Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
The fallback workflow for authoring custom HyperFrames video compositions at
any length or format — longer or multi-scene pieces, brand / sizzle reels,
montages, title cards, static loops, and freeform compositions. Input- and
length-agnostic. If a specialized workflow clearly fits the input — a
marketed product, a website, a topic explainer, a GitHub PR, existing
footage, a short motion graphic, or a Remotion port — prefer it (see
/hyperframes); use this only as the general fallback when none fit.
Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Manavv007/S.A.R.A.L.-Scheme-Access-Retrieval-Analysis-Layer-
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effects (HeyGen audio-library retrieval by default, with local Lyria / MusicGen BGM generation and a bundled SFX library as the no-credential fallback), Whisper transcription, background removal, and caption authoring. Use for voiceover / TTS, BGM, SFX / sound effects, transcription, captions / subtitles / lyrics / karaoke / per-word styling, voice + provider selection, and music-mood prompting.