hyperframes-media 是做什么的?
为HyperFrames合成提供资产预处理——支持多供应商TTS(HeyGen / ElevenLabs / Kokoro本地)、多供应商BGM(Google Lyria / 本地MusicGen)、Whisper转录、背景移除和字幕编辑。用于执行 npx hyperframes tts、bgm、transcribe、remove-background、语音/供应商选择、音乐情绪提示、字幕/歌词/卡拉OK/逐词样式设定等操作。
为HyperFrames合成提供资产预处理——支持多供应商TTS(HeyGen / ElevenLabs / Kokoro本地)、多供应商BGM(Google Lyria / 本地MusicGen)、Whisper转录、背景移除和字幕编辑。用于执行 npx hyperframes tts、bgm、transcribe、remove-background、语音/供应商选择、音乐情绪提示、字幕/歌词/卡拉OK/逐词样式设定等操作。
该技能为HyperFrames平台提供全面的资产预处理能力,专注于多媒体内容的生成与编辑。它集成了多种AI驱动的服务,包括文本转语音(TTS)功能,支持HeyGen、ElevenLabs和本地Kokoro等供应商;背景音乐(BGM)生成支持Google Lyria和本地MusicGen;以及Whisper语音转录、背景移除和字幕/歌词编辑。通过该技能,开发者可以轻松调用`npx hyperframes`命令行工具执行诸如语音选择、音乐情绪提示、逐词样式设定等高级操作。它适用于自动化视频创作、多媒体内容生产以及AI辅助的创意工作流。
npx skills add https://github.com/heygen-com/hyperframes/tree/main/skills/hyperframes-media为HyperFrames合成提供资产预处理——支持多供应商TTS(HeyGen / ElevenLabs / Kokoro本地)、多供应商BGM(Google Lyria / 本地MusicGen)、Whisper转录、背景移除和字幕编辑。用于执行 npx hyperframes tts、bgm、transcribe、remove-background、语音/供应商选择、音乐情绪提示、字幕/歌词/卡拉OK/逐词样式设定等操作。
This repo contains 20 individual skills — each has its own dedicated page.
>
Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.
A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.
An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.
name: embedded-captions
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.