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nehakanjamala/personal_website

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

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personal_website is a Claude Code agent skill that this skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/nehakanjamala/personal_website/tree/HEAD/.agents/skills/60fps-animation

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Performant Web Animation

Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.

When to use

Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.

Core rule: animate only transform and opacity

Map every "expensive" animation to a cheap equivalent.

Animating (expensive)TriggersReplace with (cheap)
width / heightLayout + Painttransform: scaleX()/scaleY() (+ FLIP for true size)
top / left / marginLayout + Painttransform: translate()
box-shadowPaintAnimate opacity of a pseudo-element holding the shadow
filter: blur()Paint (heavy)Cross-fade two layers via opacity, or accept sparingly
background-positionPainttransform: translate() on a child layer
color / backgroundPaintOften acceptable; or cross-fade layers

Position and size via transform

/* BAD: animates layout every frame */
.box { transition: left 300ms, width 300ms; left: 0; width: 100px; }
.box:hover { left: 200px; width: 200px; }

/* GOOD: compositor-only */
.box {
  transition: transform 300ms ease;
  transform: translateX(0) scaleX(1);
  transform-origin: left center;
}
.box:hover { transform: translateX(200px) scaleX(2); }

scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.

Cheap box-shadow via pseudo-element opacity

Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.

.card { position: relative; }
.card::after {
  content: "";
  position: absolute;
  inset: 0;
  border-radius: inherit;
  box-shadow: 0 12px 28px rgba(0,0,0,0.35);
  opacity: 0;
  transition: opacity 300ms ease;
  pointer-events: none;
}
.card:hover::after { opacity: 1; }

The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.

FLIP: animate layout changes cheaply

FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.

function flip(el, mutate) {
  const first = el.getBoundingClientRect();   // First
  mutate();                                    // change the DOM/layout
  const last = el.getBoundingClientRect();     // Last

  const dx = first.left - last.left;
  const dy = first.top - last.top;
  const sx = first.width  / last.width;
  const sy = first.height / last.height;

  el.animate(
    [
      { transformOrigin: 'top left',
        transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert
      { transformOrigin: 'top left', transform: 'none' },               // Play
    ],
    { duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }
  );
}

// usage: animate an element moving to a new grid position
flip(card, () => targetContainer.appendChild(card));

The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below).

Animating height: auto

height: auto is not interpolatable historically. Modern and fallback approaches:

/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */
.panel {
  interpolate-size: allow-keywords;   /* enables animating to/from auto */
  height: 0;
  overflow: clip;
  transition: height 300ms ease;
}
.panel.open { height: auto; }
/* calc-size() also works: height: calc-size(auto, size); */
/* Robust fallback today: CSS grid 1fr -> 0fr */
.wrapper {
  display: grid;
  grid-template-rows: 0fr;            /* collapsed */
  transition: grid-template-rows 300ms ease;
}
.wrapper.open { grid-template-rows: 1fr; }
.wrapper > .content { overflow: hidden; min-height: 0; }

The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.

Avoid layout thrashing (batch reads, then writes)

Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.

// BAD: read, write, read, write... forces reflow each iteration
items.forEach((el) => {
  const w = el.offsetWidth;          // read (forces layout)
  el.style.width = w * 1.5 + 'px';   // write (invalidates layout)
});

// GOOD: batch all reads, then all writes
const widths = items.map((el) => el.offsetWidth);  // all reads
items.forEach((el, i) => {                          // all writes
  el.style.width = widths[i] * 1.5 + 'px';
});

For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.

will-change: use sparingly

will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.

.menu { will-change: transform; }   /* only on elements about to animate */

Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

The deliverable is one self-contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right and be cheap to produce (compositor-only).

Output contract:

  • One .html, deps via CDN if any, animation driven by CSS transitions/@keyframes or the Web Animations API.
  • A freeze mechanism so a screenshot lands on a deterministic frame:
    • CSS @keyframes → ?t=N sets el.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'.
    • WAAPI / JS → keep the animation object and anim.pause(); anim.currentTime = N*1000.

Verify loop — freeze → screenshot, then profile for jank:

  1. Open headless at start / mid / end (?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text from scaleX, FLIP lands on the real layout, shadow/height transitions look right).
  2. Confirm it's compositor-only — the whole point of this skill. Either:
    • DevTools → Performance: record the animation, check there is no purple "Layout" or green "Paint" band per frame (only "Composite Layers").
    • Or headless trace: npx playwright screenshot for the visual, plus a CDP/tracing capture, and assert no Layout/Paint events fire during the animation window.
  3. Watch the FPS/“Frame Rendering Stats” overlay stays at 60 — dropped frames mean an expensive property slipped back in.
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/anim.html?t=0.3" frame.png

Before you finish:

  1. Opens standalone — no console errors.
  2. Only transform / opacity animate per frame; DevTools shows no per-frame Layout/Paint.
  3. Screenshotted at start / mid / end — correct, no scaleX text distortion, FLIP lands true.
  4. Holds 60fps; will-change applied just-in-time and removed when idle (no leftover layers).
  5. prefers-reduced-motion honored.

Quick reference

GoalDo this
Move elementtransform: translate()
Resize without distortionFLIP with transform
Shadow on hoverAnimate opacity of shadow pseudo-element
Expand to content heightgrid 0fr→1fr, or interpolate-size: allow-keywords
Many elements movingBatch getBoundingClientRect reads, then writes
Smooth animation startwill-change just-in-time, remove when idle
Verify it's compositor-onlyDevTools Performance: no purple "Layout"/green "Paint" per frame

Gotchas

  • scaleX/scaleY stretches text and children; use FLIP when content must stay crisp.
  • transform percentages are relative to the element's own box, not the parent — different from left: %.
  • Overusing will-change or translateZ(0) creates too many layers and hurts performance; promote only what animates.
  • filter and backdrop-filter are compositor-related but still expensive; animate their presence via opacity cross-fades rather than animating the blur radius.
  • The grid 1fr→0fr content must have overflow: hidden and min-height: 0 or it won't collapse.
  • Always gate non-essential motion behind @media (prefers-reduced-motion: reduce).

Reference files

  • references/patterns-and-profiling.md — full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor-only frames, reduced-motion patterns, and a property-cost cheat sheet.

Individual skills in this repo

This repo contains 13 individual skills — each has its own dedicated page.

nehakanjamala/personal_website

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

nehakanjamala/personal_website

Create, modify, debug, and deploy Apify Actors, and write their input and output schemas. Use when building an Actor from scratch, changing or troubleshooting Actor code, generating or updating .actor schema files, or pushing an Actor to the Apify platform. To wrap an existing non-Actor project, use apify-actorization instead.

nehakanjamala/personal_website

Convert existing projects into Apify Actors - serverless cloud programs. Actorize JavaScript/TypeScript (SDK with Actor.init/exit), Python (async context manager), or any language (CLI wrapper). Use when migrating code to Apify, wrapping CLI tools as Actors, or adding Actor SDK to existing projects.

nehakanjamala/personal_website

Deprecated. Output schema generation moved to the apify-actor-development skill; prefer that skill whenever it is available.

nehakanjamala/personal_website

Design and build an official Apify integration for a company's product - workflow-automation apps (Zapier/n8n-style), AI agent plugins (coding-agent skills+MCP bundles or OpenClaw/Hermes-style harnesses), AI framework packages (LangChain/LlamaIndex-style), or direct application clients via apify-client. Use when planning, creating, or reviewing an integration that exposes Apify Actors, runs, datasets, or key-value stores inside another product.

nehakanjamala/personal_website

Universal AI-powered web scraper for any platform. Scrape data from Instagram, Facebook, TikTok, YouTube, LinkedIn, X/Twitter, Google Maps, Google Search, Google Trends, Reddit, Airbnb, Yelp, and 15+ more platforms. Use for lead generation, brand monitoring, competitor analysis, influencer discovery, trend research, content analytics, audience analysis, review analysis, SEO intelligence, recruitment, or any data extraction task.

nehakanjamala/personal_website

This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.

nehakanjamala/personal_website

This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.

nehakanjamala/personal_website

This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.

nehakanjamala/personal_website

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.

nehakanjamala/personal_website

This skill should be used when the user asks to "animate page or route transitions", "add a page transition or crossfade between views", "animate route changes in Next.js App Router", "use the View Transitions API", "AnimatePresence exit doesn't fire on navigation", or "Framer Motion exit animation not working / exit animation before unmount in Next.js". Covers enter/exit page-transition animation with the View Transitions API and Framer Motion, for Next.js App Router and general SPA routing.

nehakanjamala/personal_website

Scrape web pages using Scrapling with anti-bot bypass (like Cloudflare Turnstile), stealth headless browsing, spiders framework, adaptive scraping, and JavaScript rendering. Use when asked to scrape, crawl, or extract data from websites; web_fetch fails; the site has anti-bot protections; write Python code to scrape/crawl; or write spiders.

nehakanjamala/personal_website

This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.

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