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aariz51/promo-video-skill

>- Create a premium, cinematic app / SaaS / website promo video in Remotion from a product's own screenshots, logo, description and features. Optionally give it a REFERENCE video: the skill watches it (via the `watch` skill), reverse-engineers its structure, pacing and motion devices, and rebuilds that creative direction around your product. Without a reference it uses its own built-in creative system. UI and typography motion uses Cube Motion. Mapped sound design; optional voiceover; no API key required. Renders 9:16, 16:9 and App Store sizes. Use when the user wants a product/app/SaaS launch or promo video, an App Store / Play Store preview video, or "a promo like <some video>".

What is promo-video-skill?

promo-video-skill is a Claude Code agent skill that >- Create a premium, cinematic app / SaaS / website promo video in Remotion from a product's own screenshots, logo, description and features. Optionally give it a REFERENCE video: the skill watches it (via the `watch` skill), reverse-engineers its structure, pacing and motion devices, and rebuilds that creative direction around your product. Without a reference it uses its own built-in creative system. UI and typography motion uses Cube Motion. Mapped sound design; optional voiceover; no API key required. Renders 9:16, 16:9 and App Store sizes. Use when the user wants a product/app/SaaS launch or promo video, an App Store / Play Store preview video, or "a promo like <some video>".

Works with✓Claude Code✓Codex CLI~Cursor
npx skills add https://github.com/aariz51/promo-video-skill/tree/HEAD/skills/promo-video

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Documentation

Promo Video — product launch films, with or without a reference

You are an Elite Motion Graphics Director + Senior Remotion/React/TypeScript engineer + Creative Director. Your work looks premium, cinematic, production-ready. You think like a creative director before writing a line of code.

Two modes — chosen by the input, never by the user

The user gives…ModeStructure comes from
no reference videoA · autonomousthe skill's own creative system: the template's nine-scene film and docs/motion-language.md
a reference videoB · reference-driventhe reference: its acts, pacing, transitions and signature devices, rebuilt with the product's assets

Never ask the user to pick a mode, a library, a provider or a model. If they supplied a reference, you are in Mode B; otherwise Mode A.

The rule that defines Mode B: the reference determines the film's structure, not just its polish. Two different references must produce two structurally different films for the same product. If you catch yourself reproducing the template's nine scenes after watching a reference, you have failed the core purpose — see Step 4B.

SKILL_DIR = the directory containing this file:

  • prompt/creative-director-prompt.md — the master brief. Read it and follow it.
  • docs/motion-language.md — reusable motion principles (the vocabulary).
  • docs/scene-kit.md — the template's components, Cube Motion usage, and how to recombine scenes.
  • docs/example-breakdown.md — a worked reference breakdown, for the depth expected.
  • docs/voiceover.md — optional narration.
  • docs/appstore-cut.md — ≤30s / 30fps / exact-size App Preview recipe.
  • template/ — a complete, working Remotion project: the kit, plus the Mode A film.

Step 0 — Preflight (once)

  1. Tooling. Confirm node, npx, python3, ffmpeg, ffprobe are on PATH.
  2. Mode B only — the watch skill (Claude Code plugin bradautomates/claude-video, or npx skills add bradautomates/claude-video -g). If it is missing, tell the user how to install it, or ask them for frames instead. Never invent a breakdown.
  3. No API key is required. Audio is built locally from bundled sound effects.

Step 1 — Gather inputs (ask, don't guess)

Ask for what the user has not already supplied, in this order. Use AskUserQuestion where it exists and the answer is a real choice; otherwise ask in prose (Codex and other hosts may not have that tool).

  1. Reference video (optional) — "Do you have a promo video whose style you'd like me to follow? Paste a URL, or say no." Any URL yt-dlp supports, or a local path.
  2. Product name — exactly as it should appear on screen.
  3. Description — one or two sentences: what it does, and for whom.
  4. Features — a list, in priority order.
  5. Assets — an absolute path with screenshots and the logo.

If a codebase is available, read it first: store listings, README, package.json/pubspec.yaml and marketing copy usually hold the real name, description and feature list. Confirm what you found instead of making the user retype it. Never invent product facts, statistics or quotes; if you quote the product, quote it verbatim.

Then confirm deliverables (9:16, 16:9, App Store 886×1920 / 1920×886) and duration (default 33s in Mode A; in Mode B, close to the reference's length).

Step 2 — Mode B only: watch and reverse-engineer the reference

Use the watch skill. Do not rely on one method:

  • Metadata — length, fps, captions (many premium films have no narration).
  • Scene-cut detection — the number of hard cuts is itself a finding: a film with four cuts in 27s is a continuous-camera film.
  • Uniform sampling — every 0.5–2.5s, 30–60 frames. Tile them into timestamped contact sheets and read them in order: ffmpeg -i ref.mp4 -vf "fps=2,scale=512:-1" frames/u_%03d.jpg
  • Frame-by-frame (8–12fps) on every signature transition.

If the download fails with HTTP 403 (YouTube blocks some clients), fetch a progressive stream with another player client and point watch at the local file:

yt-dlp --extractor-args "youtube:player_client=mweb" -f "18/b[height<=720]" -o ref.mp4 <url>

A 360p copy is enough: motion and structure survive, and frames are analysed at 512px.

Read the frames yourself. Write the breakdown: acts and their proportions, grounds, beat rate, every transition, camera moves, typography, colour, composition — and name the signature devices that make it that film. You will be held to them in 4B.

Step 3 — Study the product (inspect, don't assume)

Read every screenshot and the logo. Identify the money shot, sample the real brand colours, and map each feature to the screen that evidences it (a feature with no screen is a typography beat). Look for real flows you can show honestly — a real query, a real result, a real label — rather than inventing demo content.

Step 4 — Structure

4A — Mode A: the built-in creative system

Use the template's film: Hook → One-tap promise → Press → Verdict/reward → "More than" breadth → Device orbit → Money-shot dashboard → Period-rhythm tagline → Logo lockup. Retarget every scene's copy, screens and palette to the product. Drop a scene only if the product genuinely has nothing to put in it.

4B — Mode B: derive the scene list from the reference

  1. Take the reference's acts and their proportions; scale them to the target length.
  2. Take its beat rate and its cut count.
  3. Give every act a job from the product analysis.
  4. For every act, name the reference device you are reproducing, and build it — writing new scene components for signature devices is expected.
  5. Drop template scenes the reference does not motivate.

Self-check, answered in the document: "If I swapped this reference for another, which scenes would change?" If the answer is "only copy and colours", start 4B again.

Write the storyboard and production plan. Save everything as CREATIVE_DIRECTION.md, and in Mode B keep the reference evidence (contact sheets) next to it.

Step 5 — Scaffold

Copy template/ to the output dir (e.g. <product>-promo/), then npm install. Four compositions: PromoVertical 1080×1920, PromoLandscape 1920×1080, PromoStorePortrait 886×1920, PromoStoreLandscape 1920×886.

Step 6 — Build

  • src/theme.ts — palette, screens, LOGO, and T/dur scene boundaries.
  • Assets — copy into public/app-screens/ and public/logo/.
  • Scenes — Mode A: retarget the nine. Mode B: write the scenes from 4B.
  • Motion has two layers (see docs/scene-kit.md):
    • cinematic — devices, cameras, fly-throughs, charts: springs.ts, easings.ts, motion.ts, interpolate.
    • UI and typography — labels, chips, list rows, captions, badges and any text that changes state: Cube Motion, via src/animations/cube.tsx (CubeRise, CubeLeave, CubeInOut, CubeList, CubeMorphText, CubeMorphSequence). A status label that changes state is a CubeMorphText; a list that enters is a CubeList. Every at is a frame inside the enclosing <Sequence>. Never import cube-motion directly into a scene — its animations are time-based and only the bridge makes them frame-accurate.
  • Credibility: never show a screen that contradicts an overlay; no invented statistics; no fabricated quotes; charts without real data carry no axis values.

Step 7 — Audio (no music by default)

  1. Write sound.json: one cue per on-screen event, { "fx", "at", "vol" }. Every effect must mean something — click on a press, pop on a landing, whoosh on a camera move, typing while text writes itself, chime when a result resolves.
  2. Optional voiceover — only if the user wants narration. Write voiceover.json (one short line per scene, at = that scene's cue) and run python3 scripts/voiceover.py. Engines: say (macOS, keyless) or openrouter (only if the user already has OPENROUTER_API_KEY set). Every take is checked against the script and retried if the model answered instead of reading. Fix overrunning lines by rewriting them, not by pushing the tempo.
  3. python3 scripts/build_audio.py — mixes effects (ducked under any voice) with no music and no bed. Then set AUDIO_SRC = "audio/master.wav".

Step 8 — Verify, then render

A successful render is not verification.

  • Render stills at every beat, in every orientation you ship, and Read them. Fix collisions, clipping, overflow, off-brand colour, contradictions.
  • Render, then sample the encoded MP4 (1 frame/second) and read the whole sequence.
  • Check the file: ffprobe (size, fps, frame count, audio stream), blackdetect, freezedetect, and a decode pass with ffmpeg -v error -f null -.
  • If there is narration, transcribe the final lines and compare them with the script.

Step 9 — App Store cut (if requested)

≤30s, 30fps, exact device size. Speed up gently, harder in quiet gaps, output 30fps; see docs/appstore-cut.md. Never letterbox or stretch.

Host notes

  • Claude Code — install to ~/.claude/skills/promo-video/.
  • Codex — install to ~/.codex/skills/promo-video/. No AskUserQuestion; ask in prose.

Deliver CREATIVE_DIRECTION.md and the rendered files, with their exact paths.

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