snapcn は何をしますか?
Copy-paste components for Remotion videos. Components install via shadcn and land in
components/snap-cn/ — you own the code.
Installation
Prerequisites: a Remotion project (npx create-video@latest).
# Add any component (namespaced shadcn registry)
shadcn add @snapcn/text-reveal
# Component lands at components/snap-cn/text-reveal.tsx
@snapcn/<name> is the canonical namespaced form. It needs no registries entry — the
namespace is in the shadcn registry directory. The plain registry URL
https://snapcn.dev/r/<name>.json also works.
Dependencies install automatically
Many components pull others via registryDependencies — shadcn installs them transitively.
For example, shadcn add @snapcn/search-typing also pulls @snapcn/snap-cn-ui, @snapcn/input
and @snapcn/caret.
@snapcn/snap-cn-uiis the shared core lib (timeline-fold hook, theme context, color math). Most UI Primitives depend on it. You rarely install it directly.
Two tiers
snapcn has two kinds of components — they have different APIs:
- Animation tier (
snapcn) — text animations, transitions, backgrounds, UI-block sims, brand/social cards, full compositions. Frame-driven. Shared props:speed(time multiplier), and for text:fontSize,color,fontWeight. - UI Primitives (
snap-cn-ui) — timeline-driven shadcn-style primitives. Two ship today:inputandcaret. State-based props (state,style,size,theme) — the open/typing state is a pure function of the timeline. Nospeedprop. Built on@snapcn/snap-cn-ui.
Component categories
Pick by what you're building. The catalog is split one file per component under
references/components/. Start at references/components/index.md — a router table grouped by
these categories with a Use for / Avoid for signal per component. Scan it, pick candidates, then
open only the references/components/<name>.md files you need (full props, example, all use / don't-use
notes). Don't read every file.
| Category | Tier | Components |
|---|---|---|
| Text & Titles | snapcn | text-reveal, type-morph, text-swell, text-highlight, text-swap, text-build, text-rewrite, text-select, word-flip, punch-lines, word-gather, word-wheel |
| Captions | snapcn | word-captions, karaoke-captions |
| AI Chat Input | snapcn | prompt-send, search-typing, prompt-zoom, answer-stream, answer-highlight, agent-steps |
| Screens & Devices | snapcn | phone-frame, laptop-frame, terminal-simulator, screen-recording, cursor-track |
| Logos | snapcn | logo-assemble, logo-flicker, logo-collapse, logo-drift, block-wordmark, wordmark-cut |
| Scenes | snapcn | announce-title, hero-launch, orbit-gallery, moodboard-reveal, status-cycle, count-grid, roster-grant, orb-swarm, reel-collage, card-rail |
| Social Proof | snapcn | follower-rush, channel-thread |
| Effects | snapcn | pulsing-border |
| UI Primitives | snap-cn-ui | input, caret (+ snap-cn-ui, the shared core lib) |
That is the whole free registry — 47 items (the live list is always
https://snapcn.dev/llms.txt?ref=skill-snapcn; 50 more are Pro, see below). There are no shaders, no standalone transition
components, no chart or social-card components, and no shadcn primitive beyond input and
caret. If a scene needs one, build it (references/anatomy.md §1) — do not emit a
shadcn add for a name that is not in this table. references/components/index.md maps the
older names that no longer install.
Component patterns
Conventions differ by tier — don't assume animation-tier props on a primitive.
Animation tier (snapcn)
- Named
Propsinterface per component (e.g.TextRevealProps). speed?: number— global time multiplier (default1), applied asframe * speed.- Text components:
fontSize,color,fontWeight. - Scene-to-scene transitions are not in this registry — use Remotion's own
@remotion/transitions(slide,wipe,fade,flip) inside a<TransitionSeries>. className?: stringon the root.
UI Primitives (snap-cn-ui)
- State-based, not
speed-based:state(e.g."open"/"closed"),style,variant,size,theme?: Partial<SnapCnTheme>. - The opened/closed/active state is a pure function of the timeline (keyframed presets).
- Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see each component's example.
Animation API
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);
Composition structure
import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>
<TextReveal text="Ship it in React" />
</Sequence>
<Series>
<Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
<Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>
Canvas & timing
- Canvas standard:
1280×720 @ 30fps. Components are laid out for it. - Budget each Sequence around the component's natural length — the
Lengthcolumn incomponents/index.md(and each file'sNatural length). Under-budgeting clips the animation; over-budgeting leaves dead air. - Tone matching: each catalog entry carries a
vibetag (tech/premium/data/clean/playful/social) — pick components whose vibe fits the brand. - Palette & fonts: stay within the library's tokens (
references/design.md→ tokens) so your own elements don't clash.
Design defaults — avoid AI-slop
When you write your own text, scene chrome, or cards (not the prebuilt components), keep it restrained:
- No decorative
letter-spacingon body/heading text you add. - No
text-transform: uppercase/ ALL-CAPS defaults — prefer sentence case (Launch, notLAUNCH). - No gradient text-fills or decorative gradient washes — gradients only as intentional backgrounds.
- No glow / colored drop-shadows or large blur radii (
blur > ~24px, spread, multi-layer) — subtle 1px elevation only.
Exception: never strip these from components whose essence is the effect — word-flip's
gradient word, block-wordmark's colour deck, announce-title's glow, pulsing-border itself,
and the caption presets' heavy outlines are all legitimate. The rules govern your additions,
not the library.
Full do/avoid examples: references/design.md. For motion quality (timing, anticipation,
staging, easing), see references/motion-principles.md.
Gotchas (snapcn-specific)
- No transition components ship — a scene change is
<TransitionSeries.Transition>from@remotion/transitions, not a snapcn component.text-swapswaps a line, not a scene. - Terminal scroll is instant — step-function
translateY, never spring/ease the scroll. overflow: hiddenon split layouts — prevents content breakage during width animations.- Cursor blink is deterministic —
Math.floor(frame / 15) % 2 === 0, not intervals. - Static files go in
public/— load viastaticFile('cursor.svg'), not imports. - Social cards render offline —
avatarUrl=""/coverUrl=""fall back to gradients; no fetch.
General Remotion rules (no Math.random(), no setInterval, animate transform not top/left,
load fonts before render) live in Remotion's own skills, not this one:
npx skills add remotion-dev/skills.
Composing a video
Don't dump components — compose one story. When asked to build a full video ("make a product demo", "changelog video", "intro for my landing"):
- Decide the strategy — ready template vs compose from components vs build a new component. See
references/anatomy.md§1. - Follow the beats — a product demo is Hook → Positioning → Product reveal → Features → Proof →
CTA (last two optional). See
references/anatomy.md§2. - Use the recipe —
references/archetypes/index.mdroutes to per-archetype builds: content contract (infer → ask → placeholder), duration variants, beat→component slots, and a worked<TransitionSeries>skeleton. - Pick each beat's component from
references/components/index.md; match thevibetag to the brand and budget each<Sequence durationInFrames>around its natural length. - Check the quality bar — one accent, sentence-case kinetic type, real content, no glow halos, no
feature-list enumeration, no decorative gradient wash behind the type. See
references/anatomy.md§3.
Workflows
For a whole video, install the workflow skill for the job. Each one composes these components beat by beat with a composition that typechecks and renders:
npx skills add snapcndev/snapcn --skill remotion-launch-video: launch films, announcements, Product Hunt / X promos.npx skills add snapcndev/snapcn --skill remotion-product-demo: walkthroughs from a real screen recording, CLI and AI-app demos.npx skills add snapcndev/snapcn --skill remotion-motion-graphics: kinetic type, logo stings, stats and short openers.npx skills add snapcndev/snapcn --skill remotion-kinetic-typography: animated text and title cards.npx skills add snapcndev/snapcn --skill remotion-logo-animation: logo reveals, intro and outro stings.npx skills add snapcndev/snapcn --skill remotion-explainer-video: narrated explainers with burned-in captions.
snapcn Pro
50 more components (version-drop, library-flight, read-through, focus-pull,
tap-through, checkout-push, comment-storm, tally-rise and more), the templates, and
the snapcn MCP, which lets your agent search the registry and read every component's real
props. Pro components install like free ones once components.json sends the key (three
lines on https://snapcn.dev/account?ref=skill-snapcn); the MCP is
claude mcp add snapcn -- npx -y @snapcn/mcp@latest SNAPCN_API_KEY=YOUR_KEY. Plans:
https://snapcn.dev/docs/pricing?ref=skill-snapcn
Not ready for Pro? One Pro component, Manifesto, is free for a confirmed email: https://snapcn.dev/docs/pricing?ref=skill-snapcn#free
Reference
references/anatomy.md— composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.references/archetypes/index.md— router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.references/components/index.md— router table (all components, grouped by category, withUse for/Avoid for). Openreferences/components/<name>.mdfor one component's full props, example, and use / don't-use notes.references/design.md— anti-slop design defaults (do/avoid) + design tokens (palette, fonts, canvas).references/motion-principles.md— motion-design principles adapted to snapcn + Remotion.references/anti-patterns.md— common generation mistakes and their fixes.