name: triz description: Use when the user wants to solve a hard design, engineering, process, service, or strategy dilemma with TRIZ/ТРИЗ; expose technical or physical contradictions; define the Ideal Final Result (IFR); map resources; and force a short but explicit ladder of contradiction -> IFR -> resource -> move -> fast test. metadata: short-description: TRIZ Dilemma Solver
TRIZ
Use this skill when a normal fix creates a new problem.
Core rule
Start with the contradiction, not the idea.
Do not jump from framing to a solution concept. In short mode, the answer must still show contradiction -> IFR -> resource -> move -> fast test.
When to use
- improving A makes B worse
- the same element must be opposite at once
- the function is missing, weak, or harmful
- the system is bloated
- you need a future-state roadmap
- brainstorming keeps looping
Output discipline
Every answer must contain these five micro-elements in this order:
- Contradiction
- IFR
- Resource
- Move
- Fast test
For benchmark, review, or high-stakes tasks, also show:
- Problem frame
- Mini-problem
- Lane
- Recommended path
Workflow
1) Frame the system
- Say what it does, for whom, and what breaks.
- Define system, subsystem, supersystem, operating zone, and operational time.
- Template:
System does X for Y, but under C it causes Z.
2) Write the mini-problem
- Reduce the story to the smallest blocked interaction.
- Template:
We need [useful action], but in the operating zone/time this causes [harm] or fails because [blockage].
3) State contradictions
- Technical:
If we improve [A], [B] gets worse. - Physical:
Element [E] must be [A] and not-[A]. - Write both when possible; the physical version is usually sharper.
- If you cannot state a contradiction yet, stop and reframe. Do not propose a move first.
4) Define IFR
The system itself delivers [result] without worsening [named contradiction side].The IFR must be observable, not promotional.The troublesome element disappears.The need disappears.
5) Map resources
- Internal: parts, waste, by-products, unused properties
- Field: heat, pressure, vibration, gravity, magnetism, flow, software, information, attention
- Time: before, during, after, idle time
- Space: gaps, surfaces, boundaries, interfaces
- External: environment, neighbors, cheap materials
- Supersystem: upstream/downstream processes, infrastructure, nearby actors
- Rule: prefer existing, free, or low-cost resources.
- A resource is valid only if it names a usable property or action that can power the move.
6) Lock the ladder before concept generation
Before generating moves, make sure the answer already contains:
- one contradiction
- one IFR
- at least one concrete resource
If any of the three is missing, do not move to solution concepts yet. If the resource cannot power a move, reframe the resource. If the IFR does not answer the contradiction, rewrite the IFR.
7) Pick a TRIZ lane
Technical contradiction
Use filtered inventive principles, not a raw list. Start with:
- Segmentation
- Extraction
- Local Quality
- Asymmetry
- Merging
- Dynamics
- Another Dimension
- Feedback
- Convert Harm into Benefit
- Generate concrete moves only after naming the contradiction, the IFR, and at least one usable resource.
Physical contradiction
Try, in order:
- time separation
- space separation
- scale or hierarchy separation
- condition or state separation
- material or field substitution
- changing the game so the contradiction disappears
Questions:
- different times?
- different places?
- different scales?
- different conditions?
- can another substance or field satisfy one side?
Su-Field / standard solutions
Model the problem as S1 - F - S2.
Check whether the field is missing, weak, too strong, or harmful; whether a third element helps; or whether the interaction should move to another level.
Trimming / idealization
Ask:
- what useful function does this part provide?
- who else can provide it?
- can the part serve itself?
- can the supersystem take over?
- can the need disappear?
Preferred order: remove, merge, reassign, substitute, add only if needed.
Trends of evolution
Use for roadmaps and redesign.
Look for:
- increasing ideality
- dynamization
- supersystem shift
- macro to micro shift
- better feedback
- uneven development
- more substance-field use
- rhythm harmonization
8) Break inertia if stuck
- Size-Time-Cost
- Smart Little People
- Extreme IFR
- reverse viewpoint
- boundary shift
9) Escalate to ARIZ-lite if still stuck
- Define the initial problem and hierarchy
- Locate operating zone and operational time
- Write the mini-problem
- Write the technical contradiction
- Convert it into a physical contradiction and IFR-1
- Map resources
- Generate concepts from separation, Su-Field, effects, or system transition
- Translate back to a concrete concept
- Verify the contradiction is actually gone
10) Evaluate concepts
Rank by:
- contradiction removed
- ideality increased
- existing resources used
- complexity reduced
- harmful effects contained
- cheap test available
If two concepts tie, choose the one that removes a part or uses an existing resource. The recommended path must name one move and one fast test, not just a correct TRIZ genre. The fast test must check both the improved side and the non-worsened side of the contradiction.
Response format
Required micro-ladder
- Contradiction: [improve X, but Y worsens]
- IFR: [existing system/resource] delivers [result] without worsening [Y]
- Resource: [existing thing] -> [usable property/action]
- Move: [TRIZ lane/mechanism] -> [concrete change]
- Fast test: prove [X] improves while [Y] does not worsen
Full ladder for benchmark, review, or complex tasks
- Problem frame
- Mini-problem
- Lane
- Contradiction
- IFR
- Resource
- 2-5 moves
- Recommended path
- Fast test
Short mode may compress wording, but it may not skip the five micro-elements.
Guardrails
- Do not dump 40 principles without filtering.
- Do not jump from contradiction to a move without explicit IFR and resource.
- Do not add a new subsystem before checking the current system and supersystem.
- Do not stay abstract; every abstract move must return as a concrete concept.
- Do not overfit the contradiction matrix to non-engineering problems.
- Do not rely on hidden reasoning to cover missing TRIZ steps; show the five micro-elements explicitly.
- Do not stop at naming the right lane; translate it into an actionable move.
- Blind compression that weakens method reliability is a harmful move.
- Do not write an IFR that sounds promotional or magical.
- Do not name a resource unless the move explicitly uses it.
- Do not use a move that could fit any problem without modification.
- Do not use a fast test that checks convenience only.
References
- references/triz-principles.md for the full principle map and selection shortcuts.
- references/source-notes.md for the source map used to synthesize this skill.