dylantarre/mobile-touch
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
npx skills add https://github.com/dylantarre/animation-principles/tree/main/skills/mobile-touchUse when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
This repo contains 1 individual skill — each has its own dedicated page.
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.
Codex Skill and GitHub Pages tool for creating electronics teaching animations
Download Cam4 live streams and recorded videos -- capture any quality, save as MP4.
Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more.
Edit existing video on RunComfy — this skill is a smart router that matches the user's intent to the right edit model in the RunComfy catalog. Picks Wan 2.7 Edit-Video (general restyle / background swap / packaging swap, identity + motion preservation), Kling 2.6 Pro Motion Control (transfer precise motion from a reference video to a target character), or Lucy Edit Restyle (lightweight identity-stable restyle / outfit swap). Bundles each model's documented prompting patterns so the skill gets sharper edits without burning iterations on the wrong model. Calls `runcomfy run <vendor>/<model>/<endpoint>` through the local RunComfy CLI. Triggers on "video edit", "edit video", "restyle video", "swap video background", "motion control", "outfit swap video", or any explicit ask to transform a video.
Sound frequency classification pipelines identifying structural event transitions inside real-time recording environments.