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DanLogo · Concrete 建筑感

DanLogo · Concrete: A silent geometric volume opened by a single, measured subtraction that lets light in — color is the material itself. Rooted in Tadao Ando and the minimalist architecture lineage (Kahn, Barragán, Zumthor, etc.), with four formal languages: Mass · Void, Facets · Light & Shadow, Arc · Layering, Module · Order. Industry-agnostic, selected by aesthetic preference. Progresses through nine phases: Brief → Concept (5 per round) → Prototype (≥3 per concept) → Graphic refinement → Final (custom type + color) → System → Scenarios → Presentation → Summary.

What is DanLogo · Concrete 建筑感?

DanLogo · Concrete is a specialized AI skill for creating logos and visual identities inspired by the architectural sensibility of Tadao Ando and other minimalist architects like Louis Kahn, Luis Barragán, and Peter Zumthor. It defines a design ethos—silent geometric masses opened by a single, deliberate subtraction that admits light—rather than prescribing specific shapes or colors. The skill supports four formal languages (Mass/Void, Facets/Light-Shadow, Arc/Layering, Module/Order) and is industry-agnostic, letting the user choose based on desired aesthetic. It structures the entire logo development process into nine rigorous phases from brief to final presentation, with built-in quality gates and anti-homogenization checks to ensure each project produces a unique yet consistent outcome. The skill is designed for AI agents like Claude and Codex that can iterate through visual concepts, provide critiques, and deliver final assets. It enforces a strict workflow: read philosophical references first, generate multiple divergent concepts, refine prototypes in black and white, then add custom typography and color only at the finalization stage. It includes scripts for geometry/SVG generation, rendering, and comparison viewing. The skill maintains a clear separation between shared quality standards for the whole DanLogo series and style-specific aesthetic chapters, preventing the system from producing identical-looking brands.

Works with✓Claude Code✓Codex CLI~Cursor
npx skills add https://github.com/dan-cube/danlogo-concrete/tree/HEAD

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What does DanLogo · Concrete 建筑感 do?

A silent volume, opened by a single subtraction; where light enters, there its name resides.

The architecture-oriented direction of the danlogo series. It defines temperament and quality, not shape, color, or craft. The idea comes from minimalist architecture centered on Tadao Ando: honest materials, pure geometry, light that is let in. It was reverse-engineered from two solutions within the EonPoint family (White·Fold) in cases/, but each new brand must grow its own form from itself.

Core composition: Silent mass (primary) × Light (secondary). Light enters the mass through a single measured subtraction (slit, hole, courtyard, cut, recess) or a face that receives light, making it visible; the position, proportion, shape, light, and thickness of that single subtraction is its name. One gesture, multiple layers: The subtraction is done only once, but it should generate several faces, layers, or a rhythm within the mass so there is something to see at second glance (references/style-dna.md Gene 2).

Four formal languages (four ways light enters the mass; one primary per project): Mass·Void, Facets·Light & Shadow, Arc·Layering, Module·Order—their respective aesthetics, architectural and artistic precedents, and twelve methods can be found in philosophy.md, creative-methods.md, and exemplars.md. This style is industry-agnostic: Phase 1 selects the formal language based on the user's desired aesthetic, not their industry.

Read First

Before starting any project, read the first three style chapters in order; Chapter Four is read at Phase 6:

  1. references/philosophy.md — Intellectual coordinates: why design this way
  2. references/style-dna.md — Style genes, knobs, and touchstones: what temperament it looks like
  3. references/creative-methods.md — Creative methods and anti-homogenization: how to come up with new things each time
  4. references/style-extension.md — Style extension: what systems, scenarios, and presentations look like (Phases 6–8)

Read references/exemplars.md (reference works) and cases/index.md (already-used motifs) only after Phase 2 has listed candidate motifs—use them to cross off rote answers and motifs that conflict. Reading them first will lead you astray. Full case studies should only be read when you need a reference for "how far to go," and even then borrow only methods, not forms. Other files are read at their corresponding phase (see table below).

Three Levels of Requirements

LevelContentChangeable?
Quality gates (series-wide)references/quality-gates.mdEvery project must pass
Style genes (this style)style-dna.md + philosophy.md self-checkFollow by default; if the user explicitly requests changes, comply and record in decisions.md
Creative freedom zoneMotif, formal language, intensity, warmth, color, material, compositionDerive anew for each project; at least two "knobs" must be clearly different from all existing cases

Three reminders:

  • First and foremost, a shape. A logo must first be read as a thing or an image, with a silhouette and a face; not as a variation of a letter, word, or punctuation mark, nor as a sign made of a few lines (quality-gates.md "How to judge graphic presence").
  • Judge by temperament, not by elements. The specific shapes, colors, and crafts in the cases are that brand's answers, not prescriptions of this style.
  • Architecture is a method of construction, not a subject. The logo does not depict a building; it itself is something built, something opened by light. A single subtraction is core, but a casual small opening does not count—you must be able to articulate its position, proportion, shape, light, and thickness; leaving only a hole with nothing to see at second glance also does not count.

Nine Phases

See references/workflow.md for details, numbering conventions, and exit criteria. Each phase ends with the user's explicit confirmation; the user may revert, add, modify, or merge at any time.

PhaseWhat To DoOutput per RoundRead
1 BriefUser provides info; AI asks for missing gaps in one pass (≤10 questions)Brief cardworkflow.md
2 ConceptDeconstruct name, excavate motifs5 concept cards, may be modified, added, or mergedcreative-methods.md, philosophy.md
3 PrototypeDiverge into graphic forms for each locked concept; form only, use black and white first≥3 prototypes per concept + initial cross-checkstyle-dna.md, craft.md
4 GraphicRefine: construction rules, optical corrections, small-size version, construction diagramRefined graphiccraft.md, quality-gates.md
5 FinalCustom type and color done together2–3 "type + color" combinations per graphic + full cross-checkcraft.md, style-dna.md
6 SystemCombinations, color variations, white space, minimum size, forbidden usage, animationFull set SVG/PNGdeliverables.md, style-extension.md
7 ScenariosSelect 6–10 scenarios per industryScenario mockupsdeliverables.md, style-extension.md
8 PresentationPresentation document + speaker notes + source package + cross-check re-verificationPresentationdeliverables.md, style-extension.md, adapters/
9 SummaryProactively ask if this project should be used to refine the skillModification suggestions; write in after user approvalworkflow.md section 9

Throughout the Entire Process

  • Project archive: One folder per project and one decisions.md file (first line: skill: danlogo-concrete v<version>), recording what was shown each round, user's verbatim feedback, what was locked or rejected. When taking over an existing project, read it first.
  • Structure first: Review in black and white before Phase 5; when this style declares that color is structure, color-aided reviews may begin from Phase 3, but monochrome version must still hold.
  • Rejected means go back, don't add: Change motif or prototype, do not add decoration to the original.
  • Cross-check three times: Initial at prototype, full at final, recheck before presentation (quality-gates.md).
  • Judge by rendered images: Always judge whether something looks good based on rendered images, including a 16px small version.
  • Communication: Use the user's language. Start each round with one sentence saying what was done, then list schemes with numbers and a one-sentence rationale, give one recommendation and reason, ask: lock, modify, or continue? For short feedback, first consult references/feedback-playbook.md.
  • Client materials only in the project folder, not written into the skill.

When Multiple danlogo Styles Coexist

If the user names a specific style, use that skill. If the project's decisions.md specifies which skill to use, follow that. If neither is specified and multiple danlogo styles are installed, list the installed styles, ask the user to choose, then start.

Tools and Files

  • scripts/: General tools—geometry and SVG generation (geom.py), multi-image comparison viewer (sheet.py), SVG to PNG conversion (render.sh). See scripts/README.md for instructions. Copy to src/ in the project when used.
  • adapters/for-claude.md, adapters/for-codex.md: Differences across AI tools in viewing images, making presentations, previewing web pages.
  • evals/briefs.md: Test briefs for verifying that this skill does not turn every brand into the same thing.

Five files in references/ marked with danlogo-core (workflow, quality-gates, craft, deliverables, feedback-playbook) are shared chapters across the danlogo series, consistent across all styles; the four chapters exclusive to this style are philosophy, style-dna, creative-methods, and style-extension: the first three govern the logo itself, the fourth governs the aesthetic of the system, scenarios, and presentation, so that the entire design originates from the same temperament as the logo.

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