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golang-patterns

惯用的Go语言模式、最佳实践和约定,用于构建健壮、高效且可维护的Go应用程序。在编写或审查Go代码,或对惯用结构与约定存疑时使用。

golang-patterns 是什么?

该技能是一份全面的Go语言开发模式与最佳实践参考指南,旨在帮助开发者编写符合Go社区惯例的、简洁且高效的代码。它涵盖了核心设计原则、错误处理模式、并发编程技巧、接口设计哲学、包组织结构、结构体设计模式以及内存与性能优化方案。技能文档明确指出了何时应激活该模式(如编写、审查或重构Go代码时),并提供了大量代码示例来对比“良好”与“不良”的实践。同时,它集成了`go vet`、`staticcheck`等常用Go工具链命令的配置建议,并归纳了反模式列表,帮助开发者避免常见的陷阱。该技能适用于Claude Code、Cursor等AI编程助手,能有效提升Go代码的质量和可维护性。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/affaan-m/ECC/tree/main/skills/golang-patterns

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打开一个已预加载此 Agent Skill 的新对话。

文档

Go 开发模式

用于构建健壮、高效且可维护应用程序的惯用 Go 模式与最佳实践。

何时激活

  • 编写新的 Go 代码
  • 审查 Go 代码
  • 重构现有 Go 代码
  • 设计 Go 包/模块

核心原则

1. 简洁与清晰

Go 倾向于简洁而非花哨。代码应当易于理解且直接明了。

// 好:清晰直接
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// 差:过度花哨
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}

2. 让零值变得有用

设计类型时,使其零值无需初始化即可直接使用。

// 好:零值可直接使用
type Counter struct {
    mu    sync.Mutex
    count int // 零值为 0,可直接使用
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// 好:bytes.Buffer 零值即可用
var buf bytes.Buffer
buf.WriteString("hello")

// 差:需要初始化
type BadCounter struct {
    counts map[string]int // nil map 会引发 panic
}

3. 接受接口,返回结构体

函数应当接受接口参数,并返回具体类型。

// 好:接受接口,返回具体类型
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// 差:返回接口(不必要地隐藏实现细节)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}

错误处理模式

带上下文的错误包装

// 好:用上下文包装错误
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}

自定义错误类型

// 定义领域特定错误
type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}

// 常见情况的哨兵错误
var (
    ErrNotFound     = errors.New("resource not found")
    ErrUnauthorized = errors.New("unauthorized")
    ErrInvalidInput = errors.New("invalid input")
)

使用 errors.Is 和 errors.As 检查错误

func HandleError(err error) {
    // 检查特定错误
    if errors.Is(err, sql.ErrNoRows) {
        log.Println("No records found")
        return
    }

    // 检查错误类型
    var validationErr *ValidationError
    if errors.As(err, &validationErr) {
        log.Printf("Validation error on field %s: %s",
            validationErr.Field, validationErr.Message)
        return
    }

    // 未知错误
    log.Printf("Unexpected error: %v", err)
}

切勿忽略错误

// 差:使用空白标识符忽略错误
result, _ := doSomething()

// 好:处理错误,或明确记录为何可以安全忽略
result, err := doSomething()
if err != nil {
    return err
}

// 可接受:当错误确实无关紧要时(极少见)
_ = writer.Close() // 尽力而为的清理,错误在其他地方记录

并发模式

工作池

func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
    var wg sync.WaitGroup

    for i := 0; i < numWorkers; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for job := range jobs {
                results <- process(job)
            }
        }()
    }

    wg.Wait()
    close(results)
}

上下文用于取消和超时

func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
    ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
    defer cancel()

    req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
    if err != nil {
        return nil, fmt.Errorf("create request: %w", err)
    }

    resp, err := http.DefaultClient.Do(req)
    if err != nil {
        return nil, fmt.Errorf("fetch %s: %w", url, err)
    }
    defer resp.Body.Close()

    return io.ReadAll(resp.Body)
}

优雅关闭

func GracefulShutdown(server *http.Server) {
    quit := make(chan os.Signal, 1)
    signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)

    <-quit
    log.Println("Shutting down server...")

    ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
    defer cancel()

    if err := server.Shutdown(ctx); err != nil {
        log.Fatalf("Server forced to shutdown: %v", err)
    }

    log.Println("Server exited")
}

使用 errgroup 协调协程

import "golang.org/x/sync/errgroup"

func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
    g, ctx := errgroup.WithContext(ctx)
    results := make([][]byte, len(urls))

    for i, url := range urls {
        i, url := i, url // 捕获循环变量
        g.Go(func() error {
            data, err := FetchWithTimeout(ctx, url)
            if err != nil {
                return err
            }
            results[i] = data
            return nil
        })
    }

    if err := g.Wait(); err != nil {
        return nil, err
    }
    return results, nil
}

避免协程泄漏

// 差:如果上下文被取消,协程会泄漏
func leakyFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte)
    go func() {
        data, _ := fetch(url)
        ch <- data // 如果没有接收者,会一直阻塞
    }()
    return ch
}

// 好:正确处理取消
func safeFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte, 1) // 缓冲通道
    go func() {
        data, err := fetch(url)
        if err != nil {
            return
        }
        select {
        case ch <- data:
        case <-ctx.Done():
        }
    }()
    return ch
}

接口设计

小巧、专注的接口

// 好:单方法接口
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

type Closer interface {
    Close() error
}

// 按需组合接口
type ReadWriteCloser interface {
    Reader
    Writer
    Closer
}

在使用处定义接口

// 在消费者包中,而非提供者包中
package service

// UserStore 定义了该服务需要什么
type UserStore interface {
    GetUser(id string) (*User, error)
    SaveUser(user *User) error
}

type Service struct {
    store UserStore
}

// 具体实现可以在另一个包中
// 它无需知道此接口的存在

使用类型断言实现可选行为

type Flusher interface {
    Flush() error
}

func WriteAndFlush(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }

    // 如果支持,则刷新
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

包组织

标准项目布局

myproject/
├── cmd/
│   └── myapp/
│       └── main.go           # 入口点
├── internal/
│   ├── handler/              # HTTP 处理器
│   ├── service/              # 业务逻辑
│   ├── repository/           # 数据访问层
│   └── config/               # 配置
├── pkg/
│   └── client/               # 公共 API 客户端
├── api/
│   └── v1/                   # API 定义(proto, OpenAPI)
├── testdata/                 # 测试夹具
├── go.mod
├── go.sum
└── Makefile

包命名

// 好:简短、小写、无下划线
package http
package json
package user

// 差:冗长、大小写混合或冗余
package httpHandler
package json_parser
package userService // 冗余的 'Service' 后缀

避免包级别状态

// 差:全局可变状态
var db *sql.DB

func init() {
    db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}

// 好:依赖注入
type Server struct {
    db *sql.DB
}

func NewServer(db *sql.DB) *Server {
    return &Server{db: db}
}

结构体设计

函数选项模式

type Server struct {
    addr    string
    timeout time.Duration
    logger  *log.Logger
}

type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) {
        s.timeout = d
    }
}

func WithLogger(l *log.Logger) Option {
    return func(s *Server) {
        s.logger = l
    }
}

func NewServer(addr string, opts ...Option) *Server {
    s := &Server{
        addr:    addr,
        timeout: 30 * time.Second, // 默认值
        logger:  log.Default(),    // 默认值
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

// 使用
server := NewServer(":8080",
    WithTimeout(60*time.Second),
    WithLogger(customLogger),
)

通过嵌入实现组合

type Logger struct {
    prefix string
}

func (l *Logger) Log(msg string) {
    fmt.Printf("[%s] %s\n", l.prefix, msg)
}

type Server struct {
    *Logger // 嵌入 - Server 获得 Log 方法
    addr    string
}

func NewServer(addr string) *Server {
    return &Server{
        Logger: &Logger{prefix: "SERVER"},
        addr:   addr,
    }
}

// 使用
s := NewServer(":8080")
s.Log("Starting...") // 调用嵌入的 Logger.Log

内存与性能

在已知大小时预分配切片

// 差:多次增长切片
func processItems(items []Item) []Result {
    var results []Result
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

// 好:单次分配
func processItems(items []Item) []Result {
    results := make([]Result, 0, len(items))
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

使用 sync.Pool 减少频繁分配

var bufferPool = sync.Pool{
    New: func() interface{} {
        return new(bytes.Buffer)
    },
}

func ProcessRequest(data []byte) []byte {
    buf := bufferPool.Get().(*bytes.Buffer)
    defer func() {
        buf.Reset()
        bufferPool.Put(buf)
    }()

    buf.Write(data)
    // 处理...
    return buf.Bytes()
}

避免在循环中进行字符串拼接

// 差:创建大量字符串分配
func join(parts []string) string {
    var result string
    for _, p := range parts {
        result += p + ","
    }
    return result
}

// 好:使用 strings.Builder 单次分配
func join(parts []string) string {
    var sb strings.Builder
    for i, p := range parts {
        if i > 0 {
            sb.WriteString(",")
        }
        sb.WriteString(p)
    }
    return sb.String()
}

// 最佳:使用标准库
func join(parts []string) string {
    return strings.Join(parts, ",")
}

Go 工具链集成

基本命令

# 构建和运行
go build ./...
go run ./cmd/myapp

# 测试
go test ./...
go test -race ./...
go test -cover ./...

# 静态分析
go vet ./...
staticcheck ./...
golangci-lint run

# 模块管理
go mod tidy
go mod verify

# 格式化
gofmt -w .
goimports -w .

推荐的 Linter 配置 (.golangci.yml)

linters:
  enable:
    - errcheck
    - gosimple
    - govet
    - ineffassign
    - staticcheck
    - unused
    - gofmt
    - goimports
    - misspell
    - unconvert
    - unparam

linters-settings:
  errcheck:
    check-type-assertions: true
  govet:
    enable:
      - shadow

issues:
  exclude-use-default: false

快速参考:Go 惯用法

惯用法描述
接受接口,返回结构体函数接受接口参数,返回具体类型
错误即值将错误视为一等公民,而非异常
不要通过共享内存通信使用通道进行协程间的协调
让零值变得有用类型应无需显式初始化即可工作
少量复制优于少量依赖避免不必要的外部依赖
清晰优于花哨优先考虑可读性而非技巧性
gofmt 不是任何人的最爱,却是每个人的朋友始终使用 gofmt/goimports 格式化
尽早返回先处理错误,保持快乐路径无缩进

应避免的反模式

// 差:长函数中的裸返回
func process() (result int, err error) {
    // ... 50 行 ...
    return // 返回的是什么?
}

// 差:使用 panic 进行控制流
func GetUser(id string) *User {
    user, err := db.Find(id)
    if err != nil {
        panic(err) // 不要这样做
    }
    return user
}

// 差:在结构体中传递上下文
type Request struct {
    ctx context.Context // 上下文应为第一个参数
    ID  string
}

// 好:上下文作为第一个参数
func ProcessRequest(ctx context.Context, id string) error {
    // ...
}

// 差:混用值接收者和指针接收者
type Counter struct{ n int }
func (c Counter) Value() int { return c.n }    // 值接收者
func (c *Counter) Increment() { c.n++ }        // 指针接收者
// 选择一种风格并保持一致

记住:Go 代码应当以最好的方式保持“枯燥”——可预测、一致且易于理解。如有疑问,保持简洁。

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

accessibility

Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when reviewing a change for keyboard, contrast, or screen-reader support.

affaan-m/content-engine

Create platform-native content systems for X, LinkedIn, TikTok, YouTube, newsletters, and repurposed multi-platform campaigns. Use when the user wants social posts, threads, scripts, content calendars, or one source asset adapted cleanly across platforms.

affaan-m/ECC

Multi-platform content distribution across X, LinkedIn, Threads, and Bluesky. Adapts content per platform using content-engine patterns. Never posts identical content cross-platform. Use when the user wants to distribute content across social platforms.

affaan-m/fal-ai-media

Unified media generation via fal.ai MCP — image, video, and audio. Covers text-to-image (Nano Banana), text/image-to-video (Seedance, Kling, Veo 3), text-to-speech (CSM-1B), and video-to-audio (ThinkSound). Use when the user wants to generate images, videos, or audio with AI.

affaan-m/manim-video

日本語翻訳:このファイルは manim-video 用の日本語翻訳が必要です

affaan-m/remotion-video-creation

Remotion のベストプラクティス - React で動画を作成する。3D、アニメーション、音声、字幕、チャート、トランジションなどをカバーするドメイン固有の29のルール。

affaan-m/video-editing

AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.

agent-architecture-audit

Full-stack diagnostic for agent and LLM applications. Audits the 12-layer agent stack for wrapper regression, memory pollution, tool discipline failures, hidden repair loops, and rendering corruption. Produces severity-ranked findings with code-first fixes. Essential for developers building agent applications, autonomous loops, or any LLM-powered feature. Use when an agent or LLM feature misbehaves and the failing layer is unknown, or before shipping an agent stack.

agent-eval

Head-to-head comparison of coding agents (Claude Code, Aider, Codex, etc.) on custom tasks with pass rate, cost, time, and consistency metrics. Use when choosing between coding agents, or when a change to an agent setup needs measured pass rate, cost, and time rather than an impression.

agent-harness-construction

Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates. Use when defining or revising an agent

agentic-engineering

Operate as an agentic engineer using eval-first execution, decomposition, and cost-aware model routing. Use when planning or executing engineering work that agents will carry out end to end.

agentic-os

Build persistent multi-agent operating systems on Claude Code. Covers kernel architecture, specialist agents, slash commands, file-based memory, scheduled automation, and state management without external databases. Use when building a persistent multi-agent system on Claude Code with its own memory, commands, and scheduling.

agent-introspection-debugging

Structured self-debugging workflow for AI agent failures using capture, diagnosis, contained recovery, and introspection reports. Use when an agent run fails and you need a reproducible diagnosis instead of a retry.

agent-payment-x402

Add x402 payment execution to AI agents with per-task budgets, spending controls, and non-custodial wallets. Supports Base through agentwallet-sdk and X Layer through OKX Payments / OKX Agent Payments Protocol. Use when an agent must pay for something itself and needs per-task budgets, spending controls, and a non-custodial wallet.

agent-self-evaluation

Use after completing any non-trivial task. The agent self-rates its output on 5 axes — accuracy, completeness, clarity, actionability, conciseness — with concrete evidence per criterion. Produces a structured 1-5 scorecard with specific improvement suggestions.

agent-sort

Build an evidence-backed ECC install plan for a specific repo by sorting skills, commands, rules, hooks, and extras into DAILY vs LIBRARY buckets using parallel repo-aware review passes. Use when ECC should be trimmed to what a project actually needs instead of loading the full bundle.

ai-first-engineering

Engineering operating model for teams where AI agents generate a large share of implementation output. Use when setting team process, review gates, or ownership rules for a codebase largely written by agents.

ai-regression-testing

Regression testing strategies for AI-assisted development. Sandbox-mode API testing without database dependencies, automated bug-check workflows, and patterns to catch AI blind spots where the same model writes and reviews code. Use when adding regression coverage to AI-assisted code, or when the same model both wrote and reviewed a change.

android-clean-architecture

Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns. Use when structuring modules, layers, or data flow in an Android or KMP project.

angular-developer

Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.

相关技能