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NeverSight/learn-skills.dev

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

Qu'est-ce que learn-skills.dev ?

learn-skills.dev is a Cursor agent skill that design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

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Documentation

Web Animation Design

⚠️ Creative Pack — NOT auto-apply

This skill is part of the creative pack. Use when the task explicitly involves animation, motion, or interaction feel. Do NOT load this for general UI building — the motion reference in design-review covers baseline motion quality.

Use when: user asks about animations, easing, springs, transitions, interaction feel, or "make it smooth." Skip when: building standard UI where the motion reference in design-review is sufficient.

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

BeforeAfter
transform: scale(0)transform: scale(0.95)
animation: fadeIn 400ms ease-inanimation: fadeIn 200ms ease-out
No reduced motion support@media (prefers-reduced-motion: reduce) {...}

Wrong format (never do this):

Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms

Correct format: A single markdown table with | Before | After | columns, one row per issue.

Decision Tree: What Tool Do I Use?

Does this involve layout changes, shared transitions, or exit animations in React?
├── Yes → Framer Motion (layout animations, AnimatePresence, layoutId)
│         Import from "motion/react" (NOT "framer-motion")
└── No
    ├── Is it a simple enter/exit or hover? → CSS transitions/keyframes
    ├── Is it performance-critical (heavy page, many elements)? → CSS (hardware-accelerated)
    ├── Does it need spring physics or interruptibility? → Framer Motion
    ├── Does it need gesture tracking (drag, cursor follow)? → FM motion values
    └── Is it a constant-speed loop? → CSS keyframes

Always check prefers-reduced-motion. No exceptions.

Quick Start

Every animation decision starts with these questions:

  1. Is this element entering or exiting? → Use ease-out
  2. Is an on-screen element moving? → Use ease-in-out
  3. Is this a hover/color transition? → Use ease
  4. Will users see this 100+ times daily? → Don't animate it

The Easing Blueprint

ease-out (Most Common)

Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.

/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);

Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.

ease-in-out (For Movement)

Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.

/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);

ease (For Hover Effects)

Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.

transition: background-color 150ms ease;

linear (Avoid in UI)

Only use for:

  • Constant-speed animations (marquees, tickers)
  • Time visualization (hold-to-delete progress indicators)

Linear feels robotic and unnatural for interactive elements.

ease-in (Almost Never)

Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.

Paired Elements Rule

Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.

/* Both use the same timing */
.modal {
  transition: transform 200ms ease-out;
}
.overlay {
  transition: opacity 200ms ease-out;
}

Timing and Duration

Duration Guidelines

Element TypeDuration
Micro-interactions100-150ms
Standard UI (tooltips, dropdowns)150-250ms
Modals, drawers200-300ms

Rules:

  • UI animations should stay under 300ms
  • Larger elements animate slower than smaller ones
  • Exit animations can be ~20% faster than entrance
  • Match duration to distance - longer travel = longer duration

The Frequency

Determine how often users will see the animation:

  • 100+ times/day → No animation (or drastically reduced)
  • Occasional use → Standard animation
  • Rare/first-time → Can be more special

Example: Raycast never animates because users open it hundreds of times a day.

When to Animate

Do animate:

  • Enter/exit transitions for spatial consistency
  • State changes that benefit from visual continuity
  • Responses to user actions (feedback)
  • Rarely-used interactions where delight adds value

Don't animate:

  • Keyboard-initiated actions
  • Hover effects on frequently-used elements
  • Anything users interact with 100+ times daily
  • When speed matters more than smoothness

Marketing vs. Product:

  • Marketing: More elaborate, longer durations allowed
  • Product: Fast, purposeful, never frivolous

Spring Animations

Springs feel more natural because they don't have fixed durations—they simulate real physics.

When to Use Springs

  • Drag interactions with momentum
  • Elements that should feel "alive" (Dynamic Island)
  • Gestures that can be interrupted mid-animation
  • Organic, playful interfaces

Configuration

Apple's approach (recommended):

// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }

Traditional physics:

// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }

Bounce Guidelines

  • Avoid bounce in most UI contexts
  • Use bounce for drag-to-dismiss, playful interactions
  • Keep bounce subtle (0.1-0.3) when used

Interruptibility

Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.

Layout Animations (Framer Motion)

The most powerful FM feature. Lets you animate properties CSS can't: flex-direction, justify-content, position changes.

The layout Prop

Add layout to any motion.* element to auto-animate layout changes:

<motion.div layout className="element" />

When this element's size or position changes (due to state, content, siblings), FM animates it smoothly. No manual measurement needed.

Shared Layout Animations (layoutId)

Connect two separate elements so one morphs into the other:

// Tab highlight — only rendered for active tab
{activeTab === tab ? (
  <motion.div layoutId="tab-indicator" className="highlight" />
) : null}

Use cases: tab highlights, card → modal expansion, button → popover morph, trash interaction (images move between containers).

Creative trick: layoutId creates illusions. The feedback popover's "placeholder" is actually a <span> with a shared layoutId — not a real textarea placeholder. It morphs from button text to popover text.

Dynamic Height Animation

FM can't animate auto to auto. Use react-use-measure:

import useMeasure from "react-use-measure";
const [ref, bounds] = useMeasure();

<motion.div animate={{ height: bounds.height }}>
  <div ref={ref}>{dynamicContent}</div>
</motion.div>

AnimatePresence (Deep)

Modes

  • "sync" (default) — enter and exit play simultaneously
  • "wait" — exit completes before enter starts (copy/check icon swap)
  • "popLayout" — removes exiting element from layout flow immediately (often the right choice for morphing UIs)

Direction-Aware Transitions

Use the custom prop to pass dynamic data to exiting components (whose state is stale):

<AnimatePresence mode="popLayout" custom={direction}>
  <motion.div
    key={step}
    custom={direction}
    initial="enter"
    animate="center"
    exit="exit"
    variants={{
      enter: (dir) => ({ x: dir > 0 ? 100 : -100, opacity: 0 }),
      center: { x: 0, opacity: 1 },
      exit: (dir) => ({ x: dir > 0 ? -100 : 100, opacity: 0 }),
    }}
  />
</AnimatePresence>

Key Rules

  • Always add key prop on animated elements inside AnimatePresence
  • Use initial={false} to skip mount animation (icon swaps, button states)
  • Known bug: rapid switching can show both elements — pin to FM v11.0.10 if hit

Motion Values & Hooks

Motion values update outside React's render cycle — no re-renders, 60fps.

useMotionValue — Instant updates (gestures)

const x = useMotionValue(0);
// Update via x.set(newValue), read via x.get()
<motion.div style={{ x }} />

Use for: direct gesture tracking (drag distance → scale), any 1:1 mapping where spring lag would feel disconnected.

useSpring — Animated updates (follow-behind)

const x = useSpring(0, { mass: 0.1, damping: 16, stiffness: 71 });
// x.set(newValue) animates to it with spring physics

Use for: cursor followers, momentum effects, anything that should trail behind input.

useTransform — Map one value to another

// Range mapping: y position [0, 300] → scale [1, 1.5]
const scale = useTransform(y, [0, 300], [1, 1.5]);

// Function form: format a value
const display = useTransform(angle, v => `${Math.round(v)}°`);

Use for: scroll-linked effects, cursor-distance effects, value formatting.

useMotionTemplate — String interpolation with motion values

const clipPath = useMotionTemplate`inset(0px ${percent}% 0px 0px)`;
<motion.div style={{ clipPath }} />

MotionConfig — Default transitions for a subtree

<MotionConfig transition={{ type: "spring", duration: 0.5, bounce: 0.2 }}>
  {/* All children use this transition unless overridden */}
</MotionConfig>

Orchestration (Stagger & Sequencing)

Staggered entrance animations create a wave effect. Trial and error until it feels right — no formula.

CSS stagger (no library):

.item { animation: fadeSlideIn 400ms ease-out both; }
.item:nth-child(1) { animation-delay: 0ms; }
.item:nth-child(2) { animation-delay: 50ms; }
.item:nth-child(3) { animation-delay: 100ms; }
/* etc. */

FM stagger:

const container = {
  animate: { transition: { staggerChildren: 0.05 } }
};
const item = {
  initial: { opacity: 0, y: 20 },
  animate: { opacity: 1, y: 0 }
};

Rules:

  • Keep delays small (30-80ms between items)
  • Cap total sequence time — 10 items at 80ms each = 800ms, too slow
  • Marketing pages can be more elaborate; product UI should be fast

Brand Expression Through Animation Speed

Animation timing IS brand identity:

  • Speed brand (Vercel): instant or very fast, minimal easing. "We don't waste your time."
  • Premium brand (Stripe): slower, more deliberate. ease curve (not ease-out) for elegance.
  • Playful brand (Family): springs with subtle bounce, fluid morphing.
  • Product UI should generally feel fast regardless of brand.
  • Marketing pages are where you express brand personality through motion.

Fluid Interfaces (Aspirational)

The north star: nothing "appears" or "disappears" — everything morphs. Family (iOS) is the gold standard.

  • Shared layout animations are the web's closest tool to native fluidity
  • Fluid motion improves perceived performance (feels faster even with same load time)
  • Think about animations BEFORE designing the UI — position elements to enable seamless transitions
  • Currently hard on web, but the direction everything is heading
  • Text morphing (e.g., button label changes) highlights state changes subtly

Performance

The Golden Rule

Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.

Avoid animating:

  • padding, margin, height, width (trigger layout)
  • blur filters above 20px (expensive, especially Safari)
  • CSS variables in deep component trees

Optimization Techniques

/* Force GPU acceleration */
.animated-element {
  will-change: transform;
}

React-specific:

  • Animate outside React's render cycle when possible
  • Use refs to update styles directly instead of state
  • Re-renders on every frame = dropped frames

Framer Motion:

// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />

// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />

CSS vs. JavaScript

  • CSS animations run off main thread (smoother under load)
  • JS animations (Framer Motion, React Spring) use requestAnimationFrame
  • CSS better for simple, predetermined animations
  • JS better for dynamic, interruptible animations
  • Combine both: CSS for simple/perf-critical animations, FM for complex/layout/springs

CSS Variables Gotcha

CSS variables are inheritable — changing one causes style recalc for ALL children. In deep component trees (20+ items), this kills drag/scroll performance.

// BAD — recalculates all children
const style = { "--swipe-amount": `${distance}px` };

// GOOD — updates only this element
const style = { transform: `translateY(${distance}px)` };

Transform Shift Fix

GPU/CPU handoff can cause 1px shift at animation start/end:

.element { will-change: transform; }

Accessibility

Animations can cause motion sickness or distraction for some users.

prefers-reduced-motion

Whenever you add an animation, also add a media query to disable it:

.modal {
  animation: fadeIn 200ms ease-out;
}

@media (prefers-reduced-motion: reduce) {
  .modal {
    animation: none;
  }
}

Reduced Motion Guidelines

Reduced motion ≠ no motion. Animations help users understand UI. Removing all motion hurts comprehension.

  • Remove: transform-based movement, scaling, sliding, parallax
  • Keep: opacity fades, color transitions, background changes
  • Replace: slide-in → fade-in, scale → opacity, complex → simple
  • Disable autoplay on videos/animated images; show play buttons instead
  • For looping hero animations: pause on a good frame via animation-delay: -0.4s

Framer Motion Implementation

Option 1: Per-component hook

import { useReducedMotion } from "motion/react";

function Component() {
  const shouldReduceMotion = useReducedMotion();
  const closedX = shouldReduceMotion ? 0 : "-100%";

  return (
    <motion.div animate={{
      opacity: isOpen ? 1 : 0,
      x: isOpen ? 0 : closedX
    }} />
  );
}

Option 2: App-wide wrapper (recommended)

import { MotionConfig } from "motion/react";

// Wraps your entire app — FM auto-reduces to opacity/backgroundColor only
<MotionConfig reducedMotion="user">{children}</MotionConfig>

Note: default is "never" — you must set this yourself.

Touch Device Considerations

/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
  .element:hover {
    transform: scale(1.05);
  }
}

Touch devices trigger hover on tap, causing false positives.

Practical Tips

Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.

ScenarioSolution
Make buttons feel responsiveAdd transform: scale(0.97) on :active
Element appears from nowhereStart from scale(0.95), not scale(0)
Shaky/jittery animationsAdd will-change: transform
Hover causes flickerAnimate child element, not parent
Popover scales from wrong pointSet transform-origin to trigger location
Sequential tooltips feel slowSkip delay/animation after first tooltip
Small buttons hard to tapUse 44px minimum hit area (pseudo-element)
Something still feels offAdd subtle blur (under 20px) to mask it
Hover triggers on mobileUse @media (hover: hover) and (pointer: fine)

Easing Decision Flowchart

Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out

Reference Files


Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

NeverSight/learn-skills.dev

Use when generating or modifying Remotion video code, creating demo videos, or working with the demo-video/ directory

NeverSight/learn-skills.dev

Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc

NeverSight/learn-skills.dev

Create AI marketing videos for ads, promos, product launches, and brand content. Models: Veo, Seedance, Wan, FLUX for visuals, Kokoro for voiceover. Types: product demos, testimonials, explainers, social ads, brand videos. Use for: Facebook ads, YouTube ads, product launches, brand awareness. Triggers: marketing video, ad video, promo video, commercial, brand video, product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video

NeverSight/learn-skills.dev

Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse

NeverSight/learn-skills.dev

ElevenLabs automatic dubbing - translate and dub audio/video into 29 languages while preserving speaker voice via inference.sh CLI. Capabilities: auto speaker detection, voice-preserving translation, video dubbing, audio localization. Use for: content localization, video translation, multilingual content, international distribution. Triggers: dubbing, dub video, translate audio, video translation, audio translation, localize content, elevenlabs dubbing, eleven labs dub, multilingual dub, voice translation, auto dub, language dub, content localization

NeverSight/learn-skills.dev

Explainer video production guide: scripting, voiceover, visuals, and assembly. Covers script formulas, pacing rules, scene planning, and multi-tool pipelines. Use for: product demos, how-it-works videos, onboarding videos, social explainers. Triggers: explainer video, how to make explainer, product video, demo video, video production, video script, animated explainer, product demo video, tutorial video, onboarding video, walkthrough video, video pipeline

NeverSight/learn-skills.dev

Still-to-video conversion guide: model selection, motion prompting, and camera movement. Covers Wan 2.5 i2v, Seedance, Fabric, Grok Video with when to use each. Use for: animating images, creating video from stills, adding motion, product animations. Triggers: image to video, i2v, animate image, still to video, add motion to image, image animation, photo to video, animate still, wan i2v, image2video, bring image to life, animate photo, motion from image

NeverSight/learn-skills.dev

Generate talking head avatar videos with Pruna P-Video-Avatar via inference.sh CLI. Turn a portrait image into a realistic speaking video with built-in TTS. 18x faster and 6x cheaper than competitors. Models: P-Video-Avatar, P-Image (for portrait generation). Capabilities: text-to-avatar, audio-driven avatars, 30 voices, 10 languages, 720p/1080p, built-in TTS, dynamic backgrounds, full-body control. Use for: AI presenters, product demos, explainer videos, virtual influencers, marketing, education, multilingual content, UGC, gaming avatars. Triggers: avatar video, talking head, ai avatar, p-video-avatar, pruna avatar, video avatar, ai presenter, digital human, virtual presenter, lipsync, talking avatar, ai spokesperson, heygen alternative, synthesia alternative, veed alternative, fabric alternative, omnihuman alternative

NeverSight/learn-skills.dev

Generate videos with Pruna P-Video and WAN models via inference.sh CLI. Models: P-Video, WAN-T2V, WAN-I2V. Capabilities: text-to-video, image-to-video, audio support, 720p/1080p, fast inference. Pruna optimizes models for speed without quality loss. Triggers: pruna video, p-video, pruna ai video, fast video generation, optimized video, wan t2v, wan i2v, economic video generation, cheap video generation, pruna text to video, pruna image to video

NeverSight/learn-skills.dev

Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video, programmatic video, remotion render, code to video, animated video, motion graphics code, react animation video

NeverSight/learn-skills.dev

Video ad creation with exact platform-specific specs for TikTok, Instagram, YouTube, Facebook, LinkedIn. Covers dimensions, duration limits, AIDA framework, and caption requirements. Use for: video ads, social media ads, paid media creative, video marketing, ad production. Triggers: video ad, social media ad, tiktok ad, instagram ad, youtube ad, facebook ad, linkedin ad, video creative, ad specs, paid media, video marketing, ad production, reels ad, stories ad, pre roll, bumper ad

NeverSight/learn-skills.dev

Best practices and techniques for writing effective AI video generation prompts. Covers: Veo, Seedance, Wan, Grok, Kling, Runway, Pika, Sora prompting strategies. Learn: shot types, camera movements, lighting, pacing, style keywords, negative prompts. Use for: improving video quality, getting consistent results, professional video prompts. Triggers: video prompt, how to prompt video, veo prompts, video generation tips, better ai video, video prompt engineering, video prompt guide, video prompt template, ai video tips, video prompt best practices, video prompt examples, cinematography prompts

NeverSight/learn-skills.dev

YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview image

NeverSight/learn-skills.dev

Landing page conversion optimization with layout rules, hero section design, and CTA psychology. Covers above-the-fold formula, social proof placement, mobile design, and F-pattern reading. Use for: startup landing pages, product pages, SaaS marketing, conversion optimization. Triggers: landing page, hero section, above the fold, conversion optimization, landing page design, cta button, hero image, landing page layout, saas landing page, product page design, conversion rate, landing page best practices

NeverSight/learn-skills.dev

Configure and use the hosted YouTube Data MCP end-to-end with minimal user input. Use when users want the agent to verify Node.js and `npx`, configure MCP server config (Windows/macOS, Cursor/Codex/OpenClaw/OpenCode), request API key at setup time, run post-install capability discovery (`tools/list` and `get_patch_notes`), and then strongly recommend helper skill and Python setup for full local document and spreadsheet workflows.

NeverSight/learn-skills.dev

Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects. Use when user requests animation, motion, scroll effects, parallax, hero animations, gestures, drag interactions, spring physics, whileHover effects, whileInView animations, animated UI, micro-interactions, page transitions, or layout animations. Generates production TypeScript/JSX code with accessibility (prefers-reduced-motion) and performance validation (≥60fps). Supports entrance animations, gesture interactions (hover/tap/drag), scroll-based reveals, and layout transitions using spring physics and natural timing. Do NOT use for CSS-only transitions (use native CSS), static sites without JavaScript, Vue animations (use motion-v variant instead), or SVG/Canvas complex animations (GSAP better suited).

NeverSight/learn-skills.dev

Static artifact craft skill for self-contained HTML/CSS/JS documents: docs, sheets, dashboards, explainers, slides, tools, and landing pages. Use when the user asks for a durable, openable, shareable web deliverable they'll keep or hand off — a report, a dashboard, a slide deck, a data table, a page. Local folder first, temporary public link via tunnel (localhost.run), optional durable publish to Surge, GitHub Pages, or Cloudflare. Not for quick look renders, inline snippets, or throwaway scratch. Not for SPA frameworks, backend APIs, database apps, or production product UI.

NeverSight/learn-skills.dev

FFmpeg commands for video/audio conversion, trimming, compression, and processing. Use when user mentions "ffmpeg", "convert video", "compress video", "extract audio", "trim video", "gif from video", "video codec", "transcode", "screen recording", "merge videos", "video to mp4", "reduce file size", or any media processing task.

NeverSight/learn-skills.dev

Vim keybindings, motions, text objects, and operators for efficient text editing. Use when user asks about "vim commands", "vim motions", "text objects", "vim keybindings", "vim cheat sheet", "learn vim", "vim in VS Code", or any Vim editing tasks.

NeverSight/learn-skills.dev

Grok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles from dense frames, or runs /video2dsprite. Do NOT use on Codex/Claude — only Grok Build has image_to_video. Prefer generate2dsprite for crisp pixel sheets without video.

Skills associés