Gohans Three.js 技術棧(若需要,請研究最佳實踐)
- 如果專案中發現任何未使用對應函式庫的自訂程式碼 -> 強烈警告回報
- 在處理/諮詢/工作等涉及 3js 相關主題/領域/任務/需求/資訊之前、期間或之後 -> 優先研究/實作/應用/諮詢以下儲存庫(研究最新/最佳實踐是必要的,以防遺忘/資訊過時)(若無現成方案,則研究是否有函式庫可解決;若無,則可自訂程式碼,但必須回報開發者)
- 請智慧地選擇工具/武器,以和諧、有效率、最佳實踐、最頂尖的方式搭配使用,切勿盲目套用
- 完整的參考資料(使用案例、標準用法、
draw(t)調整注意事項,以及全部 64 個儲存庫的 Before/After 比較):references/gohans-threejs-stack.md
實戰:所有時代的影片
https://github.com/Vanilagy/mediabunny (https://mediabunny.dev/llms.txt; mediabunny.d.ts)
https://github.com/pmndrs/math (math 技能)
https://github.com/donmccurdy/glTF-Transform
https://github.com/zeux/meshoptimizer
https://github.com/KhronosGroup/glTF-Validator
https://github.com/m-bain/whisperX
https://github.com/pmndrs/postprocessing
https://github.com/N8python/n8ao
https://github.com/csteinmetz1/pyloudnorm
https://github.com/slhck/ffmpeg-normalize
https://github.com/Netflix/vmaf
https://github.com/mapbox/pixelmatch
https://github.com/gkjohnson/three-mesh-bvh
https://github.com/Evercoder/culori
https://github.com/ashima/webgl-noise
https://github.com/protectwise/troika
https://github.com/lovell/sharp
https://github.com/yt-dlp/yt-dlp
https://github.com/Breakthrough/PySceneDetect
3D 模型與角色
https://github.com/DanielSWolf/rhubarb-lip-sync https://github.com/microsoft/Microsoft-Rocketbox
未來可能適合的主題
https://github.com/sparkjsdev/spark https://github.com/Alchemist0823/three.quarks https://github.com/DepthAnything/Depth-Anything-V2 https://github.com/danielgatis/rembg https://github.com/advimman/lama https://github.com/vasturiano/three-forcegraph https://github.com/vasturiano/three-globe https://github.com/NASA-AMMOS/3DTilesRendererJS https://github.com/maplibre/maplibre-gl-js https://github.com/protomaps/PMTiles https://github.com/Turfjs/turf https://github.com/mapbox/supercluster https://github.com/d3/d3 https://github.com/greensock/GSAP https://github.com/takram-design-engineering/three-geospatial https://github.com/dimforge/rapier/tree/master/typescript https://github.com/dgreenheck/three-pinata https://github.com/FarazzShaikh/THREE-CustomShaderMaterial https://github.com/pmndrs/drei-vanilla https://github.com/instruktlabs/kiln https://github.com/nv-tlabs/kimodo
特定領域
Minecraft
https://github.com/ewanhowell5195/block-model-renderer https://github.com/InventivetalentDev/MineRender (https://beta-docs.minerender.org) https://github.com/Moo-Ack-Productions/MCprep https://github.com/JannisX11/wintersky https://github.com/misode/deepslate https://github.com/Schem-at/Nucleation https://github.com/erich666/Mineways https://github.com/Mojang/bedrock-samples https://github.com/JannisX11/blockbench https://github.com/jasonjgardner/blockbench-mcp-plugin
較少使用
https://github.com/nomadkaraoke/python-audio-separator https://github.com/mikedh/trimesh https://github.com/f3d-app/f3d https://github.com/elalish/manifold https://github.com/dgreenheck/ez-tree https://github.com/gkjohnson/three-edge-projection https://github.com/opentypejs/opentype.js https://github.com/rough-stuff/rough https://github.com/cosinekitty/astronomy https://github.com/shashwatak/satellite-js https://github.com/KhronosGroup/KTX-Software https://github.com/agargaro/instanced-mesh