Gohans Three.js Stack (research best practice nếu cần)
- Nếu trong project phát hiện bất kì custom code tự chế nào mà không sử dụng thư viện tương ứng -> WARNING BÁO CÁO CỰC MẠNH
- trước/trong/sau khi triển khai/tư vấn/làm việc/etc... Với chủ đề/lĩnh vực/task/yêu cầu/thông tin/etc... Cụ thể nào đó liên quan đến 3js -> ưu tiên tìm hiểu/triển khai/áp dụng/tư vấn/etc... những repo dưới đây (research latest/best-practice là cần thiết đề phòng quên/outdate) (không có thì hãy research xem có thư viện nào giải quyết được chưa, nếu không có thì có thể tự custom code nhưng phải báo cáo dev)
- Hãy biết thông minh lựa chọn công cụ/vũ khí để phối hợp sử dụng hài hoà một cách hiệu quả/best practice/trùm cuối nhất, KHÔNG mù quáng áp dụng
- Reference chi tiết (Use case, cách sử dụng chuẩn, lưu ý khi tua
draw(t), và so sánh Before/After cho toàn bộ 64 repo): references/gohans-threejs-stack.md
Thực chiến Mọi video all time
https://github.com/Vanilagy/mediabunny (https://mediabunny.dev/llms.txt; mediabunny.d.ts)
https://github.com/pmndrs/math (math skill)
https://github.com/donmccurdy/glTF-Transform
https://github.com/zeux/meshoptimizer
https://github.com/KhronosGroup/glTF-Validator
https://github.com/m-bain/whisperX
https://github.com/pmndrs/postprocessing
https://github.com/N8python/n8ao
https://github.com/csteinmetz1/pyloudnorm
https://github.com/slhck/ffmpeg-normalize
https://github.com/Netflix/vmaf
https://github.com/mapbox/pixelmatch
https://github.com/gkjohnson/three-mesh-bvh
https://github.com/Evercoder/culori
https://github.com/ashima/webgl-noise
https://github.com/protectwise/troika
https://github.com/lovell/sharp
https://github.com/yt-dlp/yt-dlp
https://github.com/Breakthrough/PySceneDetect
3d models & Characters
https://github.com/DanielSWolf/rhubarb-lip-sync https://github.com/microsoft/Microsoft-Rocketbox
Chủ đề tương lai rất có thể thích
https://github.com/sparkjsdev/spark https://github.com/Alchemist0823/three.quarks https://github.com/DepthAnything/Depth-Anything-V2 https://github.com/danielgatis/rembg https://github.com/advimman/lama https://github.com/vasturiano/three-forcegraph https://github.com/vasturiano/three-globe https://github.com/NASA-AMMOS/3DTilesRendererJS https://github.com/maplibre/maplibre-gl-js https://github.com/protomaps/PMTiles https://github.com/Turfjs/turf https://github.com/mapbox/supercluster https://github.com/d3/d3 https://github.com/greensock/GSAP https://github.com/takram-design-engineering/three-geospatial https://github.com/dimforge/rapier/tree/master/typescript https://github.com/dgreenheck/three-pinata https://github.com/FarazzShaikh/THREE-CustomShaderMaterial https://github.com/pmndrs/drei-vanilla https://github.com/instruktlabs/kiln https://github.com/nv-tlabs/kimodo
Specific
Minecraft
https://github.com/ewanhowell5195/block-model-renderer https://github.com/InventivetalentDev/MineRender (https://beta-docs.minerender.org) https://github.com/Moo-Ack-Productions/MCprep https://github.com/JannisX11/wintersky https://github.com/misode/deepslate https://github.com/Schem-at/Nucleation https://github.com/erich666/Mineways https://github.com/Mojang/bedrock-samples https://github.com/JannisX11/blockbench https://github.com/jasonjgardner/blockbench-mcp-plugin
Hiếm khi
https://github.com/nomadkaraoke/python-audio-separator https://github.com/mikedh/trimesh https://github.com/f3d-app/f3d https://github.com/elalish/manifold https://github.com/dgreenheck/ez-tree https://github.com/gkjohnson/three-edge-projection https://github.com/opentypejs/opentype.js https://github.com/rough-stuff/rough https://github.com/cosinekitty/astronomy https://github.com/shashwatak/satellite-js https://github.com/KhronosGroup/KTX-Software https://github.com/agargaro/instanced-mesh