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broomva/skills

Genera un video pulido de Remotion y un hilo en X que muestre todo el inventario de habilidades del agente.

¿Qué es skills?

Este skill permite a un agente AI generar automáticamente un video animado de showcase de habilidades (1080x1080, 30fps, ~48s) utilizando la biblioteca Remotion, junto con un hilo de 7 publicaciones para X que mapea los clústeres de habilidades a su valor concreto. Es ideal para crear contenido social atractivo que demuestre visualmente la amplitud y profundidad del inventario de habilidades del agente, organizado por categorías. El skill soporta personalización completa: se pueden añadir, eliminar o recategorizar habilidades editando un archivo de datos TypeScript, y ajustar colores, ritmo y duración de las escenas. Está diseñado para entornos donde se requiere generar contenido promocional de forma determinista y reproducible, y se activa mediante frases como "skills video", "showcase skills" o "render skills".

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/broomva/skills/tree/HEAD/skills-showcase

Preguntar en tu IA favorita

Abre un nuevo chat con esta habilidad de agente ya precargada.

Documentación

Skills Showcase

Renderiza un video animado de showcase de habilidades, categoría por categoría (1080x1080, 30fps, ~48s) y produce un hilo de 7 publicaciones en X que mapea los clústeres de habilidades a su valor concreto.

Inicio rápido

cd skills-showcase
npm install
npx remotion studio          # Vista previa en navegador
npx remotion render SkillsShowcase out/skills-showcase.mp4
npx remotion render SkillsShowcase out/skills-showcase.gif --every-nth-frame=3

Artefactos de salida

  • out/skills-showcase.mp4 — Subida principal a X (H.264, ~4.7 MB)
  • out/skills-showcase.gif — Respaldo/vista previa (~7 MB)
  • thread.md — Copia del hilo de 7 publicaciones para X

Arquitectura

src/
├── index.ts                  # Punto de entrada registerRoot
├── Root.tsx                  # Registro de composición (1080x1080, 30fps, 1440 fotogramas)
├── SkillsShowcase.tsx        # Línea de tiempo maestra usando <Series>
├── data/skills.ts            # Conjunto de datos tipado: categorías, habilidades, agregados derivados
├── scenes/
│   ├── Intro.tsx             # Título + subtítulo + píldoras de estadísticas (4s)
│   ├── CategorySection.tsx   # Etiqueta de categoría + fichas de habilidades escalonadas (2.67s cada una)
│   └── Outro.tsx             # Métrica de resumen + eslogan + CTA (4s)
└── components/
    └── SkillChip.tsx         # Insignia animada reutilizable con entrada tipo spring

Modelo de datos

Edita src/data/skills.ts para añadir o eliminar habilidades. El video se renderiza de forma determinista a partir de este conjunto de datos.

  • Categoría: { id, label, color, order }
  • Habilidad: { slug, categoryId, shortDescription }
  • Derivados: totalSkills, totalCategories, skillsByCategory

Convenciones de animación

Todas las animaciones utilizan únicamente patrones basados en fotogramas de Remotion:

  • useCurrentFrame() + useVideoConfig() para fotogramas/fps
  • spring() para entradas (damping: 200 para suavidad, damping: 20 + stiffness: 200 para rapidez)
  • interpolate() con clamp para opacidad y traslación
  • Cero transiciones CSS o utilidades de animación de Tailwind

Ritmo de la línea de tiempo

EscenaFotogramasDuración
Intro1204.0s
15 categorías × 80120040.0s
Outro1204.0s
Total144048.0s

Personalización

  • Agregar una categoría: Añadir al arreglo categories en src/data/skills.ts, actualizar la duración en Root.tsx
  • Cambiar colores: Cada categoría tiene un color hexadecimal en el conjunto de datos
  • Ajustar ritmo: Modificar CATEGORY_DURATION en SkillsShowcase.tsx
  • Copias del hilo: Editar thread.md directamente

Estrategia del hilo

Ver thread.md para el hilo completo de 7 publicaciones. Estructura:

  1. Gancho + adjunto de video
  2. Por qué las habilidades superan a los prompts únicos
  3. Clúster de conciencia y memoria
  4. Clúster de investigación y análisis
  5. Cobertura de implementación full-stack
  6. Habilidades especializadas de nicho y alta señal
  7. CTA y pregunta para discusión

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

broomva/skills

Local TTS, voice cloning, voice design, and video dubbing via the OmniVoice Studio MCP server (open-source ElevenLabs alternative; nothing leaves the machine, runs on MPS/CUDA/CPU). Use when: (1) generating speech from text in any of 646 languages, (2) cloning a voice from a 3-second reference clip, (3) designing a voice by gender/age/accent/pitch/style, (4) dubbing a video into another language, (5) listing voice profiles or personality presets, (6) producing narration where privacy, cost, or absent API keys matter, (7) non-English narration where Edge TTS/kokoro fall short, (8) batch audio for blog posts or content pipelines. Triggers: 'omnivoice', 'voice clone', 'clone this voice', 'tts', 'narrate', 'generate speech', 'voice synthesis', 'dub video', 'voice design', 'local tts', 'multilingual voice', 'narrate this post', 'elevenlabs alternative'.

broomva/skills

>- Speak an explanation out loud while working in any project — tiered text-to-speech with a pluggable backend (ElevenLabs by default and quota-guarded, macOS `say` via `--fast` for free instant local speech, local OmniVoice as an unlimited private tier). Markdown-aware, so code fences, URLs and deep paths collapse to short spoken placeholders instead of being dictated character by character, while snake_case identifiers survive intact so the listener can still search for them. Every utterance is saved to disk for later replay. Also carries a **talk mode** toggle: turn it on and the agent speaks a full readback of every turn, for as long as that session lasts — the whole response, not a summary of it, with `brief` and `marker` levels for when you want less. Talk mode is off by default and scoped to the single session that enabled it, so parallel agents in other worktrees stay silent. Use when the user asks to hear something rather than read it — an explanation of a change, a walkthrough of what just happen...

broomva/skills

Shop Tiendas D1 (Colombia, d1.com.co) from the command line — search the catalogue, resolve your nearest physical store, price a basket against that store's real stock, and quote delivery. D1 runs VTEX IO (account `d1tiendas`), so this drives its public storefront API with no admin key at all — catalogue and cart work fully anonymously, and a one-time emailed code unlocks order history. Handles the two traps that make naive D1 automation wrong — availability is regionalized (an unregioned query reports a national catalogue nobody can actually buy from) and prices arrive in two different units (search reports whole pesos, checkout reports hundredths, a silent 100x). Builds and prices baskets; it deliberately cannot pay, handing a checkout URL to a human instead. USE WHEN the user wants to find D1 products or prices, check whether D1 delivers somewhere, build or cost a D1 grocery basket, compare D1 items, or review their D1 orders. NOT FOR other Colombian retailers (Éxito, Jumbo, Ara, Alkosto), and not for c...

broomva/skills

Stateful, local-first household toxics inventory + swap engine. Identify the items in a home that carry endocrine disruptors and persistent chemicals (BPA/BPS, phthalates, PFAS/PTFE, parabens, flame retardants, VOCs, microplastics), score each by *real* exposure (severity x presence x how it's used x condition), and track the swap to a safer alternative from "flagged" -> "sourced" -> "swapped". Ships a grounded, cited knowledge graph of ~20 hazards, ~40 item-classes, and ~40 alternatives. Hands sourcing off to the `procurer` skill. The skill's state is the source of truth — the agent is the app.

broomva/skills

Tekton — the shared architecture-intent substrate for co-designing systems with the agent. One typed graph across six tiers (system / journey / data / infra / decisions / qualities); views are queries, not separate diagrams. The canonical artifact is a diff-friendly YAML model both human and agent read and write; it renders to Mermaid (agent-legible, GitHub-native) and a self-contained tabbed HTML viewer (human-visual). Cross-tier traceability (`tekton query <from> <to>`) answers "which infra does this user-journey step touch?" as a path query. USE WHEN: designing or thinking deeply about architecture, a system, a data model, user journeys/flows, or a technical plan WITH the agent; when a Category-C HTML doc isn't enough because you need to see AND edit AND traverse the design across tiers; "let's design X", "architect this", "model the system", "draw the flow", "how does this fit together", "diagram this", "/tekton". NOT FOR: a one-off throwaway diagram (use Mermaid inline); prose-only ADRs (write the ADR...

broomva/skills

OpenCaptions extension for Content Engine — adds intent-driven CWI (Caption With Intent) captions to the post-production pipeline. Hooks into the grade → caption → final stage. Generates captions that understand video intent (pitch, volume, emotion, emphasis) and style themselves accordingly with variable font weight, size, and color. Uses the OpenCaptions CLI or MCP server. Triggers on: 'add captions', 'opencaptions', 'CWI captions', 'intent captions'.

broomva/skills

Produce polished product launch videos using the Liquid Glass aesthetic — dark void backgrounds, 3D perspective floating UI panels, particle effects, spring animations, and cinematic pacing. Built on Remotion with Imagen 4.0 for frames and Veo 3.1 for B-roll. Use when: (1) creating a product demo or launch video, (2) showcasing a UI/app/tool with cinematic polish, (3) building a social-ready video from screenshots and renders, (4) applying the liquid glass floating panel style, (5) composing Remotion videos with 3D transforms and spring animations. Triggers on: 'launch video', 'product video', 'liquid glass video', 'demo video', 'showcase video', 'remotion video', 'floating panel', 'glass aesthetic'.

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