Communitygithub.com

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

What is hyperframes?

hyperframes is a Claude Code agent skill that render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Works with~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/HEAD/.agents/skills/seam-craft

Ask in your favorite AI

Open a new chat with this agent skill pre-loaded.

Documentation

Seam Craft — render prerequisites for scene-to-scene transitions

This is the render-correctness doctrine for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve, …) lives in the transition registry — this page is the doctrine that sits underneath all of them.

The transitions this doctrine governs are Tier-B-ready: pure transform / opacity / filter on the two scene clip wrappers (#el-<sid>), no injected overlay DOM, no per-scene cooperation. Overlay families (staggered blocks, blinds, light leak, grid dissolve, page burn) and shader transitions are deferred to later phases.

Stage ground prerequisite (white-flash guard)

Several templates open a window where the two wrappers' summed opacity < 1 (the cut-the-curve mid-window cut, zoom-through's 0.15 floor, plain crossfade's power-curve dip). Whatever is BEHIND the wrappers shows through during that window. If the assembled index.html #root has no opaque background, the renderer composites the dip over its default white page → a white flash at every seam, glaring on dark films (observed on two Spotify runs before the fix). The assembler must paint the stage: #root { background: var(--canvas-deep, var(--canvas, #000)) } — assemble-index.mjs now emits this; any other consumer of these templates owns the same guarantee.

How the injector applies a transition

At a break boundary between scene i (from) and scene i+1 (to), the injector:

  1. Extends #el-<from> wrapper data-duration by duration_s (holds its final frame — verified: core/src/runtime/init.ts:1393-1410 external-slot branch).
  2. Pulls #el-<to> wrapper data-start earlier by duration_s (creates the overlap window).
  3. Reassigns all clip data-track-index as a 0/1 ping-pong so the two overlapping wrappers never share a track (same-track overlap is illegal — core/src/lint/rules/composition.ts). Higher track composites on top.
  4. Stamps the gsap_template into window.__timelines["main"] at T = overlap-start.

Verified by prototype render (2026-05-31): the master-timeline wrapper tween is seeked and rendered (no double-seek with the sub-comp's own paused timeline — the runtime drives them independently), the extended wrapper holds scene i's final frame, and the higher-track incoming wrapper composites over + blends with the outgoing one.

Template placeholders

The injector substitutes these tokens in each gsap_template line:

TokenMeaning
__OLD__"#el-<from>" — outgoing clip wrapper selector (quoted)
__NEW__"#el-<to>" — incoming clip wrapper selector (quoted)
__T__overlap-start time in seconds (master clock)
__DUR__duration_s for this boundary
__DX__horizontal travel for directional types: -1920 (LEFT) / 1920 (RIGHT)
__DY__vertical travel: -1080 (UP) / 1080 (DOWN)
__ORIGIN_OUT__ / __ORIGIN_IN__transformOrigin pair for squeeze

filter / scaleX / transformOrigin are lint-clean on the master timeline (verified: core/src/lint/rules/gsap.ts has no per-property whitelist and scopes its checks to data-composition-id ranges; the x/y/scale/rotation/opacity whitelist is a scene-worker prompt rule only — it does not bind index.html).

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

>

heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Related Skills