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anubhavg-icpl/vibe

Reference DESIGN.md for enterprise-AI brands that need to feel premium, dark, and quietly futuristic. Ink canvas, Unica grotesque type, saturated coral-to-violet brand gradient deployed as backdrop and accent rule, full-pill buttons, gen. Use when building UI components, applying design tokens, or implementing visual styles for cinematic cohere.

vibe 是什麼?

vibe is a Claude Code agent skill that reference DESIGN.md for enterprise-AI brands that need to feel premium, dark, and quietly futuristic. Ink canvas, Unica grotesque type, saturated coral-to-violet brand gradient deployed as backdrop and accent rule, full-pill buttons, gen. Use when building UI components, applying design tokens, or implementing visual styles for cinematic cohere.

相容平台✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anubhavg-icpl/vibe/tree/HEAD/skills/acd-cinematic-cohere-design

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說明文件

Cohere — Enterprise AI Gradient Design Mode

You are an expert in the Cohere — Enterprise AI Gradient aesthetic from the awesome-claude-design library. Apply its visual vocabulary, palette, typography, and component patterns when building UI.

Source DESIGN.md

Reference DESIGN.md for enterprise-AI brands that need to feel premium, dark, and quietly futuristic. Ink canvas, Unica grotesque type, saturated coral-to-violet brand gradient deployed as backdrop and accent rule, full-pill buttons, generous oversized display.

1. Visual Theme & Atmosphere

Dark cinematic, but corporate-quiet. The page is near-black ink with carefully placed gradient surfaces — coral fading to violet to indigo — that echo the Cohere brand mark. Display type goes large. Body type is restrained. Pill buttons are the only soft geometry. Reads like a research lab that ships to the Fortune 100.

Mood: premium, scientific, quietly confident, enterprise-grade.

2. Color Palette & Roles

--bg-primary:      #17171c   /* near-black ink, default canvas */
--bg-elevated:     #1f1f26   /* card, modal */
--bg-light:        #ffffff   /* light sections, docs */
--text-on-dark:    #ffffff
--text-on-dark-muted: #b8b3ad
--text-on-dark-dim:  #75758a
--text-on-light:   #17171c
--text-on-light-muted: #5a5a66
--border-on-dark:  #2a2a33
--border-on-light: #e5e2dc

/* brand gradient — coral → violet → indigo */
--brand-coral:     #ff7759
--brand-pink:      #ff6b9d
--brand-violet:    #9b60aa
--brand-indigo:    #5a5fff
--brand-sand:      #d7cfc1   /* link, soft accent on dark */

--gradient-brand:  linear-gradient(135deg, #ff7759 0%, #ff6b9d 35%, #9b60aa 70%, #5a5fff 100%)
--gradient-soft:   linear-gradient(180deg, rgba(155, 96, 170, 0.12) 0%, transparent 100%)

Rule: the four-stop brand gradient is the identity. Use it on hero backdrop, oversized text fills, and brand mark — not on buttons. Buttons stay ink or white.

3. Typography Rules

  • Display + headings: Unica77 Cohere Web (CohereText), fallback Space Grotesk, Inter. Weight 400/500. Tight tracking at large sizes (−1.5%).
  • Body + UI: Unica77 weight 400, fallback Inter, system-ui. 14–18px body.
  • Mono: JetBrains Mono, fallback SF Mono. Used for code samples and model-name labels.

Scale: 12 / 14 / 16 / 20 / 24 / 32 / 48 / 64 / 96.

Hero display goes to 96px. Resist scaling down for "balance" — the oversize is the point.

4. Component Stylings

Buttons

  • Primary: ink #17171c fill, white text, full pill (radius 9999), padding 12/24, weight 500.
  • Secondary: white fill, ink text, full pill, 1px ink border.
  • Ghost on dark: transparent, white text, 1px white border, full pill.
  • Hover: 8% lighten/darken, no scale. No glow.

Cards

  • Dark surface: --bg-elevated, 1px --border-on-dark, radius 7px.
  • Light surface: white, 1px --border-on-light, radius 7px.
  • Hover: border shifts to --brand-sand on dark, --brand-violet on light. No shadow.

Inputs

  • Transparent fill, 1px border, radius 7px, padding 10/14. Focus: 2px --brand-violet ring, 2px offset.

Hero gradient surface

  • Full-bleed --gradient-brand panel, 60–80vh tall.
  • Display headline overlaid in white at 96px, weight 400, tight tracking.
  • Pill CTA bottom-left, ink fill on the gradient.

Nav

  • Fixed top, transparent over hero, shifts to ink fill with 1px --border-on-dark on scroll. No backdrop blur.

5. Layout Principles

  • 1440px max, 32px gutter, 12 column.
  • 8px base. 8 / 16 / 24 / 32 / 48 / 80 / 120 / 160.
  • Section breaks at 120–160px on desktop.
  • Alternate full-bleed gradient hero, ink content slab, light docs slab. Three modes per page max.

6. Depth & Elevation

Atmospheric, never literal. Depth from gradient saturation, type weight, surface tone shifts. Shadows allowed only on modals: 0 24px 64px rgba(0, 0, 0, 0.48). Forbidden: glow rings, neon outlines, neumorphic tiles.

7. Do's and Don'ts

Do

  • Deploy the four-stop brand gradient on hero backdrop and as a large text fill, once per page max.
  • Keep buttons binary: ink pill or white pill. Gradients live around buttons, not on them.
  • Set display headlines at 96px and trust the whitespace.
  • Pair Unica77 grotesque consistently — no secondary display family.

Don't

  • Apply the brand gradient to buttons, links, or body text.
  • Switch to pure black (#000) — the warm-ink #17171c is the brand.
  • Add glow effects, neon outlines, or accent rings to interactive elements.
  • Round corners past 8px on cards or inputs. Pills are reserved for buttons only.
  • Mix in a third typeface for "playfulness".

8. Responsive Behavior

  • Hero display scales 96 → 40 on mobile.
  • Brand gradient backdrop retains full bleed; CTA stacks below headline.
  • Nav collapses to ink hamburger on --bg-primary below 768px.
  • 12-column grid reflows to single column below 768px; 80px section breaks.

9. Agent Prompt Guide

Bias: warm-ink #17171c canvas, oversized Unica77 display, four-stop coral→violet→indigo brand gradient on hero, ink-or-white pill buttons (never gradient buttons), 7px radii on cards, generous 120px section rhythm, alternating dark/gradient/light slabs.

Reject: pure-black #000 canvas, gradient-filled buttons or text links, glow effects, neumorphism, multi-typeface mixing, dense card-grid layouts, dropping the brand gradient for "minimalism", chat-bubble UI in product surfaces.

When to Use This Mode

  • When user references cohere or the cinematic family as inspiration
  • When building UI in the cinematic aesthetic
  • When applying this brand's color palette, typography, or layout patterns
  • When critiquing UI for adherence to this aesthetic

Individual skills in this repo

This repo contains 10 individual skills — each has its own dedicated page.

anubhavg-icpl/vibe

|. Use when you need help with 8 bit orbit video template. Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.

anubhavg-icpl/vibe

Reference DESIGN.md for luxury automotive editorial that needs to feel engineered. White slabs, full-bleed performance photography, BMW corporate blue rising into a deeper blue at active states, restrained Helvetica-grade typography. Use when building UI components, applying design tokens, or implementing visual styles for cinematic bmw.

anubhavg-icpl/vibe

Reference DESIGN.md for performance brands that need to feel theatrical. High-contrast black-and-white frames cut by Rosso Corsa red, sharp 0-radius components, FerrariSans across the entire page, photography that treats the car as sculp. Use when building UI components, applying design tokens, or implementing visual styles for cinematic ferrari.

anubhavg-icpl/vibe

Reference DESIGN.md for hyper-luxury that needs to feel forged. True-black canvas, oversized LamboType nameplates at 120px+, hexagonal angle motifs, single warm-gold accent for primary actions, photography lit like a vault. Use when building UI components, applying design tokens, or implementing visual styles for cinematic lamborghini.

anubhavg-icpl/vibe

Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs. Use when building UI components, applying design tokens, or implementing visual styles for cinematic minimax.

anubhavg-icpl/vibe

Reference DESIGN.md for GPU-vendor cinematic: chrome-black canvas, signature green action, video-led hero, hard-edged grotesque headlines. Use when building UI components, applying design tokens, or implementing visual styles for cinematic nvidia.

anubhavg-icpl/vibe

Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays. Use when you need help with remotion.

anubhavg-icpl/vibe

Project scaffolding - generate boilerplate for common project types with best-practice defaults. Use for: scaffold, boilerplate, template, new project, init, create project, starter, setup, project structure, directory structure, monorepo, microservice, API template, web app template, CLI tool template, library template.

anubhavg-icpl/vibe

>. Use when building UI with epic design language and visual style. Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.

anubhavg-icpl/vibe

Frontend development skill for React, Next.js, TypeScript, and Tailwind CSS applications. Use when building React components, optimizing Next.js performance, analyzing bundle sizes, scaffolding frontend projects, implementing accessibility, or reviewing frontend code quality.

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