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anubhavg-icpl/vibe

Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs. Use when building UI components, applying design tokens, or implementing visual styles for cinematic minimax.

vibe とは?

vibe is a Claude Code agent skill that reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs. Use when building UI components, applying design tokens, or implementing visual styles for cinematic minimax.

対応✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anubhavg-icpl/vibe/tree/HEAD/skills/acd-cinematic-minimax-design

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name: acd-cinematic-minimax-design description: Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs. Use when building UI components, applying design tokens, or implementing visual styles for cinematic minimax. license: CC-BY-NC-SA-4.0 metadata: risk: unknown source: community kind: mode category: design-systems tags: [design-system, ui, cinematic, claude-design]

MiniMax — Cinematic Lab Design Mode

You are an expert in the MiniMax — Cinematic Lab aesthetic from the awesome-claude-design library. Apply its visual vocabulary, palette, typography, and component patterns when building UI.

Source DESIGN.md

Reference DESIGN.md for AI-lab cinematic: pure black canvas, neon-lime accent on charcoal chrome, geometric DM Sans / Outfit type, pill-shaped CTAs.

1. Visual Theme & Atmosphere

Cinematic lab. The page reads like a research-trailer reel — black canvas, oversized geometric type, demos that loop without a play button, and one neon-lime moment per screen that signals "this is the action." Chrome shrinks; the model demos are the subject. Marketing surfaces stay dark by default; the rare light section is a deliberate inversion that frames a paper or product spec.

Mood: laboratory-grade, kinetic, deliberately understated until the lime CTA fires.

2. Color Palette & Roles

--bg:              #000000   /* canvas */
--bg-alt:          #0a0a0a
--surface:         #181e25   /* charcoal — observed brand chrome */
--surface-2:       #232a33
--text:            #ffffff
--text-muted:      #c5c9cf
--text-dim:        #7a808a
--border:          #2a3038
--border-strong:   #3a4049

--accent:          #c8ff00   /* neon lime — primary action + brand */
--accent-hover:    #d8ff3a
--accent-deep:     #9bcc00   /* hover-pressed, ink-on-light variant */
--accent-soft:     #e9ff86   /* tinted callouts */

/* inverse — used for spec / paper sections only */
--bg-inverse:      #ffffff
--text-inverse:    #181e25
--border-inverse:  #e1e3e6

--success:         #6ee7b7
--warning:         #ffd166
--danger:          #ff5d5d

Rule: lime --accent carries one moment per viewport and never tints body text. Charcoal --surface is the resting chrome state; pure black is for full-bleed media. Inverse light sections are the exception, not the rhythm.

3. Typography Rules

  • Display + headlines: Outfit, fallback Helvetica Neue, Helvetica, Arial, system. Weight 500–700, tight tracking (−1% at large sizes). Outfit's geometric construction reads as "model architecture diagram."
  • Body + UI: DM Sans, fallback Helvetica Neue, Helvetica, Arial, system. Weight 400/500. Line-height 1.5–1.6.
  • UI labels: DM Sans weight 500, 13–14px, uppercase only for category eyebrows (tracked +4%).
  • Numerals: tabular figures on benchmark tables, parameter counts, latency stats.
  • Mono: JetBrains Mono, fallback SF Mono. Used for code samples, API snippets, citation hashes.

Scale: 12 / 14 / 16 / 20 / 28 / 40 / 56 / 80 / 112.

Headlines balance (text-wrap: balance); body reflows (text-wrap: pretty). Display goes to 80–112px on launches.

4. Component Stylings

Buttons

  • Primary: lime fill --accent, charcoal text --surface, radius 60px (pill), padding 12/24, weight 500. Hover: --accent-hover. No lift, no scale.
  • Secondary: white fill, charcoal text, radius 12px, weight 500. Used inside dark sections to invert hierarchy.
  • Tertiary / link: white text, lime underline on hover.
  • Destructive: --danger fill, white text, only on confirm modals.

Cards / model tiles

  • --surface fill, 1px --border, radius 12px. Padding 24.
  • Hero model cards run looping demo videos with text overlay; bottom gradient scrim for legibility.
  • Hover: 1px --accent border, 200ms ease. No scale.

Inputs

  • --bg-alt fill, 1px --border-strong, radius 12px, padding 12/14. Focus: 2px --accent ring with 1px offset.

Nav

  • Fixed top, --bg fill with 80% opacity and 12px backdrop blur. White links, lime underline on active.

Demo player

  • Autoplay muted, looped, 16:9 minimum. No controls visible until hover. Reduced-motion users get a static still frame and a play affordance.

5. Layout Principles

  • Full-bleed hero (100vw, 80–100vh) anchored on a model demo loop.
  • 1280px max for content sections, 32px gutter, 12-column.
  • 8px base. 8 / 16 / 24 / 32 / 48 / 64 / 96 / 128.
  • Generous vertical whitespace between sections (96–128px).
  • Spec / benchmark tables break the editorial rhythm and run dense.

6. Depth & Elevation

Flat surfaces with hard borders. Depth comes from:

  • Surface tonal shift (--bg → --surface → --surface-2)
  • 1px --border and --border-strong
  • Demo media hierarchy

Modals get 0 24px 64px rgba(0, 0, 0, 0.72) over a 70% black scrim. No drop shadows on cards or buttons. Reserve subtle glow effects for hovered demo tiles only.

7. Do's and Don'ts

Do

  • Open with a full-bleed model demo loop. No stock photography.
  • Reserve lime for the single CTA moment per viewport.
  • Oversize the launch headline. 80–112px on hero.
  • Use tabular numerals for benchmark deltas (1.7×, 2.5×, +43%).
  • Pair pill primary CTAs with rectangular 12px secondary buttons — the geometric collision is the brand.

Don't

  • Use lime inside body text or as a paragraph tint.
  • Use multiple accents per viewport.
  • Soften corners past 16px on cards.
  • Switch to a light theme as the marketing default.
  • Add purple-to-pink gradients, glassmorphism, or rainbow accents.

8. Responsive Behavior

  • Hero demo remains full-bleed; headline scales 112 → 36 on mobile.
  • Nav collapses to drawer at 1024px, full-screen overlay below 768px.
  • Spec tables become horizontally scrollable below 640px (preserve density, no stacking).
  • Autoplay disabled on mobile per bandwidth respect; static poster substitutes.
  • Body type holds 16px on mobile.

9. Agent Prompt Guide

Bias: pure black #000000 canvas with charcoal #181e25 chrome, single neon-lime #c8ff00 moment per viewport reserved for primary CTA, Outfit display headlines paired with DM Sans body, oversized launch type (80–112px), pill primary CTAs at 60px radius alongside 12px-radius secondaries, looping demo media as the hero artifact, tabular numerals on benchmark tables.

Reject: light-mode marketing pages, multi-color palettes, soft pastel gradients, glassmorphism, scale-on-hover lifts, hero stock photography in place of demo loops, decorative illustration in chrome, lime tints on body type.

When to Use This Mode

  • When user references minimax or the cinematic family as inspiration
  • When building UI in the cinematic aesthetic
  • When applying this brand's color palette, typography, or layout patterns
  • When critiquing UI for adherence to this aesthetic

Individual skills in this repo

This repo contains 10 individual skills — each has its own dedicated page.

anubhavg-icpl/vibe

|. Use when you need help with 8 bit orbit video template. Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.

anubhavg-icpl/vibe

Reference DESIGN.md for luxury automotive editorial that needs to feel engineered. White slabs, full-bleed performance photography, BMW corporate blue rising into a deeper blue at active states, restrained Helvetica-grade typography. Use when building UI components, applying design tokens, or implementing visual styles for cinematic bmw.

anubhavg-icpl/vibe

Reference DESIGN.md for enterprise-AI brands that need to feel premium, dark, and quietly futuristic. Ink canvas, Unica grotesque type, saturated coral-to-violet brand gradient deployed as backdrop and accent rule, full-pill buttons, gen. Use when building UI components, applying design tokens, or implementing visual styles for cinematic cohere.

anubhavg-icpl/vibe

Reference DESIGN.md for performance brands that need to feel theatrical. High-contrast black-and-white frames cut by Rosso Corsa red, sharp 0-radius components, FerrariSans across the entire page, photography that treats the car as sculp. Use when building UI components, applying design tokens, or implementing visual styles for cinematic ferrari.

anubhavg-icpl/vibe

Reference DESIGN.md for hyper-luxury that needs to feel forged. True-black canvas, oversized LamboType nameplates at 120px+, hexagonal angle motifs, single warm-gold accent for primary actions, photography lit like a vault. Use when building UI components, applying design tokens, or implementing visual styles for cinematic lamborghini.

anubhavg-icpl/vibe

Reference DESIGN.md for GPU-vendor cinematic: chrome-black canvas, signature green action, video-led hero, hard-edged grotesque headlines. Use when building UI components, applying design tokens, or implementing visual styles for cinematic nvidia.

anubhavg-icpl/vibe

Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays. Use when you need help with remotion.

anubhavg-icpl/vibe

Project scaffolding - generate boilerplate for common project types with best-practice defaults. Use for: scaffold, boilerplate, template, new project, init, create project, starter, setup, project structure, directory structure, monorepo, microservice, API template, web app template, CLI tool template, library template.

anubhavg-icpl/vibe

>. Use when building UI with epic design language and visual style. Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.

anubhavg-icpl/vibe

Frontend development skill for React, Next.js, TypeScript, and Tailwind CSS applications. Use when building React components, optimizing Next.js performance, analyzing bundle sizes, scaffolding frontend projects, implementing accessibility, or reviewing frontend code quality.

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