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golang-patterns

Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. Use when writing or reviewing Go code and idiomatic structure or conventions are in question.

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golang-patterns is a Claude Code agent skill that idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. Use when writing or reviewing Go code and idiomatic structure or conventions are in question.

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Dokumentation

Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate

  • Writing new Go code
  • Reviewing Go code
  • Refactoring existing Go code
  • Designing Go packages/modules

Core Principles

1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

// Good: Clear and direct
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// Bad: Overly clever
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}

2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

// Good: Zero value is useful
type Counter struct {
    mu    sync.Mutex
    count int // zero value is 0, ready to use
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")

// Bad: Requires initialization
type BadCounter struct {
    counts map[string]int // nil map will panic
}

3. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}

Error Handling Patterns

Error Wrapping with Context

// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}

Custom Error Types

// Define domain-specific errors
type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}

// Sentinel errors for common cases
var (
    ErrNotFound     = errors.New("resource not found")
    ErrUnauthorized = errors.New("unauthorized")
    ErrInvalidInput = errors.New("invalid input")
)

Error Checking with errors.Is and errors.As

func HandleError(err error) {
    // Check for specific error
    if errors.Is(err, sql.ErrNoRows) {
        log.Println("No records found")
        return
    }

    // Check for error type
    var validationErr *ValidationError
    if errors.As(err, &validationErr) {
        log.Printf("Validation error on field %s: %s",
            validationErr.Field, validationErr.Message)
        return
    }

    // Unknown error
    log.Printf("Unexpected error: %v", err)
}

Never Ignore Errors

// Bad: Ignoring error with blank identifier
result, _ := doSomething()

// Good: Handle or explicitly document why it's safe to ignore
result, err := doSomething()
if err != nil {
    return err
}

// Acceptable: When error truly doesn't matter (rare)
_ = writer.Close() // Best-effort cleanup, error logged elsewhere

Concurrency Patterns

Worker Pool

func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
    var wg sync.WaitGroup

    for i := 0; i < numWorkers; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for job := range jobs {
                results <- process(job)
            }
        }()
    }

    wg.Wait()
    close(results)
}

Context for Cancellation and Timeouts

func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
    ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
    defer cancel()

    req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
    if err != nil {
        return nil, fmt.Errorf("create request: %w", err)
    }

    resp, err := http.DefaultClient.Do(req)
    if err != nil {
        return nil, fmt.Errorf("fetch %s: %w", url, err)
    }
    defer resp.Body.Close()

    return io.ReadAll(resp.Body)
}

Graceful Shutdown

func GracefulShutdown(server *http.Server) {
    quit := make(chan os.Signal, 1)
    signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)

    <-quit
    log.Println("Shutting down server...")

    ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
    defer cancel()

    if err := server.Shutdown(ctx); err != nil {
        log.Fatalf("Server forced to shutdown: %v", err)
    }

    log.Println("Server exited")
}

errgroup for Coordinated Goroutines

import "golang.org/x/sync/errgroup"

func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
    g, ctx := errgroup.WithContext(ctx)
    results := make([][]byte, len(urls))

    for i, url := range urls {
        i, url := i, url // Capture loop variables
        g.Go(func() error {
            data, err := FetchWithTimeout(ctx, url)
            if err != nil {
                return err
            }
            results[i] = data
            return nil
        })
    }

    if err := g.Wait(); err != nil {
        return nil, err
    }
    return results, nil
}

Avoiding Goroutine Leaks

// Bad: Goroutine leak if context is cancelled
func leakyFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte)
    go func() {
        data, _ := fetch(url)
        ch <- data // Blocks forever if no receiver
    }()
    return ch
}

// Good: Properly handles cancellation
func safeFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte, 1) // Buffered channel
    go func() {
        data, err := fetch(url)
        if err != nil {
            return
        }
        select {
        case ch <- data:
        case <-ctx.Done():
        }
    }()
    return ch
}

Interface Design

Small, Focused Interfaces

// Good: Single-method interfaces
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

type Closer interface {
    Close() error
}

// Compose interfaces as needed
type ReadWriteCloser interface {
    Reader
    Writer
    Closer
}

Define Interfaces Where They're Used

// In the consumer package, not the provider
package service

// UserStore defines what this service needs
type UserStore interface {
    GetUser(id string) (*User, error)
    SaveUser(user *User) error
}

type Service struct {
    store UserStore
}

// Concrete implementation can be in another package
// It doesn't need to know about this interface

Optional Behavior with Type Assertions

type Flusher interface {
    Flush() error
}

func WriteAndFlush(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }

    // Flush if supported
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

Package Organization

Standard Project Layout

myproject/
├── cmd/
│   └── myapp/
│       └── main.go           # Entry point
├── internal/
│   ├── handler/              # HTTP handlers
│   ├── service/              # Business logic
│   ├── repository/           # Data access
│   └── config/               # Configuration
├── pkg/
│   └── client/               # Public API client
├── api/
│   └── v1/                   # API definitions (proto, OpenAPI)
├── testdata/                 # Test fixtures
├── go.mod
├── go.sum
└── Makefile

Package Naming

// Good: Short, lowercase, no underscores
package http
package json
package user

// Bad: Verbose, mixed case, or redundant
package httpHandler
package json_parser
package userService // Redundant 'Service' suffix

Avoid Package-Level State

// Bad: Global mutable state
var db *sql.DB

func init() {
    db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}

// Good: Dependency injection
type Server struct {
    db *sql.DB
}

func NewServer(db *sql.DB) *Server {
    return &Server{db: db}
}

Struct Design

Functional Options Pattern

type Server struct {
    addr    string
    timeout time.Duration
    logger  *log.Logger
}

type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) {
        s.timeout = d
    }
}

func WithLogger(l *log.Logger) Option {
    return func(s *Server) {
        s.logger = l
    }
}

func NewServer(addr string, opts ...Option) *Server {
    s := &Server{
        addr:    addr,
        timeout: 30 * time.Second, // default
        logger:  log.Default(),    // default
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

// Usage
server := NewServer(":8080",
    WithTimeout(60*time.Second),
    WithLogger(customLogger),
)

Embedding for Composition

type Logger struct {
    prefix string
}

func (l *Logger) Log(msg string) {
    fmt.Printf("[%s] %s\n", l.prefix, msg)
}

type Server struct {
    *Logger // Embedding - Server gets Log method
    addr    string
}

func NewServer(addr string) *Server {
    return &Server{
        Logger: &Logger{prefix: "SERVER"},
        addr:   addr,
    }
}

// Usage
s := NewServer(":8080")
s.Log("Starting...") // Calls embedded Logger.Log

Memory and Performance

Preallocate Slices When Size is Known

// Bad: Grows slice multiple times
func processItems(items []Item) []Result {
    var results []Result
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

// Good: Single allocation
func processItems(items []Item) []Result {
    results := make([]Result, 0, len(items))
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

Use sync.Pool for Frequent Allocations

var bufferPool = sync.Pool{
    New: func() interface{} {
        return new(bytes.Buffer)
    },
}

func ProcessRequest(data []byte) []byte {
    buf := bufferPool.Get().(*bytes.Buffer)
    defer func() {
        buf.Reset()
        bufferPool.Put(buf)
    }()

    buf.Write(data)
    // Process...
    return buf.Bytes()
}

Avoid String Concatenation in Loops

// Bad: Creates many string allocations
func join(parts []string) string {
    var result string
    for _, p := range parts {
        result += p + ","
    }
    return result
}

// Good: Single allocation with strings.Builder
func join(parts []string) string {
    var sb strings.Builder
    for i, p := range parts {
        if i > 0 {
            sb.WriteString(",")
        }
        sb.WriteString(p)
    }
    return sb.String()
}

// Best: Use standard library
func join(parts []string) string {
    return strings.Join(parts, ",")
}

Go Tooling Integration

Essential Commands

# Build and run
go build ./...
go run ./cmd/myapp

# Testing
go test ./...
go test -race ./...
go test -cover ./...

# Static analysis
go vet ./...
staticcheck ./...
golangci-lint run

# Module management
go mod tidy
go mod verify

# Formatting
gofmt -w .
goimports -w .

Recommended Linter Configuration (.golangci.yml)

linters:
  enable:
    - errcheck
    - gosimple
    - govet
    - ineffassign
    - staticcheck
    - unused
    - gofmt
    - goimports
    - misspell
    - unconvert
    - unparam

linters-settings:
  errcheck:
    check-type-assertions: true
  govet:
    enable:
      - shadow

issues:
  exclude-use-default: false

Quick Reference: Go Idioms

IdiomDescription
Accept interfaces, return structsFunctions accept interface params, return concrete types
Errors are valuesTreat errors as first-class values, not exceptions
Don't communicate by sharing memoryUse channels for coordination between goroutines
Make the zero value usefulTypes should work without explicit initialization
A little copying is better than a little dependencyAvoid unnecessary external dependencies
Clear is better than cleverPrioritize readability over cleverness
gofmt is no one's favorite but everyone's friendAlways format with gofmt/goimports
Return earlyHandle errors first, keep happy path unindented

Anti-Patterns to Avoid

// Bad: Naked returns in long functions
func process() (result int, err error) {
    // ... 50 lines ...
    return // What is being returned?
}

// Bad: Using panic for control flow
func GetUser(id string) *User {
    user, err := db.Find(id)
    if err != nil {
        panic(err) // Don't do this
    }
    return user
}

// Bad: Passing context in struct
type Request struct {
    ctx context.Context // Context should be first param
    ID  string
}

// Good: Context as first parameter
func ProcessRequest(ctx context.Context, id string) error {
    // ...
}

// Bad: Mixing value and pointer receivers
type Counter struct{ n int }
func (c Counter) Value() int { return c.n }    // Value receiver
func (c *Counter) Increment() { c.n++ }        // Pointer receiver
// Pick one style and be consistent

Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

accessibility

Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when reviewing a change for keyboard, contrast, or screen-reader support.

affaan-m/content-engine

Create platform-native content systems for X, LinkedIn, TikTok, YouTube, newsletters, and repurposed multi-platform campaigns. Use when the user wants social posts, threads, scripts, content calendars, or one source asset adapted cleanly across platforms.

affaan-m/fal-ai-media

Unified media generation via fal.ai MCP — image, video, and audio. Covers text-to-image (Nano Banana), text/image-to-video (Seedance, Kling, Veo 3), text-to-speech (CSM-1B), and video-to-audio (ThinkSound). Use when the user wants to generate images, videos, or audio with AI.

affaan-m/manim-video

日本語翻訳:このファイルは manim-video 用の日本語翻訳が必要です

affaan-m/remotion-video-creation

Remotion のベストプラクティス - React で動画を作成する。3D、アニメーション、音声、字幕、チャート、トランジションなどをカバーするドメイン固有の29のルール。

affaan-m/video-editing

AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.

agent-architecture-audit

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature. Use when an agent or LLM feature misbehaves and the failing layer is unknown, or before shipping an agent stack.

agent-eval

Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics. Use when choosing between coding agents, or when a change to an agent setup needs measured pass rate, cost, and time rather than an impression.

agent-harness-construction

Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates. Use when defining or revising an agent

agentic-engineering

Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing. Use when planning or executing engineering work that agents will carry out end to end.

agentic-os

Build persistent multi-agent operating systems on Claude Code. Covers kernel architecture, specialist agents, slash commands, file-based memory, scheduled automation, and state management without external databases. Use when building a persistent multi-agent system on Claude Code with its own memory, commands, and scheduling.

agent-introspection-debugging

Structured self-debugging workflow for AI agent failures using capture, diagnosis, contained recovery, and introspection reports. Use when an agent run fails and you need a reproducible diagnosis instead of a retry.

agent-payment-x402

Add x402 payment execution to AI agents with per-task budgets, spending controls, and non-custodial wallets. Supports Base through agentwallet-sdk and X Layer through OKX Payments / OKX Agent Payments Protocol. Use when an agent must pay for something itself and needs per-task budgets, spending controls, and a non-custodial wallet.

agent-self-evaluation

Use after completing any non-trivial task. The agent self-rates its output on 5 axes — accuracy, completeness, clarity, actionability, conciseness — with concrete evidence per criterion. Produces a structured 1-5 scorecard with specific improvement suggestions.

agent-sort

Build an evidence-backed ECC install plan for a specific repo by sorting skills, commands, rules, hooks, and extras into DAILY vs LIBRARY buckets using parallel repo-aware review passes. Use when ECC should be trimmed to what a project actually needs instead of loading the full bundle.

ai-first-engineering

Engineering operating model for teams where AI agents generate a large share of implementation output. Use when setting team process, review gates, or ownership rules for a codebase largely written by agents.

ai-regression-testing

Regression testing strategies for AI-assisted development. Sandbox-mode API testing without database dependencies, automated bug-check workflows, and patterns to catch AI blind spots where the same model writes and reviews code. Use when adding regression coverage to AI-assisted code, or when the same model both wrote and reviewed a change.

android-clean-architecture

Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns. Use when structuring modules, layers, or data flow in an Android or KMP project.

angular-developer

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

api-connector-builder

Build a new API connector or provider by matching the target repo

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