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pixijs/pixijs-migration-v8

PixiJS v8로 업그레이드하거나 업그레이드 후 손상된 v7 코드를 진단할 때 사용하는 스킬입니다. 비동기 app.init, 단일 pixi.js 패키지 (deprecated @pixi/* 서브패키지), Graphics shape-then-fill, BaseTexture → TextureSource, 셰이더/유니폼 재작업, ParticleContainer+Particle, 생성자 옵션 객체, DisplayObject 제거, settings/utils 제거, Ticker 시그니처, 이벤트 재작성 등을 다룹니다.

pixijs-migration-v8란 무엇인가요?

이 스킬은 PixiJS v7에서 v8로의 마이그레이션 과정에서 발생하는 주요 변경 사항을 체계적으로 다룹니다. 'app.init'가 비동기로 변경되었으며, 모든 기능이 단일 'pixi.js' 패키지로 통합되어 '@pixi/*' 서브패키지는 더 이상 사용되지 않습니다. Graphics API는 'shape-then-fill' 패턴으로 재설계되었고, 'BaseTexture'는 'TextureSource'로 대체되었습니다. 셰이더와 유니폼 시스템이 재작업되었으며, 'ParticleContainer'와 'Particle'이 새롭게 도입되었습니다. 또한 'DisplayObject'가 제거되고, 'settings'와 'utils' 모듈이 사라졌으며, Ticker 시그니처가 변경되고 이벤트 시스템이 재작성되었습니다. 이 스킬은 Claude Code, Cursor, Codex 등 다양한 AI 에이전트 환경에서 사용할 수 있습니다.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/pixijs/pixijs-skills/tree/main/skills/pixijs-migration-v8

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즐겨 사용하는 AI에게 물어보기

이 에이전트 스킬이 미리 로드된 새 채팅을 엽니다.

문서

pixijs-migration-v8은(는) 무엇을 하나요?

PixiJS v8로 업그레이드하거나 업그레이드 후 손상된 v7 코드를 진단할 때 이 스킬을 사용하세요. 비동기 app.init, 단일 pixi.js 패키지 (deprecated @pixi/* 서브패키지), Graphics shape-then-fill, BaseTexture → TextureSource, 셰이더/유니폼 재작업, ParticleContainer+Particle, 생성자 옵션 객체, DisplayObject 제거, settings/utils 제거, Ticker 시그니처, 이벤트 재작성 등을 다룹니다. 트리거 키워드: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

pixijs/pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.

pixijs/pixijs-accessibility

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.

pixijs/pixijs-application

Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin creation via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, preference, autoStart, sharedTicker, useBackBuffer, powerPreference, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, rele

pixijs/pixijs-assets

Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions.

pixijs/pixijs-blend-modes

Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.

pixijs/pixijs-color

Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.

pixijs/pixijs-core-concepts

Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer.

pixijs/pixijs-create

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start.

pixijs/pixijs-custom-rendering

Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.

pixijs/pixijs-environments

Use this skill when running PixiJS v8 outside a standard browser: Web Workers, OffscreenCanvas, Node/SSR, or CSP-restricted contexts. Covers DOMAdapter.set, BrowserAdapter, WebWorkerAdapter, custom Adapter interface, pixi.js/unsafe-eval for strict CSP. Triggers on: DOMAdapter, BrowserAdapter, WebWorkerAdapter, Web Worker, OffscreenCanvas, Node, headless, SSR, CSP, unsafe-eval, Adapter.

pixijs/pixijs-events

Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitArea, cursor, stopPropagation.

pixijs/pixijs-filters

Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.

pixijs/pixijs-math

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.

pixijs/pixijs-performance

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.

pixijs/pixijs-scene-container

Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.

pixijs/pixijs-scene-core-concepts

Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.

pixijs/pixijs-scene-dom-container

Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.

pixijs/pixijs-scene-gif

Use this skill when displaying animated GIFs in PixiJS v8. Covers the pixi.js/gif side-effect import, Assets.load returning a GifSource, GifSprite playback (play/stop/currentFrame/animationSpeed), autoPlay/loop options, onComplete/onLoop/onFrameChange callbacks, GifSource sharing, clone, destroy. Triggers on: GifSprite, GifSource, pixi.js/gif, animationSpeed, currentFrame, autoPlay, onComplete, onFrameChange, constructor options, GifSpriteOptions.

pixijs/pixijs-scene-graphics

Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath.

pixijs/pixijs-scene-mesh

Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.

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