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delorenj/skills

Manim CE animations: 3Blue1Brown math/algo videos.

O que é skills?

skills is a Claude Code agent skill that manim CE animations: 3Blue1Brown math/algo videos.

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/delorenj/skills/tree/HEAD/manim-video

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Documentação

Manim Video Production Pipeline

When to use

Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories using Manim Community Edition.

Creative Standard

This is educational cinema. Every frame teaches. Every animation reveals structure.

Before writing a single line of code, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.

Geometry before algebra. Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.

First-render excellence is non-negotiable. The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.

Opacity layering directs attention. Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.

Breathing room. Every animation needs self.wait() after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.

Cohesive visual language. All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.

Prerequisites

Run scripts/setup.sh to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (pip install manim), LaTeX (texlive-full on Linux, mactex on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.

Modes

ModeInputOutputReference
Concept explainerTopic/conceptAnimated explanation with geometric intuitionreferences/scene-planning.md
Equation derivationMath expressionsStep-by-step animated proofreferences/equations.md
Algorithm visualizationAlgorithm descriptionStep-by-step execution with data structuresreferences/graphs-and-data.md
Data storyData/metricsAnimated charts, comparisons, countersreferences/graphs-and-data.md
Architecture diagramSystem descriptionComponents building up with connectionsreferences/mobjects.md
Paper explainerResearch paperKey findings and methods animatedreferences/scene-planning.md
3D visualization3D conceptRotating surfaces, parametric curves, spatial geometryreferences/camera-and-3d.md

Stack

Single Python script per project. No browser, no Node.js, no GPU required.

LayerToolPurpose
CoreManim Community EditionScene rendering, animation engine
MathLaTeX (texlive/MiKTeX)Equation rendering via MathTex
Video I/OffmpegScene stitching, format conversion, audio muxing
TTSElevenLabs / Qwen3-TTS (optional)Narration voiceover

Pipeline

PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
  1. PLAN — Write plan.md with narrative arc, scene list, visual elements, color palette, voiceover script
  2. CODE — Write script.py with one class per scene, each independently renderable
  3. RENDER — manim -ql script.py Scene1 Scene2 ... for draft, -qh for production
  4. STITCH — ffmpeg concat of scene clips into final.mp4
  5. AUDIO (optional) — Add voiceover and/or background music via ffmpeg. See references/rendering.md
  6. REVIEW — Render preview stills, verify against plan, adjust

Project Structure

project-name/
  plan.md                # Narrative arc, scene breakdown
  script.py              # All scenes in one file
  concat.txt             # ffmpeg scene list
  final.mp4              # Stitched output
  media/                 # Auto-generated by Manim
    videos/script/480p15/

Creative Direction

Color Palettes

PaletteBackgroundPrimarySecondaryAccentUse case
Classic 3B1B#1C1C1C#58C4DD (BLUE)#83C167 (GREEN)#FFFF00 (YELLOW)General math/CS
Warm academic#2D2B55#FF6B6B#FFD93D#6BCB77Approachable
Neon tech#0A0A0A#00F5FF#FF00FF#39FF14Systems, architecture
Monochrome#1A1A2E#EAEAEA#888888#FFFFFFMinimalist

Animation Speed

Contextrun_timeself.wait() after
Title/intro appear1.5s1.0s
Key equation reveal2.0s2.0s
Transform/morph1.5s1.5s
Supporting label0.8s0.5s
FadeOut cleanup0.5s0.3s
"Aha moment" reveal2.5s3.0s

Typography Scale

RoleFont sizeUsage
Title48Scene titles, opening text
Heading36Section headers within a scene
Body30Explanatory text
Label24Annotations, axis labels
Caption20Subtitles, fine print

Fonts

Use monospace fonts for all text. Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See references/visual-design.md for full recommendations.

MONO = "Menlo"  # define once at top of file

Text("Fourier Series", font_size=48, font=MONO, weight=BOLD)  # titles
Text("n=1: sin(x)", font_size=20, font=MONO)                  # labels
MathTex(r"\nabla L")                                            # math (uses LaTeX)

Minimum font_size=18 for readability.

Per-Scene Variation

Never use identical config for all scenes. For each scene:

  • Different dominant color from the palette
  • Different layout — don't always center everything
  • Different animation entry — vary between Write, FadeIn, GrowFromCenter, Create
  • Different visual weight — some scenes dense, others sparse

Workflow

Step 1: Plan (plan.md)

Before any code, write plan.md. See references/scene-planning.md for the comprehensive template.

Step 2: Code (script.py)

One class per scene. Every scene is independently renderable.

from manim import *

BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"

class Scene1_Introduction(Scene):
    def construct(self):
        self.camera.background_color = BG
        title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
        self.add_subcaption("Why does this work?", duration=2)
        self.play(Write(title), run_time=1.5)
        self.wait(1.0)
        self.play(FadeOut(title), run_time=0.5)

Key patterns:

  • Subtitles on every animation: self.add_subcaption("text", duration=N) or subcaption="text" on self.play()
  • Shared color constants at file top for cross-scene consistency
  • self.camera.background_color set in every scene
  • Clean exits — FadeOut all mobjects at scene end: self.play(FadeOut(Group(*self.mobjects)))

Step 3: Render

manim -ql script.py Scene1_Introduction Scene2_CoreConcept  # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept  # production

Step 4: Stitch

cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4

Step 5: Review

manim -ql --format=png -s script.py Scene2_CoreConcept  # preview still

Critical Implementation Notes

Raw Strings for LaTeX

# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")

buff >= 0.5 for Edge Text

label.to_edge(DOWN, buff=0.5)  # never < 0.5

FadeOut Before Replacing Text

self.play(ReplacementTransform(note1, note2))  # not Write(note2) on top

Never Animate Non-Added Mobjects

self.play(Create(circle))  # must add first
self.play(circle.animate.set_color(RED))  # then animate

Performance Targets

QualityResolutionFPSSpeed
-ql (draft)854x480155-15s/scene
-qm (medium)1280x7203015-60s/scene
-qh (production)1920x10806030-120s/scene

Always iterate at -ql. Only render -qh for final output.

References

FileContents
references/animations.mdCore animations, rate functions, composition, .animate syntax, timing patterns
references/mobjects.mdText, shapes, VGroup/Group, positioning, styling, custom mobjects
references/visual-design.md12 design principles, opacity layering, layout templates, color palettes
references/equations.mdLaTeX in Manim, TransformMatchingTex, derivation patterns
references/graphs-and-data.mdAxes, plotting, BarChart, animated data, algorithm visualization
references/camera-and-3d.mdMovingCameraScene, ThreeDScene, 3D surfaces, camera control
references/scene-planning.mdNarrative arcs, layout templates, scene transitions, planning template
references/rendering.mdCLI reference, quality presets, ffmpeg, voiceover workflow, GIF export
references/troubleshooting.mdLaTeX errors, animation errors, common mistakes, debugging
references/animation-design-thinking.mdWhen to animate vs show static, decomposition, pacing, narration sync
references/updaters-and-trackers.mdValueTracker, add_updater, always_redraw, time-based updaters, patterns
references/paper-explainer.mdTurning research papers into animations — workflow, templates, domain patterns
references/decorations.mdSurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle
references/production-quality.mdPre-code, pre-render, post-render checklists, spatial layout, color, tempo

Creative Divergence (use only when user requests experimental/creative/unique output)

If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.

  • SCAMPER — when the user wants a fresh take on a standard explanation
  • Assumption Reversal — when the user wants to challenge how something is typically taught

SCAMPER Transformation

Take a standard mathematical/technical visualization and transform it:

  • Substitute: replace the standard visual metaphor (number line → winding path, matrix → city grid)
  • Combine: merge two explanation approaches (algebraic + geometric simultaneously)
  • Reverse: derive backward — start from the result and deconstruct to axioms
  • Modify: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
  • Eliminate: remove all notation — explain purely through animation and spatial relationships

Assumption Reversal

  1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
  2. Pick the most fundamental assumption
  3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
  4. Explore what the reversal reveals that the standard approach hides

Individual skills in this repo

This repo contains 14 individual skills — each has its own dedicated page.

delorenj/skills

Plan and generate terminal ASCII animations/screensaver-style output (FPS, refresh rules, loop policy, low-flicker guidance), with a static poster frame and an optional local demo script.

delorenj/skills

ASCII video: convert video/audio to colored ASCII MP4/GIF.

delorenj/skills

Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective Three.js and an independent-critic "Gauntlet" loop. Use when asked to make a launch-style / SaaS-style video, business ad, explainer, sample reel or pitch video, or to review and improve one. Encodes motion principles distilled from 28 professional launch films, a quality bar, audio rules and a business-offer playbook.

delorenj/skills

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

delorenj/skills

Generate professional voiceovers using ElevenLabs AI. Use when the user needs to create voiceovers for videos, audio narration, or text-to-speech content. Supports multiple voices with character presets (narrator, salesperson, expert) for natural delivery. Includes single scene regeneration for fine-tuning.

delorenj/skills

HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.

delorenj/skills

Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.

delorenj/skills

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery.

delorenj/skills

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

delorenj/skills

Join a Google Meet or Zoom call as a video meeting agent via PikaStreaming. Trigger: user drops a Google Meet or Zoom link, or asks to join a meeting.

delorenj/skills

Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition. Use ONLY when the user explicitly asks to port, convert, migrate, translate, or rewrite a Remotion composition as HyperFrames (e.g. "port my Remotion project to HyperFrames"). Do NOT use when (a) authoring a NEW HyperFrames composition (even if A/B-testing a Remotion video); (b) Remotion is mentioned in passing; (c) Remotion code is shared as reference, not for translation; (d) the user wants "the same video as my Remotion one" without explicitly asking to migrate the source — treat as a fresh HyperFrames build. When in doubt, default to the `hyperframes` skill. Detects unsupported patterns (useState, useEffect side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda`) and recommends the runtime interop escape hatch instead of a lossy translation.

delorenj/skills

Generate speech using the self-hosted voxxy (vox) TTS service at https://vox.delo.sh. Use when the user asks to speak, say, narrate, synthesize speech, clone a voice, create a voice, add or register a voice, pipe TTS, or control voice qualities by description (e.g. "a young woman with a cheerful voice"). Handles HTTP API usage, voice profile management, description-based voice design, cloning, MCP registration, and integration patterns for new platforms.

delorenj/skills

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

delorenj/skills

YouTube transcripts to summaries, threads, blogs.

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