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Prateekiiitg56/editing-foundations

Core film and video editing craft that every editing style builds on - cut types (hard, jump, J-cut, L-cut, match, smash, cross-cut, cutaway, cut-in, invisible), transitions, pacing and rhythm, shot sizes and coverage, continuity and the 180-degree rule, hooks and story structures, B-roll. Use when planning or reviewing any edit, choosing transitions, fixing pacing, or explaining editing decisions.

What is editing-foundations?

editing-foundations is a Claude Code agent skill that core film and video editing craft that every editing style builds on - cut types (hard, jump, J-cut, L-cut, match, smash, cross-cut, cutaway, cut-in, invisible), transitions, pacing and rhythm, shot sizes and coverage, continuity and the 180-degree rule, hooks and story structures, B-roll. Use when planning or reviewing any edit, choosing transitions, fixing pacing, or explaining editing decisions.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Prateekiiitg56/video-editing-skills/tree/HEAD/skills/editing-foundations

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Documentation

Editing foundations

Rules of thumb from film grammar. Apply them with judgment: every rule can be broken on purpose, never by accident.

1. Cut types (what each one says)

CutHowUse it toWatch out
Hard / straight cutpicture and sound change on the same framedefault; 90% of cutscut on action or on a beat so it feels motivated
Jump cutsame framing, time removedcompress talking-head pauses, show passage of time, energyadd a punch-in (105-115% scale) on alternate cuts to hide it when it should feel smooth
J-cutnext shot's audio starts before its picturelead into a scene, interview answers, natural conversation0.3-1.5 s lead is typical
L-cutprevious shot's audio continues over the next picturelet a line land over B-roll or a reactionkeep the audio tail clean (no breath clipped)
Match cutshape, motion, colour or action continues across the cuttravel transitions, time jumps, "satisfying" editsalign the matching element to the same screen position (track it)
Match on actioncut in the middle of a movement from angle A to angle Binvisible continuity in coveragecut 2-3 frames after the motion starts
Smash cutabrupt cut from calm to loud (or reverse)comedy, shock, contrast ("my two moods")silence or held frame before it makes the smash louder
Cross-cut / parallelalternate between two lines of actiontension, comparison, before/aftershorten intervals as you approach the climax
Cutawaycut to something else in the scene, back againhide edits, show what is being talked aboutmust relate to the dialogue
Cut-in / inserttighter shot of a detail in the same sceneproduct details, hands, emotionkeep screen direction
Invisible / whip / mask cuthide the cut in fast motion, a passing object, or darknessone-take feel, transitions in reelsneeds motion blur on both sides
Montagemany short shots compress time into one ideatraining, travel, process, "day in life"rhythm from music; each shot shows one idea

2. Transitions (use sparingly)

  • A cut is the default transition. Every other transition needs a reason.
  • Dissolve / cross-fade: time passing, soft mood. 0.5-1.5 s.
  • Dip to black / white: chapter break (black), flashback or hit (white flash 2-4 frames).
  • Whip pan / zoom blur: energy, location change; 4-8 frames of directional blur either side of the cut.
  • Light leak / flash: warm or nostalgic hit on a beat.
  • Glitch / RGB split: tech, digital, aggressive; 3-6 frames.
  • Push / slide: graphics-heavy or UI content.
  • Never mix many transition families in one piece. Pick 1-2 and repeat them so they read as a style.

3. Pacing and rhythm

  • Average shot length (ASL) guides: velocity/hype edit 0.2-0.6 s, reels 0.8-2 s, YouTube talking head 2-6 s with B-roll every 5-10 s, cinematic 3-8 s, documentary 4-10 s.
  • Vary shot length. A constant length feels mechanical; a long hold after fast cuts lands the moment.
  • Cut on motivation: an action, a look, a sound, a beat, the end of a thought.
  • Leave a beat of air after a punchline or emotional line (0.5-1 s), then cut.
  • Trim heads and tails: start a shot as late as possible and leave as early as possible.
  • The first 1-3 seconds decide retention on social. Start with the most interesting frame, motion or line, not a logo.

4. Shot grammar

  • Sizes: extreme wide (establish), wide, medium, medium close-up, close-up, extreme close-up (detail). Change by at least two sizes or 30° of angle between consecutive shots of the same subject, otherwise it looks like a mistake (jump).
  • 180-degree rule: keep the camera on one side of the line of action so screen direction stays consistent.
  • Eyeline and screen direction: a character exiting right enters the next shot from the left.
  • Sequence pattern for a scene: wide → medium → close → detail → reaction.
  • B-roll: shoot/choose in sets of 3-5 (wide, medium, close, detail, movement).

5. Story structures

  • Hook → Problem → Solution → Proof → CTA: ads, launches, explainers.
  • Hook → Setup → Payoff: memes, reels, skits.
  • Thesis → Evidence → Counterpoint → Conclusion: documentary.
  • Arrival → Highlights → Quiet moment → Departure: travel and events.
  • Intro → Verse → Chorus → Bridge → Outro: music-led edits; map visual intensity to song energy.
  • Contrast / two moods: calm A then chaotic B (or reverse) with a smash or transition at the switch.
  • Open loop: tease the payoff in the first seconds ("wait for it", result first, then how).

6. Hooks that work in the first 1-3 s

  • Result first (final product, transformation), then the process.
  • Motion in frame 1 (no static logo, no fade from black on social).
  • Bold on-screen text stating the payoff or question.
  • A pattern interrupt: unexpected sound, smash cut, extreme close-up.

7. Speed and time

  • Slow motion needs high-frame-rate source (50/60/120 fps). Conform 60 → 24/30 for real slow motion; do not slow down 30 fps footage below ~70% without optical-flow interpolation (minterpolate or Resolve Optical Flow / Speed Warp) or it stutters.
  • Speed ramps: ease into and out of speed changes (see beat-sync).
  • Freeze frame: hold 0.5-2 s with a zoom or a text callout.
  • Reverse: useful for "rewind" and satisfying loops.

8. Audio is half the edit

  • Clean audio beats clean picture. Viewers forgive soft footage, not bad sound.
  • Use room tone to fill gaps; never leave digital silence under picture unless it is a deliberate effect.
  • Music sets the rhythm; dialogue sets the story. Decide which leads before cutting.

9. Review checklist

  • Does the first second earn the second second?
  • Is every cut motivated? Any accidental jump cuts (same size, small change)?
  • Any flash frames (1-frame leftovers) at cut points?
  • Does the energy curve rise to a peak and resolve?
  • Does it end cleanly (hold last frame ≥ 1 s, or a deliberate loop for reels)?

Individual skills in this repo

This repo contains 3 individual skills — each has its own dedicated page.

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