Gohans Three.js Stack (investigar mejores prácticas si es necesario)
- Si en el proyecto se detecta cualquier código personalizado que no utilice la biblioteca correspondiente -> ADVERTENCIA MUY FUERTE
- Antes/durante/después de implementar/asesorar/trabajar/etc. con un tema/área/tarea/requisito/información/etc. específico relacionado con 3js -> priorizar investigar/implementar/aplicar/asesorar/etc. los repositorios siguientes (investigar las últimas/mejores prácticas es necesario para evitar olvidos/desactualización) (si no existe, investigar si hay alguna biblioteca que lo resuelva; si no la hay, se puede crear código personalizado pero debe informarse al desarrollador)
- Sé inteligente al elegir las herramientas/armas para utilizarlas de forma armoniosa, eficiente, con las mejores prácticas y de la manera más óptima, NO las apliques ciegamente
- Referencia detallada (casos de uso, forma correcta de usar, notas al rebobinar
draw(t)y comparación Antes/Después para los 64 repositorios): references/gohans-threejs-stack.md
Combate real: Todos los videos de todos los tiempos
https://github.com/Vanilagy/mediabunny (https://mediabunny.dev/llms.txt; mediabunny.d.ts)
https://github.com/pmndrs/math (skill math)
https://github.com/donmccurdy/glTF-Transform
https://github.com/zeux/meshoptimizer
https://github.com/KhronosGroup/glTF-Validator
https://github.com/m-bain/whisperX
https://github.com/pmndrs/postprocessing
https://github.com/N8python/n8ao
https://github.com/csteinmetz1/pyloudnorm
https://github.com/slhck/ffmpeg-normalize
https://github.com/Netflix/vmaf
https://github.com/mapbox/pixelmatch
https://github.com/gkjohnson/three-mesh-bvh
https://github.com/Evercoder/culori
https://github.com/ashima/webgl-noise
https://github.com/protectwise/troika
https://github.com/lovell/sharp
https://github.com/yt-dlp/yt-dlp
https://github.com/Breakthrough/PySceneDetect
Modelos 3D y personajes
https://github.com/DanielSWolf/rhubarb-lip-sync https://github.com/microsoft/Microsoft-Rocketbox
Temas futuros muy probables
https://github.com/sparkjsdev/spark https://github.com/Alchemist0823/three.quarks https://github.com/DepthAnything/Depth-Anything-V2 https://github.com/danielgatis/rembg https://github.com/advimman/lama https://github.com/vasturiano/three-forcegraph https://github.com/vasturiano/three-globe https://github.com/NASA-AMMOS/3DTilesRendererJS https://github.com/maplibre/maplibre-gl-js https://github.com/protomaps/PMTiles https://github.com/Turfjs/turf https://github.com/mapbox/supercluster https://github.com/d3/d3 https://github.com/greensock/GSAP https://github.com/takram-design-engineering/three-geospatial https://github.com/dimforge/rapier/tree/master/typescript https://github.com/dgreenheck/three-pinata https://github.com/FarazzShaikh/THREE-CustomShaderMaterial https://github.com/pmndrs/drei-vanilla https://github.com/instruktlabs/kiln https://github.com/nv-tlabs/kimodo
Específicos
Minecraft
https://github.com/ewanhowell5195/block-model-renderer https://github.com/InventivetalentDev/MineRender (https://beta-docs.minerender.org) https://github.com/Moo-Ack-Productions/MCprep https://github.com/JannisX11/wintersky https://github.com/misode/deepslate https://github.com/Schem-at/Nucleation https://github.com/erich666/Mineways https://github.com/Mojang/bedrock-samples https://github.com/JannisX11/blockbench https://github.com/jasonjgardner/blockbench-mcp-plugin
Raramente
https://github.com/nomadkaraoke/python-audio-separator https://github.com/mikedh/trimesh https://github.com/f3d-app/f3d https://github.com/elalish/manifold https://github.com/dgreenheck/ez-tree https://github.com/gkjohnson/three-edge-projection https://github.com/opentypejs/opentype.js https://github.com/rough-stuff/rough https://github.com/cosinekitty/astronomy https://github.com/shashwatak/satellite-js https://github.com/KhronosGroup/KTX-Software https://github.com/agargaro/instanced-mesh