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broomva/skills

Generate a polished Remotion video and X thread showcasing the full agent skills inventory. Use when creating social media content about skills, rendering category-based skill visualizations, or producing animated showcases of agent capabilities. Triggers on "skills video", "showcase skills", "skills thread", "render skills", "social content for skills", or requests to visualize the skills inventory.

¿Qué es skills?

skills is a Claude Code agent skill that generate a polished Remotion video and X thread showcasing the full agent skills inventory. Use when creating social media content about skills, rendering category-based skill visualizations, or producing animated showcases of agent capabilities. Triggers on "skills video", "showcase skills", "skills thread", "render skills", "social content for skills", or requests to visualize the skills inventory.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/broomva/skills/tree/HEAD/skills-showcase

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Documentación

Skills Showcase

Render a category-by-category animated skills showcase video (1080x1080, 30fps, ~48s) and produce a 7-post X thread that maps skill clusters to concrete value.

Quick Start

cd skills-showcase
npm install
npx remotion studio          # Preview in browser
npx remotion render SkillsShowcase out/skills-showcase.mp4
npx remotion render SkillsShowcase out/skills-showcase.gif --every-nth-frame=3

Output Artifacts

  • out/skills-showcase.mp4 — Primary X upload (H.264, ~4.7 MB)
  • out/skills-showcase.gif — Fallback/preview (~7 MB)
  • thread.md — 7-post X thread copy

Architecture

src/
├── index.ts                  # registerRoot entry point
├── Root.tsx                  # Composition registry (1080x1080, 30fps, 1440 frames)
├── SkillsShowcase.tsx        # Master timeline using <Series>
├── data/skills.ts            # Typed dataset: categories, skills, derived aggregates
├── scenes/
│   ├── Intro.tsx             # Title + subtitle + stats pills (4s)
│   ├── CategorySection.tsx   # Category label + staggered skill chips (2.67s each)
│   └── Outro.tsx             # Summary metric + tagline + CTA (4s)
└── components/
    └── SkillChip.tsx         # Reusable animated badge with spring entrance

Data Model

Edit src/data/skills.ts to add or remove skills. The video re-renders deterministically from this dataset.

  • Category: { id, label, color, order }
  • Skill: { slug, categoryId, shortDescription }
  • Derived: totalSkills, totalCategories, skillsByCategory

Animation Conventions

All animations use Remotion frame-driven patterns only:

  • useCurrentFrame() + useVideoConfig() for frame/fps
  • spring() for entrances (damping: 200 for smooth, damping: 20 + stiffness: 200 for snappy)
  • interpolate() with clamp for opacity and translation
  • Zero CSS transitions or Tailwind animation utilities

Timeline Pacing

SceneFramesDuration
Intro1204.0s
15 categories × 80120040.0s
Outro1204.0s
Total144048.0s

Customization

  • Add a category: Add to categories array in src/data/skills.ts, update Root.tsx duration
  • Change colors: Each category has a color hex in the dataset
  • Adjust pacing: Modify CATEGORY_DURATION in SkillsShowcase.tsx
  • Thread copy: Edit thread.md directly

Thread Strategy

See thread.md for the full 7-post thread. Structure:

  1. Hook + video attachment
  2. Why skills beat one-off prompts
  3. Consciousness & memory cluster
  4. Research & analysis cluster
  5. Full-stack implementation coverage
  6. Niche high-signal specialist skills
  7. CTA and discussion prompt

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

broomva/skills

Local TTS, voice cloning, voice design, and video dubbing via the OmniVoice Studio MCP server (open-source ElevenLabs alternative; nothing leaves the machine, runs on MPS/CUDA/CPU). Use when: (1) generating speech from text in any of 646 languages, (2) cloning a voice from a 3-second reference clip, (3) designing a voice by gender/age/accent/pitch/style, (4) dubbing a video into another language, (5) listing voice profiles or personality presets, (6) producing narration where privacy, cost, or absent API keys matter, (7) non-English narration where Edge TTS/kokoro fall short, (8) batch audio for blog posts or content pipelines. Triggers: 'omnivoice', 'voice clone', 'clone this voice', 'tts', 'narrate', 'generate speech', 'voice synthesis', 'dub video', 'voice design', 'local tts', 'multilingual voice', 'narrate this post', 'elevenlabs alternative'.

broomva/skills

>- Speak an explanation out loud while working in any project — tiered text-to-speech with a pluggable backend (ElevenLabs by default and quota-guarded, macOS `say` via `--fast` for free instant local speech, local OmniVoice as an unlimited private tier). Markdown-aware, so code fences, URLs and deep paths collapse to short spoken placeholders instead of being dictated character by character, while snake_case identifiers survive intact so the listener can still search for them. Every utterance is saved to disk for later replay. Also carries a **talk mode** toggle: turn it on and the agent speaks a full readback of every turn, for as long as that session lasts — the whole response, not a summary of it, with `brief` and `marker` levels for when you want less. Talk mode is off by default and scoped to the single session that enabled it, so parallel agents in other worktrees stay silent. Use when the user asks to hear something rather than read it — an explanation of a change, a walkthrough of what just happen...

broomva/skills

Shop Tiendas D1 (Colombia, d1.com.co) from the command line — search the catalogue, resolve your nearest physical store, price a basket against that store's real stock, and quote delivery. D1 runs VTEX IO (account `d1tiendas`), so this drives its public storefront API with no admin key at all — catalogue and cart work fully anonymously, and a one-time emailed code unlocks order history. Handles the two traps that make naive D1 automation wrong — availability is regionalized (an unregioned query reports a national catalogue nobody can actually buy from) and prices arrive in two different units (search reports whole pesos, checkout reports hundredths, a silent 100x). Builds and prices baskets; it deliberately cannot pay, handing a checkout URL to a human instead. USE WHEN the user wants to find D1 products or prices, check whether D1 delivers somewhere, build or cost a D1 grocery basket, compare D1 items, or review their D1 orders. NOT FOR other Colombian retailers (Éxito, Jumbo, Ara, Alkosto), and not for c...

broomva/skills

Stateful, local-first household toxics inventory + swap engine. Identify the items in a home that carry endocrine disruptors and persistent chemicals (BPA/BPS, phthalates, PFAS/PTFE, parabens, flame retardants, VOCs, microplastics), score each by *real* exposure (severity x presence x how it's used x condition), and track the swap to a safer alternative from "flagged" -> "sourced" -> "swapped". Ships a grounded, cited knowledge graph of ~20 hazards, ~40 item-classes, and ~40 alternatives. Hands sourcing off to the `procurer` skill. The skill's state is the source of truth — the agent is the app.

broomva/skills

Tekton — the shared architecture-intent substrate for co-designing systems with the agent. One typed graph across six tiers (system / journey / data / infra / decisions / qualities); views are queries, not separate diagrams. The canonical artifact is a diff-friendly YAML model both human and agent read and write; it renders to Mermaid (agent-legible, GitHub-native) and a self-contained tabbed HTML viewer (human-visual). Cross-tier traceability (`tekton query <from> <to>`) answers "which infra does this user-journey step touch?" as a path query. USE WHEN: designing or thinking deeply about architecture, a system, a data model, user journeys/flows, or a technical plan WITH the agent; when a Category-C HTML doc isn't enough because you need to see AND edit AND traverse the design across tiers; "let's design X", "architect this", "model the system", "draw the flow", "how does this fit together", "diagram this", "/tekton". NOT FOR: a one-off throwaway diagram (use Mermaid inline); prose-only ADRs (write the ADR...

broomva/skills

OpenCaptions extension for Content Engine — adds intent-driven CWI (Caption With Intent) captions to the post-production pipeline. Hooks into the grade → caption → final stage. Generates captions that understand video intent (pitch, volume, emotion, emphasis) and style themselves accordingly with variable font weight, size, and color. Uses the OpenCaptions CLI or MCP server. Triggers on: 'add captions', 'opencaptions', 'CWI captions', 'intent captions'.

broomva/skills

Produce polished product launch videos using the Liquid Glass aesthetic — dark void backgrounds, 3D perspective floating UI panels, particle effects, spring animations, and cinematic pacing. Built on Remotion with Imagen 4.0 for frames and Veo 3.1 for B-roll. Use when: (1) creating a product demo or launch video, (2) showcasing a UI/app/tool with cinematic polish, (3) building a social-ready video from screenshots and renders, (4) applying the liquid glass floating panel style, (5) composing Remotion videos with 3D transforms and spring animations. Triggers on: 'launch video', 'product video', 'liquid glass video', 'demo video', 'showcase video', 'remotion video', 'floating panel', 'glass aesthetic'.

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