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AlessandroFare/fluxychat

Use before UI-related work to select the smallest useful UI Skills context through the ui-skills CLI.

Qu'est-ce que fluxychat ?

fluxychat is a Claude Code agent skill that use before UI-related work to select the smallest useful UI Skills context through the ui-skills CLI.

Compatible avec✓Claude Code✓Codex CLI✓Cursor
npx skills add https://github.com/AlessandroFare/fluxychat/tree/HEAD/.agents/skills/ui-skills-root

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Ouvre une nouvelle conversation avec cette compétence d'agent déjà préchargée.

Documentation

UI Skills Root

You are the routing layer for UI Skills.

This skill is shown by npx ui-skills start and is also available in the registry.

Use it when an agent in Codex, Cursor, or Claude Code has a clear UI goal.

If the goal is unclear, ask one short question.

If the goal is clear, choose the right category, load the smallest useful skill context, then implement.

Protocol

  1. decide if the task is UI-related
  2. if not, return no skill needed
  3. identify the likely category
  4. inspect that category with the CLI
  5. select the smallest useful skill set
  6. load only selected skill(s)
  7. implement using that context

CLI

npx ui-skills start
npx ui-skills categories
npx ui-skills list --category <category>
npx ui-skills get <slug>

Selection Rules

Prefer 1 skill.

Use 2 only when the task needs two clear angles.

Use 3 only for broad review, redesign, or multi-surface work.

Never use more than 3.

Route by topic, then stack, then specificity.

Prefer specific skills over broad skills.

Prefer framework-specific skills when the stack is obvious.

For quick cleanup, prefer the most specific craft, visual, or layout skill available.

If unsure, inspect categories and pick the safest narrow skill.

Individual skills in this repo

This repo contains 10 individual skills — each has its own dedicated page.

AlessandroFare/fluxychat

Room layer on Cloudflare. Chat, presence, Yjs, and agents on one Durable Object. MIT self-host or hosted beta.

AlessandroFare/fluxychat

Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.\n

AlessandroFare/fluxychat

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.\n

AlessandroFare/fluxychat

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

AlessandroFare/fluxychat

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.\n

AlessandroFare/fluxychat

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

AlessandroFare/fluxychat

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

AlessandroFare/fluxychat

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

AlessandroFare/fluxychat

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

AlessandroFare/fluxychat

Design and improve user interfaces using the concrete rules from Refactoring UI (Wathan & Schoger) — constrained spacing/type/color/shadow scales, visual hierarchy through weight and color rather than size, and depth through emulated light. Use when building or styling any UI (web, app, dashboard, landing page, component), when picking font sizes, spacing, colors, shadows or border radius, when designing a color palette or design tokens, and whenever someone says a UI "looks off", "looks amateur", "feels cluttered/plain/unfinished", or asks to "make this look better".

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