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taconotsandwich/unity-agentic-tools

A CLI for reading and editing Unity scenes, prefabs, and assets with minimal token usage oriented designs in between a live Unity Editor.

Was ist unity-agentic-tools?

unity-agentic-tools is a Antigravity agent skill that a CLI for reading and editing Unity scenes, prefabs, and assets with minimal token usage oriented designs in between a live Unity Editor.

Funktioniert mit~Claude Code~Codex CLI~CursorAntigravity
npx skills add taconotsandwich/unity-agentic-tools

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Dokumentation

Unity Agentic Tools

Use this skill for Unity Agentic Tools CLI setup, command discovery, command execution, live Editor bridge workflows, and high-level project automation.

CRITICAL: Use the CLI command runner for Unity operations. Do not manually mutate Unity serialized files (.unity, .prefab, .asset, .mat, .anim, .controller, .meta, ProjectSettings/) unless the user explicitly asks for raw file work.

Command Surface

CommandWhat it does
list [query]Discover built-in aliases, attributed project commands, and optional raw static APIs. --brief omits per-argument detail; --raw adds raw statics
run <target> [args...]Execute a command alias or raw public static C# method/property through the Unity bridge
stream [topic]Watch real-time bridge events over WebSocket
installInstall the Unity bridge package
uninstallRemove the Unity bridge package
cleanupRemove stale bridge state or rebuildable .unity-agentic caches
statusCheck command runner and bridge reachability, plus a readiness block saying what the Editor is busy with

Commands emit compact single-line JSON by default; pass --pretty for indented output. Prefer list <query> --brief for discovery.

By default, install writes the GitHub package URL. For local bridge package development, use install --local [path]; existing file: dependencies are preserved unless install --remote is passed.

Default Route

  1. unity-agentic-tools status -p <project>
  2. unity-agentic-tools list <query> --brief -p <project>
  3. Inspect current state with query.*, scene.hierarchy, ui.snapshot, or screenshots.
  4. unity-agentic-tools run <target> ... -p <project>
  5. Verify with the matching query, snapshot, screenshot, tests, or console stream.

Examples

unity-agentic-tools list scene --brief -p <project>
unity-agentic-tools run project.refresh -p <project>
unity-agentic-tools run query.scene Assets/Scenes/Main.unity -p <project>
unity-agentic-tools run create.gameobject Assets/Scenes/Main.unity EnemyRoot Gameplay -p <project>
unity-agentic-tools run update.transform Assets/Scenes/Main.unity Player 1,2,3 0,90,0 1,1,1 -p <project>
unity-agentic-tools stream console --type Error -p <project>
unity-agentic-tools cleanup --cache -p <project>

Pass a structured argument positionally in single quotes — the CLI encodes the outer JSON array itself, so no escaping is needed. Reserve --args '<json array>' for arguments starting with -. See reference/troubleshooting.md "JSON Args".

unity-agentic-tools run update.batch Assets/Scenes/Main.unity '[{"gameObjectPath":"Player","propertyPath":"m_Name","value":"Hero"}]' -p <project>

Raw public static APIs can be called directly when no alias or [AgenticCommand] wrapper exists.

unity-agentic-tools run UnityEditor.AssetDatabase.Refresh -p <project>
unity-agentic-tools run UnityEditor.EditorApplication.ExecuteMenuItem "File/Save" -p <project>

Project Commands

Do not add a new CLI command for each Unity operation. Expose project-specific behavior by adding [AgenticCommand] to public static methods/properties in Unity Editor C#:

using UnityAgenticTools.Commands;

public static class BuildCommands
{
    [AgenticCommand("build.addressables", "Build Addressables content.")]
    public static object BuildAddressables(string profile)
    {
        return new { success = true, profile };
    }
}

Then use:

unity-agentic-tools list build --brief -p <project>
unity-agentic-tools run build.addressables Production -p <project>

References

  • reference/live-editor-workflows.md: live Editor setup, mutation, UI, and batch workflows
  • reference/command-reference.md: generated alias reference with arg hints (<required> [optional])
  • reference/troubleshooting.md: bridge, timeouts, refs, JSON args, and verification

Troubleshooting

Full detail lives in reference/troubleshooting.md. Quick pointers:

  • Bridge won't connect: see "Bridge Not Reachable" (install, open Unity, wait for compile, status, cleanup). reachable: true with is_stable: false means busy, not broken.
  • Long builds time out: run defaults to 60s; see "Long-running Commands" (--timeout 1200000, --no-wait).
  • Play mode looks wrong right after play.enter: the response reports the current state, not the requested one. Poll play.state; see "Play Mode Transitions" in reference/live-editor-workflows.md.
  • Reads are slow during a transition: expected. Reads wait out a domain reload for up to 30s instead of failing; see "Domain reloads" in "Long-running Commands".
  • Stale @hN/@uN refs: re-run scene.hierarchy or ui.snapshot; see "Stale Refs".
  • Need console logs: unity-agentic-tools stream console --duration 5000 -p <project>.
  • Need raw APIs: unity-agentic-tools list <type-or-namespace> --raw -p <project>.

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