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Sma1lboy/rove

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.

What is rove?

rove is a Claude Code agent skill that rEAD THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.

Works with✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Sma1lboy/rove/tree/HEAD/.claude/skills/hyperframes

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Documentation

HyperFrames — start here

HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical how-to-use guide — it is intentionally non-design. For motion / animation recipes, see /hyperframes-motion. For design direction (palettes, typography, frame presets), see /hyperframes-design. Below: a capability map of every HyperFrames topic, a topic guide index for what's in this skill, and an intent router for picking a workflow.

Capability map — the HyperFrames skills

Three skills, one per concern. This one is the technical how-to-use guide. The other two cover design.

You want to…Skill
How to use HyperFrames — composition contract, CLI dev loop, install registry blocks / components (this skill)/hyperframes
Motion / animation — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js)/hyperframes-motion
Design — palettes, typography, frame presets, beat planning, brand / style decisions (no animation recipes)/hyperframes-design

Topic guide — what's inside this skill

The technical how-to-use guide is split into three sub-topics. Each has its own SKILL.md and references/:

Sub-topicPathRead it for
Composition corecore/SKILL.mdThe composition contract — data-* attributes, clips, tracks, sub-compositions, variables, determinism rules
CLI dev loopcli/SKILL.mdnpx hyperframes init / lint / validate / inspect / preview / render + AWS Lambda cloud rendering
Registry addregistry/SKILL.mdhyperframes add <block-or-component> — install locations, wiring blocks, wiring components, contributing new items

Per-topic detail lives in each sub-topic's references/ folder. For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) see /hyperframes-motion → adapters/<runtime>.md.


Intent routing — pick a workflow

This section knows only the top-level workflows; it does not load their internal references or the topic guides above.

Before routing — confirm the input, not the spec

Routing needs to know what the video is about — its input and subject. If that's unspecified ("make a video about our thing" with no URL, product, topic, or asset), ask before entering any workflow — committing to a workflow IS the routing decision. At most two questions:

  • Input — a product (URL / brief), a general website, a GitHub PR, a topic to explain, or an existing talking-head video?

Spec defaults — state, don't ask (they never change the route): aspect 16:9 (use 9:16 only for a named vertical destination — TikTok / Reels / Shorts); caption language = the user's. The chosen workflow re-confirms its own specifics at its first step.

Workflow cheat-sheet

WorkflowUse it for
/faceless-explainerExplaining a topic / concept from text — no product, no URL; every visual is LLM-invented
/pr-to-videoA GitHub PR / code change → changelog / feature-reveal / fix / refactor explainer
/embedded-captionsAdding captions / subtitles to an existing talking-head video (footage untouched)
/talking-head-recutPackaging an existing talking-head video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes
/motion-graphicsA short, design-led motion graphic — kinetic type, a stat / chart hit, a logo sting, a lower-third overlay
/slideshowA presentation / pitch deck / interactive deck — discrete slides, fragments, branching, hotspots; output is a navigable deck, not a rendered video
/general-videoAnything else — longer or multi-scene pieces, a static loop / poster, a custom composition

Disambiguation (only where confusable):

  • Motion-first (under ~10s, the motion is the message) → /motion-graphics, regardless of input.
  • A URL or script — a GitHub PR link → /pr-to-video; explains a concept with no product / site → /faceless-explainer. Genuinely unclear input → ask one question.
  • Existing footage — plain spoken-word subtitles → /embedded-captions; designed overlay cards → /talking-head-recut. Neither edits the footage itself (re-timing / recolor / reframe / reorder is NLE editing — out of scope).
  • A presentation / pitch deck / interactive deck (discrete slides, navigation, presenter mode) → /slideshow — output is a navigable deck, not a rendered video. An explicit "slideshow" request proceeds directly; an adjacent trigger ("deck / slides / presentation / convert this page") makes /slideshow confirm it's a slideshow before authoring, and switch to the appropriate non-slideshow workflow if not.
  • Length is a guide, not a gate — intent picks the workflow; go to /general-video only when the piece is clearly longer than ~3 min, or is a static / loop / custom format.

If the matched workflow isn't installed

Once you've picked a workflow, check it's actually available to you. If the matched workflow skill isn't installed, don't fall back to guessing — tell the user to install it first:

  • Just this workflow: npx skills add heygen-com/hyperframes --skill <workflow-name> (e.g. --skill pr-to-video — bare name, no leading /).
  • All workflows at once: npx skills add heygen-com/hyperframes --all (core + every workflow, skips the picker).

After they run it, re-read the workflow's skill and continue.

Workflow details

/faceless-explainer

  • Input: Arbitrary text — a topic, article, or notes — being explained, with no product being marketed and no site to capture.
  • Output: faceless explainer → MP4, every visual LLM-invented per scene (typography / abstract / diagram / data-viz); ships the pin-and-paper preset. (sweet spot 30–90s).
  • Triggers: "faceless explainer about X", "explain how DNS works as a video", "turn this article into an explainer", "explainer from my notes".

/pr-to-video

  • Input: A GitHub pull request — a PR URL, an owner/repo#N ref, or "this PR" — read via the gh CLI (not a site to scrape).
  • Output: code-change explainer (changelog / feature-reveal / fix / refactor) → MP4 — diff highlights, before/after, file-tree + impact scenes. ≤ (sweet spot 30–90s).
  • Triggers: "make a video about this PR", "turn PR #1187 into a changelog video", "release-notes video from github.com/org/repo/pull/123".

/embedded-captions

  • Input: An existing talking-head video (MP4) to caption — actual footage, not a URL or brief. Transcribed locally (Whisper, no API key) and matted (RVM) so the subject can occlude captions.
  • Output: the same footage untouched, with a caption layer — Standard (verbatim lower-third rail + an embedded climax behind the subject) or Cinematic (every caption composited behind the subject). Any length.
  • Triggers: "add captions / subtitles to this video", "captions behind the subject", "cinematic captions for my clip".

/talking-head-recut

  • Input: An existing talking-head / interview / podcast video (MP4) to package with on-screen graphics — actual footage. Transcribed locally (Whisper). The clip plays in full underneath, untouched.
  • Output: the same footage with timed graphic-overlay cards — kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, picture-in-picture — synced to the transcript. Any length.
  • Triggers: "package this video", "add graphic overlays / lower-thirds / data callouts to my talk", "turn this interview into a graphics-packaged edit".

/motion-graphics

  • Input: A short, design-led motion graphic where the motion is the message — typically under ~10s. Genres: kinetic typography, a stat / number count-up, a chart hit, a logo sting, a lower-third / overlay, or a search-driven page / tweet / headline shot.
  • Output: a short motion graphic → MP4 or a transparent overlay (alpha WebM / MOV) for a lower-third / callout.
  • Triggers: "an 8s logo sting", "animate this stat", "a kinetic-type intro", "turn this tweet into a motion graphic", "a transparent lower-third overlay".

/slideshow

  • Input: A presentation / pitch deck / interactive deck to author — a brief, an outline, or an existing page to convert to slides. Not a request for a rendered video; if the intent is ambiguous, the skill confirms "do you want this as a HyperFrames slideshow?" before authoring.
  • Output: a runnable HyperFrames composition + a JSON island the player's SlideshowController reads to turn the GSAP timeline into a navigable deck — discrete slides, fragment reveals, branching sequences, hotspot navigation, presenter mode, and speaker notes. The deliverable is a deck, not an MP4.
  • Triggers: "make a pitch deck / presentation / slide deck", "an interactive deck", "convert this page into slides", "a slideshow with presenter mode".

/general-video

  • Input: Anything not above — a creative brief, a single element to animate, an edit to a composition you're building. Input- and length-agnostic.
  • Output: a HyperFrames composition (any length / format) via the original flow: design system → prompt expansion → plan → layout-before-animation → build (delegating to the hyperframes-* skills) → validate.
  • Triggers: "make a title card", "animate this", "a longer brand / sizzle reel", "a multi-scene composition", "a static loop / poster", any "make a video" that fits no row above.

Individual skills in this repo

This repo contains 7 individual skills — each has its own dedicated page.

Sma1lboy/rove

The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a website, a topic explainer, a GitHub PR, existing footage, a short motion graphic, or a Remotion port — prefer it (see /hyperframes); use this only as the general fallback when none fit.\n

Sma1lboy/rove

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

Sma1lboy/rove

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class=\"clip\"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

Sma1lboy/rove

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

Sma1lboy/rove

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

Sma1lboy/rove

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Sma1lboy/rove

Best practices for Remotion - Video creation in React

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