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nehakanjamala/personal_website

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

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personal_website is a Cursor agent skill that this skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

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npx skills add https://github.com/nehakanjamala/personal_website/tree/HEAD/.agents/skills/lottie-animation

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Lottie Animation

The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie), tiny and resolution-independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie.

When to use

  • Ship a designer's AE animation to web/iOS/Android/React Native
  • Looping illustrations, onboarding, empty states, animated icons
  • Scroll-driven or interaction-driven vector playback (hover, click, cursor)
  • Runtime theming/recoloring instead of re-exporting per brand

Formats: .json vs .lottie

  • .json — the raw Bodymovin output. Human-readable, larger.
  • .lottie — a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player: @lottiefiles/dotlottie-web (modern, canvas + WASM) supersedes the older lottie-web.

Prefer the dotLottie runtime for new work; use lottie-web only for legacy .json + SVG renderer needs.

Core workflow (web, dotLottie)

npm i @lottiefiles/dotlottie-web        # vanilla
npm i @lottiefiles/dotlottie-react      # React wrapper

Vanilla:

import { DotLottie } from "@lottiefiles/dotlottie-web";

const dotLottie = new DotLottie({
  canvas: document.querySelector("#lottie"),  // a <canvas> element
  src: "/hero.lottie",                         // or .json
  loop: true,
  autoplay: true,
  // speed: 1, mode: "forward" | "reverse" | "bounce", renderConfig: { autoResize: true }
});

React:

import { DotLottieReact } from "@lottiefiles/dotlottie-react";

function Hero() {
  return <DotLottieReact src="/hero.lottie" loop autoplay style={{ width: 320 }} />;
}

Capture the instance to control it:

const [dl, setDl] = useState(null);
<DotLottieReact src="/icon.lottie" dotLottieRefCallback={setDl} />;
// dl?.play(); dl?.pause(); dl?.setSpeed(2);

Playback control

dotLottie.play();
dotLottie.pause();
dotLottie.stop();
dotLottie.setSpeed(1.5);
dotLottie.setMode("bounce");        // forward | reverse | bounce | reverse-bounce
dotLottie.setFrame(42);             // jump to a frame
dotLottie.setSegment(30, 90);       // constrain playback to a frame range (e.g. a "loading" loop)

Events drive sequencing and UI:

dotLottie.addEventListener("load", () => { /* totalFrames now available */ });
dotLottie.addEventListener("complete", () => { /* non-looping playback finished */ });
dotLottie.addEventListener("frame", ({ currentFrame }) => { /* per-frame */ });

State-machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete, then setSegment to the idle loop.

Scroll-driven Lottie (no GSAP needed)

Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself.

const dotLottie = new DotLottie({ canvas, src: "/scroll.lottie", autoplay: false });
let total = 0;
dotLottie.addEventListener("load", () => { total = dotLottie.totalFrames; });

window.addEventListener("scroll", () => {
  const el = canvas.closest(".scrolly");
  const rect = el.getBoundingClientRect();
  const p = clamp(-rect.top / (rect.height - window.innerHeight), 0, 1); // 0..1 through the section
  dotLottie.setFrame(p * (total - 1));
}, { passive: true });

const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));

For richer interaction (hover-to-play, click toggles, cursor-follow) without writing the wiring, use @lottiefiles/lottie-interactivity, which maps scroll, hover, click, play, and cursor modes to frame ranges declaratively.

Runtime theming / recoloring

Two paths:

  • dotLottie themes: a .lottie can embed named color themes; switch with dotLottie.setTheme("dark") / loadTheme(...). Authored in LottieFiles tooling — no re-export to recolor.
  • Manual color override: load the JSON, walk layers[].shapes[] and patch c.k color arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS-driven SVG-renderer (lottie-web rendererSettings) when you must restyle by class.

Mobile runtimes (parity)

  • iOS — lottie-ios (LottieAnimationView): .play(), .currentProgress, .play(fromFrame:toFrame:).
  • Android — lottie-android (LottieAnimationView / Compose LottieAnimation): setMinAndMaxFrame, progress.
  • React Native — lottie-react-native (<LottieView source={...} progress={anim} />, drive progress with Animated).

The same .lottie/.json plays across all; segments and progress concepts match the web API.

Optimization

  • Ship .lottie (zipped) over raw .json; lazy-load offscreen players and pause when not visible (IntersectionObserver → play/pause).
  • Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie-web) is fine for one crisp icon but costs more DOM for complex files.
  • Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration.
  • Recolor at runtime (themes) instead of exporting a file per brand/theme.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie-web runtime from CDN, a <canvas>, and your .lottie/.json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler.

Output contract:

  • One .html file: the runtime via CDN (@lottiefiles/dotlottie-web), the canvas, and autoplay:false so the frame is yours to drive.
  • Include the seek harness so any frame can be frozen for a screenshot.

Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly:

<script>
  const dl = new DotLottie({ canvas, src: "/icon.lottie", autoplay: false });
  dl.addEventListener("load", () => {
    const t = new URLSearchParams(location.search).get("t");
    if (t !== null) dl.setFrame(parseFloat(t));      // freeze on frame N (lottie-web: anim.goToAndStop(N, true))
    else dl.play();
    console.log("totalFrames", dl.totalFrames);       // read for end-frame
    window.__ready = true;
  });
</script>

Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame (?t=0, ?t=<total/2>, ?t=<total-1>; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize/DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works:

npx playwright screenshot --wait-for-timeout=600 "file://$PWD/lottie.html?t=42" frame-mid.png

Before you finish:

  1. Opens standalone — no console errors, CDN runtime and the .lottie/.json load.
  2. ?t=N (setFrame/goToAndStop) freezes the correct, deterministic frame.
  3. Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping.
  4. prefers-reduced-motion honored — don't autoplay a loop; show a static frame or offer a play control.
  5. Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed.

Quick reference

GoalCall
Play a rangesetSegment(start, end)
Jump to framesetFrame(n)
Reverse / bounce`setMode("reverse"
Scroll-driveautoplay:false + setFrame(p*totalFrames)
Theme swapsetTheme("dark")
Know lengthtotalFrames after load event
Declarative interactivity@lottiefiles/lottie-interactivity

Reference files

  • references/integration-and-export.md — full dotLottie-web + React setup and event/segment control, lottie-interactivity mode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.

Individual skills in this repo

This repo contains 13 individual skills — each has its own dedicated page.

nehakanjamala/personal_website

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

nehakanjamala/personal_website

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

nehakanjamala/personal_website

Create, modify, debug, and deploy Apify Actors, and write their input and output schemas. Use when building an Actor from scratch, changing or troubleshooting Actor code, generating or updating .actor schema files, or pushing an Actor to the Apify platform. To wrap an existing non-Actor project, use apify-actorization instead.

nehakanjamala/personal_website

Convert existing projects into Apify Actors - serverless cloud programs. Actorize JavaScript/TypeScript (SDK with Actor.init/exit), Python (async context manager), or any language (CLI wrapper). Use when migrating code to Apify, wrapping CLI tools as Actors, or adding Actor SDK to existing projects.

nehakanjamala/personal_website

Deprecated. Output schema generation moved to the apify-actor-development skill; prefer that skill whenever it is available.

nehakanjamala/personal_website

Design and build an official Apify integration for a company's product - workflow-automation apps (Zapier/n8n-style), AI agent plugins (coding-agent skills+MCP bundles or OpenClaw/Hermes-style harnesses), AI framework packages (LangChain/LlamaIndex-style), or direct application clients via apify-client. Use when planning, creating, or reviewing an integration that exposes Apify Actors, runs, datasets, or key-value stores inside another product.

nehakanjamala/personal_website

Universal AI-powered web scraper for any platform. Scrape data from Instagram, Facebook, TikTok, YouTube, LinkedIn, X/Twitter, Google Maps, Google Search, Google Trends, Reddit, Airbnb, Yelp, and 15+ more platforms. Use for lead generation, brand monitoring, competitor analysis, influencer discovery, trend research, content analytics, audience analysis, review analysis, SEO intelligence, recruitment, or any data extraction task.

nehakanjamala/personal_website

This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.

nehakanjamala/personal_website

This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.

nehakanjamala/personal_website

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.

nehakanjamala/personal_website

This skill should be used when the user asks to "animate page or route transitions", "add a page transition or crossfade between views", "animate route changes in Next.js App Router", "use the View Transitions API", "AnimatePresence exit doesn't fire on navigation", or "Framer Motion exit animation not working / exit animation before unmount in Next.js". Covers enter/exit page-transition animation with the View Transitions API and Framer Motion, for Next.js App Router and general SPA routing.

nehakanjamala/personal_website

Scrape web pages using Scrapling with anti-bot bypass (like Cloudflare Turnstile), stealth headless browsing, spiders framework, adaptive scraping, and JavaScript rendering. Use when asked to scrape, crawl, or extract data from websites; web_fetch fails; the site has anti-bot protections; write Python code to scrape/crawl; or write spiders.

nehakanjamala/personal_website

This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.

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