Communitygithub.com

Cody-W-Tucker/skills

Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.

Qu'est-ce que skills ?

skills is a Claude Code agent skill that production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.

Compatible avec~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Cody-W-Tucker/skills/tree/HEAD/skills/motion-ui

Demander à votre IA préférée

Ouvre une nouvelle conversation avec cette compétence d'agent déjà préchargée.

Documentation

Motion System v4.2

Production-ready UI motion system for React / Next.js.

Focused on performance, accessibility, and usability — not decoration.

When to Use

Use this motion system when motion:

  • Guides attention (e.g., onboarding, key actions)
  • Communicates state (loading, success, error, transitions)
  • Preserves spatial continuity (layout changes, navigation)

Appropriate Scenarios

  • Interactive components (buttons, modals, menus)
  • State transitions (loading → loaded, open → closed)
  • Navigation and layout continuity (shared elements, crossfade)

Considerations

  • Accessibility: Always support reduced motion
  • Device adaptation: Adjust for low-end devices
  • Performance trade-offs: Prefer responsiveness over visual smoothness

Avoid Using Motion When

  • It is purely decorative
  • It reduces usability or clarity
  • It impacts performance negatively

How It Works

Core Principle

Motion must:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

If it does none → remove it.


Installation

npm install motion

Version

  • motion/react - default for current Motion for React projects (package: motion)
  • framer-motion - legacy import path for projects that still depend on Framer Motion

Do not mix. Mixing causes conflicting internal schedulers and broken AnimatePresence contexts — components from one package will not coordinate exit animations with components from the other.

To check which version your project uses:

cat package.json | grep -E '"motion"|"framer-motion"'

Always import from one source consistently:

// Correct (modern)
import { motion, AnimatePresence } from "motion/react"

// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"

// Never mix both in the same project

Motion Tokens

// motionTokens.ts
export const motionTokens = {
  duration: {
    fast: 0.18,
    normal: 0.35,
    slow: 0.6
  },
  // Use these as the `ease` value inside a `transition` object:
  // transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
  easing: {
    smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
    sharp:  [0.4,  0, 0.2, 1] as [number, number, number, number]
  },
  distance: {
    sm: 8,
    md: 16,
    lg: 24
  }
}

Usage example:

import { motionTokens } from "@/lib/motionTokens"

<motion.div
  initial={{ opacity: 0, y: motionTokens.distance.md }}
  animate={{ opacity: 1, y: 0 }}
  transition={{
    duration: motionTokens.duration.normal,
    ease: motionTokens.easing.smooth
  }}
/>

Performance Rules

Safe

  • transform
  • opacity

Avoid

  • width / height
  • top / left

Rule: responsiveness > smoothness


Device Adaptation

The heuristic combines CPU core count and available memory for a more reliable signal. deviceMemory is available on Chrome/Android; the fallback covers Safari and Firefox.

const isLowEnd =
  typeof navigator !== "undefined" && (
    // Low memory (Chrome/Android only; undefined elsewhere → treat as capable)
    (navigator.deviceMemory !== undefined && navigator.deviceMemory <= 2) ||
    // Few cores AND no memory API (covers Safari/Firefox on weak hardware)
    (navigator.deviceMemory === undefined && navigator.hardwareConcurrency <= 4)
  )

const duration = isLowEnd ? 0.2 : 0.4

Accessibility

JS (useReducedMotion)

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
    />
  )
}

CSS

@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition {
    transition: opacity 0.2s;
  }

  .motion-reduce-transform {
    transform: none !important;
  }
}

Tailwind

<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>

Architecture & Patterns

Core Patterns

ScenarioPattern
Hover feedbackwhileHover
Tap / press feedbackwhileTap
Reveal on scrollwhileInView
Scroll-linked valueuseScroll + useTransform
Conditional mount/unmountAnimatePresence
Small layout shifts (single element, < ~300px change)layout prop
Large layout shifts or full-page reflowsAvoid layout; use CSS transitions or page-level routing instead
Complex, imperative sequencesuseAnimate

Why avoid layout on large containers? Framer's layout animation uses transform to reconcile positions, but on elements that span the full viewport or trigger deep reflow, the measurement cost causes visible jank and CLS. Prefer CSS Grid/Flexbox transitions or coordinate with layoutId on specific child elements only.

Layout & Transitions

  • Shared element transitions → layoutId (must be unique per mounted instance)
  • Enter / exit transitions → AnimatePresence (see mode guidance below)

AnimatePresence mode

Always specify mode explicitly — the default ("sync") runs enter and exit simultaneously, which causes visual overlap in most UI patterns.

modeWhen to use
"wait"Exit completes before enter starts. Use for modals, toasts, page transitions.
"sync" (default)Enter and exit overlap. Use only when overlap is intentional (e.g., crossfade carousels).
"popLayout"Exiting element is popped out of flow immediately; remaining items animate to fill. Use for lists, tabs, dismissible cards.
// Modal — always use "wait"
<AnimatePresence mode="wait">
  {open && <Modal key="modal" />}
</AnimatePresence>

// Dismissible list item — use "popLayout"
<AnimatePresence mode="popLayout">
  {items.map(item => <Card key={item.id} />)}
</AnimatePresence>

Advanced Patterns (Concepts)

  • Parallax (scroll-linked transforms)
  • Scroll storytelling (sticky sections)
  • 3D tilt (pointer-based transforms)
  • Crossfade (shared layoutId)
  • Progressive reveal (clip-path)
  • Skeleton loading (looped opacity)
  • Micro-interactions (hover/tap feedback)
  • Spring system (physics-based motion)

Modal Essentials

  • Focus trap
  • Escape close
  • Scroll lock
  • ARIA roles
  • Use AnimatePresence mode="wait" so exit animation completes before the next modal enters

Full Example

import React, { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"

function useFocusTrap(ref: React.RefObject<HTMLDivElement | null>, active: boolean) {
  useEffect(() => {
    if (!active || !ref.current) return
    const el = ref.current
    const focusable = el.querySelectorAll<HTMLElement>(
      'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
    )
    const first = focusable[0]
    const last  = focusable[focusable.length - 1]

    function handleKey(e: KeyboardEvent) {
      if (e.key !== "Tab") return
      if (e.shiftKey && document.activeElement === first) {
        e.preventDefault()
        last?.focus()
      } else if (!e.shiftKey && document.activeElement === last) {
        e.preventDefault()
        first?.focus()
      }
    }

    el.addEventListener("keydown", handleKey)
    first?.focus()
    return () => el.removeEventListener("keydown", handleKey)
  }, [active, ref])
}

function useScrollLock(active: boolean) {
  useEffect(() => {
    if (!active) return
    const prev = document.body.style.overflow
    document.body.style.overflow = "hidden"
    return () => { document.body.style.overflow = prev }
  }, [active])
}

function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
  const ref = useRef<HTMLDivElement>(null)

  useFocusTrap(ref, open)
  useScrollLock(open)

  useEffect(() => {
    function onKey(e: KeyboardEvent) {
      if (e.key === "Escape") closeModal()
    }
    if (open) window.addEventListener("keydown", onKey)
    return () => window.removeEventListener("keydown", onKey)
  }, [open, closeModal])

  return (
    // mode="wait" ensures exit animation finishes before any new modal enters
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          role="dialog"
          aria-modal="true"
          aria-labelledby="modal-title"
          initial={{ opacity: 0 }}
          animate={{ opacity: 1 }}
          exit={{ opacity: 0 }}
          transition={{ duration: 0.2 }}
          className="fixed inset-0 flex items-center justify-center bg-black/40"
        >
          <motion.div
            ref={ref}
            initial={{ scale: 0.95, opacity: 0 }}
            animate={{ scale: 1,    opacity: 1 }}
            exit={{    scale: 0.95, opacity: 0 }}
            transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
            className="bg-white p-6 rounded"
          >
            <h2 id="modal-title">Dialog Title</h2>
            <button onClick={closeModal}>Close</button>
          </motion.div>
        </motion.div>
      )}
    </AnimatePresence>
  )
}

export function Example() {
  const [open, setOpen] = useState(false)

  return (
    <>
      <button onClick={() => setOpen(true)}>Open</button>
      <Modal open={open} closeModal={() => setOpen(false)} />
    </>
  )
}

SSR Safety

  • Match initial states between server and client renders
  • Avoid implicit animation origins (always set initial explicitly)
  • Wrap motion components in "use client" in Next.js App Router

Debugging

Check:

  • Wrong import (mixing motion/react and framer-motion)
  • Missing "use client" directive in Next.js App Router
  • Missing key prop on AnimatePresence children
  • Hydration mismatch (initial state differs between SSR and client)
  • layout prop misuse on large containers causing reflow jank
  • State-driven animation not triggering (check dependency arrays)

QA

  • No CLS
  • Keyboard works
  • Focus trapped in modals
  • ARIA roles correct (role="dialog", aria-modal="true")
  • Reduced motion respected (useReducedMotion + CSS media query)
  • No hydration warnings in Next.js
  • Animations stop cleanly on unmount (no memory leaks)
  • AnimatePresence mode set explicitly on all usage sites

Anti-Patterns

  • Animating layout properties (width, height, top, left)
  • Infinite animations without purpose (always ask: what state does this communicate?)
  • Over-staggering lists (keep staggerChildren ≤ 0.1s; beyond that it feels slow)
  • Ignoring reduced motion preferences
  • Using layout on large or full-viewport containers
  • Omitting mode on AnimatePresence (default "sync" causes visual overlap)
  • Using motion purely for decoration

Philosophy

Motion is interaction design.


Final Rule

If motion does not improve UX → remove it.


Examples

Button Interaction

import { motion } from "motion/react"

export function Button() {
  return (
    <motion.button
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.97 }}
      transition={{ duration: 0.15, ease: [0.4, 0, 0.2, 1] }}
    >
      Click me
    </motion.button>
  )
}

Reduced Motion Example

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduce ? 0.1 : 0.35, ease: [0.22, 1, 0.36, 1] }}
    />
  )
}

Stagger List

import { motion } from "motion/react"

const container = {
  hidden: {},
  visible: {
    transition: { staggerChildren: 0.08 } // keep ≤ 0.1s to avoid sluggishness
  }
}

const item = {
  hidden:  { opacity: 0, y: 10 },
  visible: { opacity: 1, y: 0,  transition: { duration: 0.3, ease: [0.22, 1, 0.36, 1] } }
}

export function List() {
  return (
    <motion.ul variants={container} initial="hidden" animate="visible">
      {[1, 2, 3].map(i => (
        <motion.li key={i} variants={item}>Item {i}</motion.li>
      ))}
    </motion.ul>
  )
}

Modal with AnimatePresence

import { motion, AnimatePresence } from "motion/react"

export function Modal({ open }: { open: boolean }) {
  return (
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          initial={{ opacity: 0, scale: 0.95 }}
          animate={{ opacity: 1, scale: 1    }}
          exit={{    opacity: 0, scale: 0.95 }}
          transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
        />
      )}
    </AnimatePresence>
  )
}

Scroll Parallax

import { useScroll, useTransform, motion } from "motion/react"

export function Parallax() {
  const { scrollYProgress } = useScroll()
  const y = useTransform(scrollYProgress, [0, 1], [0, -80])

  return <motion.div style={{ y }} />
}

Skeleton Loading

import { motion } from "motion/react"

export function Skeleton() {
  return (
    <motion.div
      className="bg-gray-200 h-6 w-full rounded"
      animate={{ opacity: [0.5, 1, 0.5] }}
      transition={{
        duration: 1.5,       // comfortable pulse — was missing, caused fast flash
        repeat: Infinity,
        ease: "easeInOut"
      }}
    />
  )
}

Shared Layout (Crossfade)

import { motion } from "motion/react"

// layoutId must be unique per mounted instance.
// If multiple instances can exist simultaneously, append a unique id:
// layoutId={`shared-${item.id}`}
export function Shared() {
  return <motion.div layoutId="shared" />
}

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Cody-W-Tucker/skills

Landing page quality assessment for paid advertising campaigns. Evaluates message match, page speed, mobile experience, trust signals, form optimization, and conversion rate potential. Use when user says landing page, post-click experience, landing page audit, conversion rate, or landing page optimization.

Cody-W-Tucker/skills

TikTok Ads deep analysis covering creative quality, tracking, bidding, campaign structure, and TikTok Shop. Evaluates 28 checks with emphasis on creative-first strategy, safe zone compliance, and Smart+ campaigns. Use when user says TikTok Ads, TikTok marketing, TikTok Shop, Spark Ads, Smart+, or TikTok campaign.

Cody-W-Tucker/skills

YouTube Ads specific analysis covering campaign types, creative quality, audience targeting, and measurement. Evaluates video ad performance across skippable, non-skippable, bumper, Shorts, Demand Gen, and Connected TV formats. Covers VAC→Demand Gen migration, Shorts creative requirements, and CTV shoppable ads. Use when user says YouTube Ads, video ads, pre-roll, bumper ads, YouTube campaign, Shorts ads, or CTV ads.

Cody-W-Tucker/skills

Craft the story that makes investors say \"I want in.\" Master the narrative structure that Reid Hoffman, Sequoia, and top founders use to raise capital. Use when: **Preparing to fundraise** to develop your story before the deck; **Investor meetings** to structure conversations that convert; **Pitch practice** to refine your narrative arc; **Cold outreach** to write compelling investor emails; **Pivoting** to reframe your story after a change

Cody-W-Tucker/skills

Identify the best GTM motions and tools across 7 motion types: Inbound, Outbound, Paid Digital, Community, Partners, ABM, and PLG. Use when selecting marketing channels, choosing between inbound and outbound strategy, or planning cross-channel campaigns.

Cody-W-Tucker/skills

Produce a print-grade single-page kami (紙 / 纸) document — warm parchment canvas, ink-blue accent, serif at one weight, no italic, no cool grays. The output reads like a professional white paper or studio one-pager, not an app UI. Multilingual by design (EN · zh-CN · ja). One self-contained HTML file, zero dependencies.

Cody-W-Tucker/skills

Optimize landing pages for maximum conversions using proven frameworks from Unbounce and Oli Gardner—apply the \"one goal, one message, one action\" principle with data-driven design, copy, and CTA best practices. Use when: **Create a new landing page** for a campaign; **Optimize an existing landing page** that isn't converting; **Review landing page design** before launch; **Improve form conversion rates** on lead gen pages; **A/B test landing page elements** systematically

Cody-W-Tucker/skills

Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations.

Cody-W-Tucker/skills

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.

Cody-W-Tucker/skills

A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.

Cody-W-Tucker/skills

Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.

Cody-W-Tucker/skills

Produce a single-file slide deck in the Atelier Zero visual language (warm-paper background, italic-serif emphasis spans, coral terminating dots, surreal collage plates) — Open Design's brand deck recipe. The deck uses **horizontal magazine-style swipe pagination** (←/→, wheel, swipe), a per-slide chrome strip with brand mark and slide counter, an ESC overview grid, a coral progress bar, and inherits the canonical stylesheet + 16-slot image library from the sister `open-design-landing` skill.

Cody-W-Tucker/skills

Produce a world-class single-page editorial landing site in the Atelier Zero visual language (Monocle / Apartamento / Études editorial collage) — the same aesthetic Open Design uses for its own marketing surface. The agent fills a typed `inputs.json` from a brand brief, optionally generates 16 collage assets via gpt-image-2, then runs a pure-function composer that emits a self-contained HTML file; a separate path can mirror the Astro marketing site in `apps/landing-page/`. Drop-in scroll-reveal motion and a Headroom-style sticky nav are wired automatically.

Cody-W-Tucker/skills

Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more.

Cody-W-Tucker/skills

Single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

Cody-W-Tucker/skills

Single-page SaaS landing with hero, features, social proof, pricing, and CTA. Respects the active DESIGN.md color/typography/layout tokens. Trigger keywords: "saas landing", "marketing page", "product landing".

Cody-W-Tucker/skills

Master April Dunford's 8-step sales narrative from \"Sales Pitch\" (2023). Transform your positioning into a compelling story that wins enterprise deals. Use when: Structuring B2B sales presentations and demos; Creating pitch decks for complex products; Training sales teams on narrative-driven selling; Converting positioning strategy into sales conversations; Winning against entrenched competitors

Cody-W-Tucker/skills

Swiss-style user-research narrative template in warm-paper editorial aesthetics. Use when users ask for a premium research deck or story-first live artifact with minimalist typography, high-clarity layout, subtle motion, donut breakdowns, and keyboard/click navigation across slides in a single HTML file.

Cody-W-Tucker/skills

See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio, video), and create real time alerts for events from live streams or desktop capture.

Cody-W-Tucker/skills

Download YouTube videos with customizable quality and format options. Use this skill when the user asks to download, save, or grab YouTube videos. Supports various quality settings (best, 1080p, 720p, 480p, 360p), multiple formats (mp4, webm, mkv), and audio-only downloads as MP3.

Skills associés