轴直上到目标——没有碎片化的对角线。当它就是故事的一部分时(例如朝向偏离轴线的目标进入),对角线是可以的,但无论哪种方式,它都是一个连续的向量。
  • duration: 0.4–0.92s,ease: power3.out,在从到动画中设置 immediateRender: false。
tl.fromTo(
  cursor,
  { left: "48.6%", top: "115%" },
  { left: "48.6%", top: "55%", duration: 0.85, ease: "power3.out", immediateRender: false },
  0.25,
);

尖端定位与点击触发

热点是箭头的尖端,而不是盒子的中心。将尖端落在目标的中心,并根据尖端调整所有按压缩放:transformOrigin: '21% 14%'(针对 24 单位 viewBox 中的内部箭头路径)。

点击 = 不对称的压缩/展开(1:2 比例读起来像真正的点击):

tl.to(cursor, { scale: 0.84, duration: 0.1, ease: "power2.in", transformOrigin: "21% 14%" }, t);
tl.to(
  cursor,
  { scale: 1, duration: 0.22, ease: "power2.out", transformOrigin: "21% 14%" },
  t + 0.1,
);

目标的反应是一个独立的、并行的补间(按钮:scale: 0.94 + 按压颜色/阴影,从同一个 t 开始)。仅光标的点击(例如聚焦文本输入)不触发目标反应。与 cursor-click-ripple / press-release-spring 配对用于目标侧。

点击驱动下一个节拍

绝不要让一个变形、打字运行、窗口变换或场景定义动画简单地_开始_。将光标停在触发器上,让点击在同一帧内引发它:

  • 点击 ▸ 菜单/子菜单级联、切换翻转
  • 点击 ▸ 输入框中的打字启动
  • 点击 ▸ 创作器向下变形 / 窗口缩小
  • 点击 ▸ Logo 点火 / 飞行启动
  • 点击 ▸ 产品模拟中的播放状态切换 + UI 生命唤醒

在它不主导的长时间节拍中(打字、旁白),光标漂移到一边(0.5–0.9s,power2.out)——从不僵停在动作之上,从不无意义地摆动。

退出法则与跨场景交接

两种受认可的退出方式——都是物理的,绝不在原处淡出透明度:

  1. 离开画面:以 power2.in 加速离开最近的边缘(left:'118%'、left:'-12%' 或 top:'116%'),用时 0.5–0.7s。
  2. 切曲线交接:在硬切前的最后约 0.3s,光标开始加速(power2.in)朝向_下一个_场景的第一个点击点,覆盖该路径的前约 1/3;下一个合成使用 gsap.set 将光标设置在交接姿势,并以匹配的速度继续 power2.out。光标本身成为缝合接缝的载体元素:
// 场景 A,最后 0.3s — 开始旅程:
tl.to(cursor, { left: "40.7%", top: "63.7%", duration: 0.3, ease: "power2.in" }, CUT - 0.3);
// 场景 B,t=0 — 以匹配速度完成:
gsap.set(cursorB, { left: "40.7%", top: "63.7%" });
tl.to(cursorB, { left: "22%", top: "45%", duration: 0.6, ease: "power2.out" }, 0);

检查清单

  • ≥ 7cqw 全帧(模拟器内 4.6–5.5cqw)——不确定时,选更大的
  • 从屏幕外沿一个连续向量进入(无淡入/蒙版揭示)
  • 尖端落在目标中心;按压以 transformOrigin: '21% 14%' 为轴心
  • 每次点击都在同一帧内引起某事
  • 在不主导的节拍期间漂移到一边;零空闲摆动
  • 物理退出(离屏或切曲线交接)——无原地淡出

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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