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DQT-bit/ai-monetization-evaluator

A Claude/agent skill that scores AI product & side-hustle ideas against a 5-axis demand rubric and returns concrete validation steps.

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Documentation

AI Monetization Evaluator

A decision aid for "should I build this to make money?" — applies a fixed rubric so the answer is grounded in demand reality, not enthusiasm.

Inspired by the patterns catalogued in bleedline/aimoneyhunter (a popular Chinese-language collection of AI side-hustle methods). This skill is an original rubric, not a copy of that content.

When to Use

  • User pitches a product / side-project / SaaS / browser-extension idea and asks if it'll sell
  • User wants a go/no-go before investing build time
  • User is choosing between several monetization directions
  • User has a built product that isn't making money and wants to know why

Core Principle

The bottleneck of a money-making product is almost never the code — it's demand. Most failed AI products are technically fine but solve a problem nobody pays for. So evaluate demand before praising the build.

The single most important question, asked first, every time:

"What does the user currently do instead, and why is that painful enough to pay to avoid?"

If there is no painful status quo, the idea is a "nice to have" and will struggle to convert — say so plainly.

The Rubric (score each 0–2)

Walk the idea through five axes. Score honestly; a high total with an honest zero on "demand hardness" still fails.

#Axis0 (red)1 (amber)2 (green)
1Demand hardness"nice to have", free substitutes everywheremild recurring annoyance"can't work without it" / costs real money/time today
2Niche focusbroad platform ("an AI that does everything")semi-verticalone sharp use-case for one clear user
3Payment willingnessusers expect it freeunclearcomparable tools already charge & people pay
4Distribution"build it and they'll come"one untested channela concrete, reachable channel where the target user already gathers
5Unfair advantageanyone can clone it in a weekendminor edgereal moat (skill, access, data, audience, hard-won know-how)

Scoring guide:

  • 8–10 — Strong. Pursue, but still validate payment with a real test before heavy build.
  • 5–7 — Mixed. Identify the lowest axis and fix that before building more. Usually demand or distribution.
  • 0–4 — Weak as stated. Either re-sharpen the niche/demand, or drop it. Don't out-engineer a demand problem.

Workflow

  1. Restate the idea in one sentence — force clarity. If you can't, the idea is too vague to evaluate; ask the user to narrow it.
  2. Ask the core question (status quo + pain). Don't skip — this gates everything.
  3. Score all five axes, one line of reasoning each. Be the skeptic, not the cheerleader.
  4. Name the weakest axis — that's the real bottleneck.
  5. Give 1–3 concrete validation steps that test the weakest axis cheaply (a landing page, a manual-service MVP, a pre-sale, a poll in the target community) — never "go build the whole thing".
  6. Verdict: pursue / re-sharpen / drop, with the total score and the one thing to fix first.

Anti-patterns to Call Out

  • "GPT wrapper for everything" → no niche, no moat. Push for one vertical.
  • Building before validating demand → the most expensive mistake. Validate payment willingness with the smallest possible test first.
  • Confusing "launched" with "discovered" → being on an app store ≠ having users. Distribution is a separate, harder problem than building.
  • Pricing by gut → if pricing wasn't tested against a comparable, flag it.
  • Grey-area plays (reselling API keys/accounts, ToS-violating arbitrage) → flag the compliance/sustainability risk; don't recommend as a core business.

Output Shape

Keep it tight:

Idea (one line): …
Status quo & pain: …

Scores:
  Demand hardness   X/2 — …
  Niche focus       X/2 — …
  Payment willing.  X/2 — …
  Distribution      X/2 — …
  Unfair advantage  X/2 — …
  Total: X/10

Weakest axis: …
Validate first: 1) … 2) …
Verdict: pursue / re-sharpen / drop — fix [X] first.

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