Story-Led Website Concept
Purpose
Turn a sufficiently understood business problem into distinct website concepts built around meaning, transformation, narrative, and evidence rather than a sequence of generic features and interface sections.
This skill works primarily with words before visuals.
It determines:
- what the website should fundamentally communicate
- which story or narrative lens can communicate it
- how the visitor's understanding should progress
- what evidence supports that progression
- how the concept should influence content, voice, imagery, layout, motion, and interaction at a directional level
- how the narrative supports the user's next action
The result is a set of concept directions ready for evaluation and later visual-system development.
This skill does not produce final copy, final layouts, detailed wireframes, a design system, or implementation code.
Core principle
A strong website concept connects:
business problem
→ audience need
→ meaningful transformation
→ central idea
→ narrative progression
→ supporting evidence
→ user action
Visual decisions should later reinforce this chain.
Avoid:
interesting aesthetic
→ clever headline
→ arbitrary sections
→ decorative interactions
The concept should explain why the experience exists before explaining what it looks like.
Story is not decoration
"Story-led" does not mean every website needs:
- a dramatic protagonist
- a cinematic scroll sequence
- a founder biography
- an emotional testimonial
- a beginning-middle-end screenplay
- a fictional narrative
Story can simply mean that information is deliberately structured so the visitor moves from one meaningful state of understanding to another.
Examples of valid narrative structures include:
problem
→ consequence
→ solution
→ proof
→ action
raw material
→ process
→ finished result
→ capability
old way
→ tension
→ new way
→ evidence
customer situation
→ challenge
→ experience
→ outcome
mission
→ obstacle
→ method
→ impact
question
→ investigation
→ revelation
→ implication
The appropriate narrative intensity depends on the project.
When to use this skill
Use this skill when:
- A website brief has already been sufficiently understood.
- The user asks for a website concept, creative direction concept, central idea, narrative direction, storytelling structure, or story-led landing page.
- A page currently feels like a digital brochure or a sequence of disconnected feature sections.
- A homepage has information but lacks a clear progression or point of view.
- Several messages compete for priority and need to be organized around one central meaning.
- A brand has strong founder, customer, process, product, mission, or transformation material that could structure the experience.
- Graphic-universe research exists and needs to be connected to an actual website idea.
- The user wants several genuinely different creative concepts before choosing a visual direction.
- A product needs to demonstrate value through use, transformation, or evidence rather than simply listing capabilities.
- The design team keeps reaching visual execution before agreeing what the website is actually trying to say.
- A concept must connect headlines, imagery, content structure, calls to action, and eventual interaction into one coherent direction.
Do not use this skill when:
- The business problem or audience is still unclear.
- The user only needs visual inspiration or graphic research.
- The user has mature concepts and only needs to choose between them.
- The task is final copywriting.
- The task is detailed information architecture for a complex application.
- The task is UI component design.
- The task is final layout composition.
- The task is a design-system specification.
- The task is implementation or code.
- The interface is primarily a utility or operational tool where narrative framing would add unnecessary friction.
If the project is not sufficiently understood, run a problem-framing workflow first.
Inputs to inspect
Inspect as many of the following as are available.
Strategic material
- Business problem
- Project brief
- Business goals
- Audience
- Jobs to be done
- User needs
- Desired actions
- Positioning
- Value proposition
- Differentiators
- Competitive context
- Constraints
Transformation evidence
- Customer outcomes
- Before-and-after states
- Problems solved
- Time saved
- Risk reduced
- Skills gained
- Experience improved
- Emotional outcomes
- Operational improvements
- Social or cultural impact
Story material
- Founder story
- Company origin
- Customer stories
- Testimonials
- Case studies
- Product-in-use examples
- Behind-the-scenes material
- Manufacturing or service process
- Historical milestones
- Mission
- Research
- Data
- Results
- Product creation
Brand material
- Brand strategy
- Tone of voice
- Existing messaging
- Campaign language
- Naming
- Terminology
- Existing visual identity
- Photography
- Archive material
Content material
- Existing page copy
- Sitemap
- Section inventory
- Product descriptions
- Services
- FAQs
- Reviews
- Statistics
- Calls to action
Upstream design research
When available, inspect output from:
design-problem-framergraphic-universe-builder
Useful graphic-universe inputs include:
- project vocabulary
- research clusters
- project-owned opportunities
- visual atoms
- metaphor candidates
- candidate graphic universes
- category clichés
Do not require graphic-universe research if the project already contains strong conceptual material.
Preconditions
Before concept generation, determine whether these questions can be answered:
What does the organization offer?
Who is the primary audience?
What does that audience need, want, fear, or struggle with?
What meaningful change does the offer create?
Why should this organization be believed?
What should the visitor understand?
What should the visitor feel, if emotion is relevant?
What should the visitor do?
What makes this project different from obvious alternatives?
If several answers are unknown, mark them as open questions.
Do not invent strategic facts to make a concept feel complete.
Workflow
1. Restate the design problem
Condense the brief into a concept-ready statement.
Use:
The website needs to help <audience>
understand/believe/experience <meaning>
so they can <desired action or outcome>,
while overcoming <key barrier>.
Example structure:
The website needs to help technical buyers understand that the company
does more than manufacture components: it controls the complete process
from raw material to finished precision part, so buyers trust it with
high-risk production work.
Do not begin concepting until the problem can be expressed clearly.
2. Define the essential meaning
Ask:
If the visitor remembers only one idea from this experience, what should it be?
Write one sentence.
This is not:
- a slogan
- a headline
- a list of features
- a visual style
It is the meaning the concept must communicate.
Example:
This company turns an unpredictable industrial process into something
precise, visible, and dependable.
Test the statement:
- Is it meaningful to the audience?
- Is it relevant to the business?
- Is it more specific than "we are innovative"?
- Can available evidence support it?
- Could it guide content decisions?
3. Define the audience transformation
Describe the desired shift.
Use:
Before:
The visitor thinks/feels/believes...
After:
The visitor thinks/feels/believes...
Action:
The visitor is now prepared to...
Possible transformations include:
uncertain → confident
unaware → informed
skeptical → convinced
overwhelmed → clear
curious → invested
detached → emotionally connected
problem-aware → solution-aware
feature-focused → outcome-focused
generic perception → distinctive perception
Do not manufacture emotional transformation where a practical change in understanding is sufficient.
4. Build the evidence inventory
Separate available story material from assumptions.
Use:
| Evidence | Type | What it proves | Strength |
|---|---|---|---|
| ... | customer / founder / process / data / product / history | ... | high / medium / weak |
Classify material as:
Verified
Directly supported by provided material.
Inferred
A plausible interpretation that still needs validation.
Missing
Useful evidence that does not currently exist.
A concept should not depend on invented testimonials, fabricated history, hypothetical customer outcomes presented as fact, or nonexistent production material.
5. Identify possible narrative lenses
Evaluate which lens naturally exposes the project's meaning.
Possible lenses include:
Transformation
Show the meaningful change created for the customer.
before
→ intervention
→ after
Best when outcome is the strongest differentiator.
Product in use
Show the offer through real situations rather than isolated features.
context
→ use
→ result
Best when seeing the product perform creates trust.
Process
Expose how something is created, delivered, transformed, or solved.
input
→ stages
→ output
Best when process, craft, transparency, or expertise differentiates the organization.
Founder or origin
Use why the organization exists as the organizing narrative.
frustration
→ decision
→ new approach
→ current mission
Best when the origin meaningfully explains the product or brand.
Do not use founder narrative simply because founder material exists.
Customer story
Let a real customer's situation demonstrate relevance.
situation
→ problem
→ experience
→ outcome
Best when social proof and lived experience are stronger than product claims.
Mission and impact
Structure the experience around the change the organization wants to produce.
current condition
→ challenge
→ intervention
→ evidence of impact
Useful for charities, cultural institutions, mission-driven organizations, and public-interest work.
Contrast
Define the offer by exposing the weakness of the conventional alternative.
old assumption
→ contradiction
→ better model
Useful when the category has an entrenched default.
Journey
Take the visitor through a meaningful sequence.
stage 1
→ stage 2
→ stage 3
→ destination
Useful when progression itself matters.
System
Reveal how apparently separate pieces work together.
parts
→ relationships
→ system
→ outcome
Useful for platforms, infrastructure, complex services, and ecosystems.
Investigation
Begin with a question and reveal the answer gradually.
question
→ evidence
→ discovery
→ conclusion
Useful for editorial, research, cultural, or explanatory experiences.
Demonstration
Structure the website around proving a claim.
claim
→ demonstration
→ evidence
→ invitation
Useful when trust must be earned quickly.
Multiple lenses may coexist, but each concept should have one dominant narrative mechanism.
6. Choose the appropriate story intensity
Not every project should become an immersive narrative experience.
Classify candidate concepts as:
Light narrative
Narrative primarily affects:
- message order
- section progression
- headings
- proof placement
The interface remains conventional and efficient.
Good for:
- SaaS
- professional services
- B2B
- product pages
- conversion-focused sites
Integrated narrative
Narrative influences:
- page progression
- content rhythm
- imagery
- repeated language
- selected interactions
- section transitions
Good for:
- brand sites
- portfolios
- launches
- differentiated service companies
- editorial commerce
Immersive narrative
The experience itself behaves like a story.
Narrative may influence:
- scroll progression
- media sequencing
- scene changes
- interaction
- chapter structure
- rich motion
Good for:
- campaigns
- cultural experiences
- product launches
- storytelling projects
- experiential brand sites
Immersion should only be proposed when:
- the content supports it
- the value justifies it
- the production budget can plausibly support it
- the narrative remains understandable without requiring fragile interaction
7. Generate verbal territories before visual territories
Start concept exploration with language.
Generate words and phrases connected to:
- transformation
- customer language
- project vocabulary
- process
- objects
- domain terminology
- contrasts
- outcomes
- cultural associations
- graphic-universe findings
Possible ideation methods include:
Phrase combinations
Combine project language in unexpected but defensible ways.
Idioms
Explore relevant idioms as sparks.
Do not force idioms into final concepts.
Reject those that are:
- clichéd
- confusing
- culturally inappropriate
- too clever
- unrelated to the actual business
Domain language
Reinterpret terminology already used by the audience.
Double meanings
Explore words with both functional and emotional meanings.
Contrast statements
Examples:
Not X. Y.
From X to Y.
Beyond X.
What if X were Y?
Transformation language
Use verbs describing movement or change.
Questions
Use a meaningful unresolved question to create tension.
Project-owned phrases
Prefer terminology or language competitors cannot easily claim.
Do not write final website copy in this stage.
The purpose is concept generation.
8. Diverge before converging
Generate several rough concepts before refining any single one.
Aim for approximately:
4–7 rough ideas
when the brief is broad enough.
The exact number is not important.
The purpose is to avoid overcommitting to the first plausible idea.
A rough concept needs only:
Working title:
Essential idea:
Narrative lens:
Audience transformation:
Why it might work:
Do not polish typography, layouts, or headlines while divergence is still needed.
9. Reject weak concept types
Reject concepts that are merely visual styles.
These are not sufficient concepts:
Brutalist
Swiss
Minimal
Luxury
Editorial
Dark mode
Y2K
Retro-futurist
Neo-brutalism
Bento
Cinematic
They may later become visual characteristics.
A concept needs meaning and narrative logic.
Also reject concepts that amount to:
Use lots of animation.
Make it immersive.
Use large typography.
Make it look premium.
Use unexpected layouts.
Make it emotional.
Those are execution directions, not central ideas.
10. Filter to the strongest 2–3 concepts
Evaluate the rough concepts against:
| Criterion | Question |
|---|---|
| Business relevance | Does it solve the actual communication problem? |
| Audience relevance | Does it matter to the intended visitor? |
| Evidence | Can real content support it? |
| Specificity | Does it belong to this project? |
| Narrative strength | Does it create a meaningful progression? |
| Distinctiveness | Is it more than a category default? |
| Extensibility | Can it survive beyond the hero? |
| Clarity | Can the idea be explained simply? |
| Conversion support | Does it lead naturally toward action? |
| Production realism | Can the organization plausibly make it? |
| Accessibility resilience | Can the concept survive without inaccessible presentation tricks? |
Keep only directions with meaningful differences.
Two strong concepts are better than three where the third is filler.
Build each concept
11. Create a concept title
Give each concept a short working title.
Usually aim for:
3–6 words
when possible.
The title should capture the conceptual premise.
It does not have to become the final hero headline.
Avoid:
Concept 1
Modern Future
Bold Direction
Premium Experience
Prefer titles that reveal an idea.
12. Write the concept thesis
Explain the concept in one short paragraph.
Use:
This concept presents <brand/product> as <central meaning>
by taking the visitor through <narrative mechanism>.
Rather than focusing primarily on <category default>,
the experience emphasizes <distinctive evidence or transformation>.
A stakeholder should understand the concept without seeing a mockup.
13. Define the central tension
Strong narratives usually contain some form of tension.
This does not need to be dramatic.
Possible tensions include:
complexity vs clarity
raw vs refined
uncertainty vs control
speed vs care
old model vs new model
distance vs connection
individual parts vs unified system
risk vs confidence
hidden process vs transparency
generic category vs specific human experience
Write:
The concept is driven by the tension between <A> and <B>.
Then explain why that tension matters to the audience.
Do not invent conflict purely for drama.
14. Define the story spine
Describe how understanding develops.
Use approximately 4–6 beats.
Example:
1. Opening — establish the central promise or tension.
2. Context — show why the problem matters.
3. Transformation — reveal the new possibility.
4. Evidence — prove the promise using real material.
5. Resolution — make the resulting value clear.
6. Action — provide the appropriate next step.
Adapt the structure to the concept.
Alternative:
1. Raw material
2. Transformation process
3. Precision result
4. Real application
5. Trust evidence
6. Start a project
Do not force every concept into the same narrative template.
15. Map the concept through the page
For each major section describe:
| Section | Narrative role | Visitor question | Content/evidence | Concept behavior |
|---|
Example questions:
Why should I care?
What is different here?
How does this work?
Can I trust this?
Is this for me?
What should I do next?
Sections should exist because the narrative or user decision requires them.
Avoid defaulting automatically to:
Hero
Features
About
Testimonials
FAQ
CTA
Those modules may still be correct, but their role should be explained.
16. Connect features to meaning
Features remain important.
Do not remove useful product information in the name of storytelling.
For each important feature, ask:
What does this enable?
Why does that matter?
What evidence demonstrates the claim?
Where does it belong in the narrative?
Use:
feature
→ capability
→ user consequence
→ evidence
Example:
Real-time synchronization
→ everyone sees current information
→ fewer handoff mistakes
→ operational metrics or workflow demonstration
This keeps the concept commercially useful rather than merely expressive.
17. Define the evidence plan
For each narrative claim, identify what should prove it.
Possible evidence:
- Customer quote
- Case study
- Statistic
- Product demonstration
- Process photography
- Founder material
- Technical specification
- Before-and-after comparison
- Timeline
- Certification
- Result
- Real interface
- Documentary media
- Product-in-context imagery
Use:
| Claim | Evidence needed | Available? | Dependency |
|---|
Flag concepts that depend heavily on content the organization does not have.
18. Define voice behavior
Describe the verbal character of the concept without writing the final copy.
Cover:
Voice:
Sentence behavior:
Headline behavior:
Terminology:
CTA behavior:
Microcopy behavior:
Humor:
Emotional intensity:
Examples:
precise and restrained
direct and conversational
curious and investigative
warm without sentimentality
confident without hype
technical but legible
playful without becoming flippant
Also specify what the voice should avoid.
Example:
Avoid startup superlatives, fake urgency, and vague transformation claims.
19. Connect the graphic universe
If graphic-universe-builder output exists, map relevant findings into the concept.
Use:
| Graphic-universe signal | Narrative relevance | Possible conceptual use |
|---|
Select only signals that strengthen the concept.
Do not force every visual atom into the website.
A visual metaphor should reinforce an existing narrative idea, not create one retroactively.
20. Describe visual implications
Describe what the concept implies for later design work.
Cover:
Imagery
What kind of imagery would best tell this story?
Examples:
- process documentation
- product in use
- archival material
- portraits
- extreme detail
- environmental photography
- diagrams
- illustration
Typography
What should typography express?
Examples:
authority
urgency
intimacy
precision
editorial depth
playfulness
technical character
Do not prescribe exact fonts unless explicitly requested.
Composition
What kinds of relationships should layout emphasize?
Examples:
contrast
sequence
scale
before/after
parallel perspectives
progression
density changes
reveals
Do not create the grid yet.
Motion
What conceptual role could motion serve?
Examples:
transformation
assembly
progression
focus
connection
cause-and-effect
Do not specify detailed timelines or animation code.
Interaction
Where could interaction reveal meaning or evidence?
Examples:
compare states
explore stages
inspect details
navigate chapters
reveal proof
Interaction must remain optional unless it is genuinely required for the task.
21. Define the conversion path
Storytelling must not obscure the reason the website exists.
For each concept identify:
Primary user action:
Secondary action:
When the first meaningful CTA appears:
What the visitor should understand before it:
What evidence should precede higher-commitment actions:
The narrative should reduce uncertainty before asking for commitment.
Do not postpone the primary action merely to preserve a theatrical story sequence.
Users who already understand the offer should be able to act without consuming the entire narrative.
22. Test navigation independence
The concept must survive non-linear browsing.
Ask:
- Does the homepage still make sense if the visitor enters halfway down?
- Can users navigate directly to product, pricing, services, or contact pages?
- Does the concept require everyone to consume content in one exact order?
- Can important information be accessed directly?
- Does skipping an interaction destroy comprehension?
A narrative website is still a website.
Do not convert basic navigation into a puzzle.
23. Define responsive conceptual behavior
Do not design breakpoints.
Instead ask what must remain true across screen sizes.
For example:
The process sequence must remain understandable.
The contrast between old and new must remain explicit.
The two perspectives must remain distinguishable.
The visual metaphor must not be required to understand the copy.
The CTA must remain available without completing the full story.
The concept should adapt, not collapse, on smaller screens.
24. Evaluate production dependencies
For every concept, identify dependencies such as:
- Custom photography
- Documentary video
- Customer participation
- Archive access
- Illustration
- 3D
- Motion design
- Development complexity
- Data
- Copywriting
- Translation
- Product integration
Classify:
essential
helpful
optional
If an expensive asset is essential, state it.
Do not disguise production requirements as design details.
25. Run the "beyond the hero" test
Ask:
If the hero treatment disappeared, would the concept still exist?
A strong concept should influence several of:
- message hierarchy
- section progression
- evidence
- imagery
- voice
- CTA language
- interaction
- page relationships
- motion principles
Reject concepts that are really only hero ideas.
26. Run the substitution test
Ask:
Could the company name be replaced with a competitor and the concept still work unchanged?
If yes, increase project specificity.
Return to:
- customer transformation
- process
- history
- project language
- evidence
- graphic-universe findings
- distinctive business model
- product behavior
27. Run the evidence test
Ask:
Which claims are facts?
Which claims are interpretations?
Which claims are aspirations?
Which claims still need evidence?
Never turn marketing ambition into fabricated proof.
28. Run the clarity test
A concept fails when explaining it requires several paragraphs of abstract language.
The central idea should be explainable approximately as:
The website tells <this story>
because the audience needs to understand <this meaning>.
Complex execution may follow a simple concept.
Prefer conceptual clarity over cleverness.
29. Run the restraint test
Do not make every element participate aggressively in the concept.
Separate:
Core narrative devices
Essential to understanding the concept.
Supporting devices
Strengthen it when appropriate.
Optional expressive devices
Can increase personality without carrying critical meaning.
This prevents the website from becoming a theme park built around one metaphor.
Concept differentiation
When presenting multiple concepts, explicitly compare them.
Use:
| Dimension | Concept A | Concept B | Concept C |
|---|---|---|---|
| Essential meaning | |||
| Narrative lens | |||
| Story intensity | |||
| Emotional character | |||
| Main evidence | |||
| Graphic-universe connection | |||
| Interaction role | |||
| Conversion strategy | |||
| Production complexity | |||
| Main risk |
If the concepts differ only in typography, color, or mood, they are not separate concepts.
Output format
Return:
Concept Brief
Project:
Primary audience:
Business objective:
User action:
Core barrier:
Essential meaning:
Audience transformation:
Available evidence:
Important constraints:
Narrative Opportunities
| Lens | Why it fits | Evidence available | Potential |
|---|
Rejected or Weak Territories
List obvious, generic, unsupported, or misleading ideas that should not proceed.
Concept A — <working title>
### Concept thesis
...
### Essential meaning
...
### Audience transformation
Before:
After:
Action:
### Narrative lens
...
### Central tension
...
### Story intensity
Light / Integrated / Immersive
### Story spine
1. ...
2. ...
3. ...
4. ...
5. ...
### Section narrative
| Section | Narrative role | Visitor question | Evidence/content | Concept behavior |
|---|---|---|---|---|
### Feature-to-meaning mapping
| Feature or capability | User consequence | Evidence | Narrative role |
|---|---|---|---|
### Evidence plan
| Claim | Evidence | Available? | Dependency |
|---|---|---:|---|
### Voice direction
Voice:
Headline behavior:
CTA behavior:
Microcopy behavior:
Avoid:
### Graphic-universe connection
...
### Visual implications
Imagery:
Typography:
Composition:
Motion:
Interaction:
### Conversion path
...
### Production dependencies
Essential:
Helpful:
Optional:
### Why this belongs to the project
...
### Risks
...
Concept B — <working title>
Use the same structure.
Concept C — <working title>
Use the same structure only when a third strong concept exists.
Do not manufacture a third concept for symmetry.
Concept Comparison
| Criterion | Concept A | Concept B | Concept C |
|---|---|---|---|
| Business alignment | |||
| Audience relevance | |||
| Evidence strength | |||
| Distinctiveness | |||
| Narrative strength | |||
| Extensibility | |||
| Conversion support | |||
| Production feasibility | |||
| Accessibility resilience |
Use qualitative assessments such as:
strong
medium
weak
unless the user explicitly requests numerical scoring.
Handoff
Finish with:
Concepts ready for design-direction evaluation:
Most important evidence gaps:
Content that needs commissioning:
Graphic-universe signals worth carrying forward:
Concept assumptions requiring validation:
Recommended next skill:
Do not automatically choose the winner unless the user explicitly asks this skill to recommend one.
When multiple concepts are mature, prefer handing them to design-direction-decision.
Evidence discipline
Clearly distinguish:
Known
Supported directly by supplied project material.
Inferred
A reasonable interpretation.
Proposed
A creative idea generated by this workflow.
Needed
Information or content required before the concept can be executed confidently.
Example:
Known:
Customers currently submit reports manually.
Inferred:
The manual process creates uncertainty and delay.
Proposed:
Frame the experience around moving from fragmented reporting to one
continuous operational record.
Needed:
Validated customer evidence describing the actual reporting pain.
Do not blur these categories.
Writing guardrail
This is a concept-development skill, not the final copywriting stage.
It may create:
- working concept titles
- sample phrases
- message territories
- headline behavior
- CTA behavior
- illustrative microcopy fragments
It should not produce a complete polished page unless the user explicitly requests a separate copywriting task.
Do not spend concept-development time polishing sentences that may disappear after concept selection.
Art-direction guardrail
The skill may describe conceptual implications for:
- imagery
- typography
- composition
- motion
- interaction
It must not define:
- exact font families
- exact font scales
- final color values
- detailed grids
- exact component layouts
- animation timelines
- responsive breakpoints
- design tokens
- CSS
- JavaScript
Those belong downstream.
Storytelling guardrails
Do not:
- invent customer stories
- fabricate founder motivations
- exaggerate outcomes
- create false urgency
- manufacture emotional trauma
- hide basic information for dramatic effect
- force visitors through mandatory narrative sequences
- turn every product into a hero's journey
- confuse sentimentality with emotional relevance
- use storytelling to avoid explaining the actual offer
- assume emotion always matters more than clarity
- replace proof with atmosphere
- propose immersive execution without acknowledging its production cost
The story must serve understanding.
Accessibility and usability guardrail
Creative direction must remain compatible with:
- understandable reading order
- keyboard access
- reduced-motion alternatives
- legible typography
- sufficient contrast
- clear navigation
- direct access to important actions
- comprehension without animation
- meaningful alternative text and media equivalents
- responsive layouts
A narrative device should not require:
hover-only discovery
scroll-jacking
precision pointer movement
audio
motion
visual effects
for the user to understand essential information.
Flag concepts where accessibility constraints materially affect execution.
Do not reject expressive concepts automatically when an accessible implementation is plausible.
Quality bar
The task is complete only when:
- The concept begins from an understood business and audience problem.
- One essential meaning has been identified.
- The intended audience transformation is explicit.
- Real evidence has been separated from assumptions.
- Several narrative lenses were considered before choosing directions.
- Divergent ideas were explored before convergence.
- Final candidate concepts differ in meaning or narrative mechanism, not merely aesthetics.
- Each concept has a clear thesis.
- Each concept has a coherent story spine.
- Each concept maps meaning through multiple sections rather than only the hero.
- Important features are connected to user consequences rather than discarded.
- Claims identify appropriate supporting evidence.
- Voice direction supports the concept without becoming final copywriting.
- Graphic-universe findings are used selectively and meaningfully when available.
- Visual implications remain directional rather than becoming detailed design specifications.
- The primary user action remains accessible.
- The narrative does not depend on consuming the entire website linearly.
- Mobile and reduced-motion conditions do not destroy comprehension.
- Production dependencies are explicit.
- Unsupported stories or claims are not invented.
- Generic visual-style labels are not presented as concepts.
- The concepts survive the beyond-the-hero test.
- The concepts survive the substitution test.
- The output is ready for a design-direction decision workflow.
Edge cases
No customer stories exist
Do not invent them.
Consider:
- process
- product-in-use
- demonstration
- data
- founder origin
- contrast
- system
- transformation based on verified product behavior
Mark customer-story content as a future opportunity only.
No founder story is relevant
Ignore it.
A founder story is useful only when it explains:
- why the organization exists
- why its approach differs
- why the visitor should care
Do not turn ordinary company chronology into forced storytelling.
Technical B2B product
Do not remove technical detail.
Use narrative to create context for the detail.
Possible structure:
operational problem
→ technical challenge
→ system behavior
→ measurable outcome
→ technical evidence
Technical credibility may be the emotional reassurance the audience needs.
SaaS product
Avoid automatically turning the homepage into:
hero
→ logo cloud
→ feature cards
→ integrations
→ testimonial
→ pricing
Ask whether a stronger progression exists.
Possible lenses:
- fragmented workflow → unified workflow
- repeated problem → automated resolution
- invisible complexity → controlled system
- reactive work → proactive insight
Still preserve direct product explanation and early CTAs.
Ecommerce
Do not let narrative interfere with shopping.
Story may support:
- product context
- craftsmanship
- provenance
- performance
- identity
- customer use
Keep:
- product discovery
- pricing
- availability
- purchasing actions
direct and recognizable.
Portfolio
Possible narrative lenses include:
- way of thinking
- recurring creative problem
- transformation across projects
- practice evolution
- selected point of view
Do not make the visitor solve an elaborate interaction before they can see the work.
Cultural or editorial website
Narrative may be more expressive.
Consider:
- chronology
- multiple voices
- investigation
- juxtaposition
- thematic chapters
- contrasting perspectives
Still preserve semantic structure and direct navigation.
Charity or impact project
Avoid emotional manipulation.
Connect:
human reality
→ systemic issue
→ intervention
→ evidence
→ action
Use dignity, specificity, and verified impact.
Very little content exists
Do not design a concept whose success depends on a large documentary content library.
Prefer a lighter narrative based on:
- language
- product behavior
- process
- existing evidence
List content worth commissioning later.
Existing visual direction already exists
Do not replace it automatically.
Ask how the visual direction can reinforce the narrative.
If the existing visual direction conflicts with the strongest concept, flag the contradiction for later design-direction-decision.
One concept is clearly stronger
Still avoid pretending weaker alternatives are equally strong.
If the user requested exploration:
- present the strongest concept
- present genuinely plausible alternatives
- explain weaknesses transparently
Do not manufacture false balance.
Related skills
Use before this skill when available:
design-problem-framer— clarifies the business problem, audience, constraints, transformation, and communication goal.graphic-universe-builder— discovers project-specific visual research territories, patterns, metaphors, and graphic-universe candidates.
Use after this skill when available:
design-direction-decision— compares mature concept directions and recommends which should proceed.brand-derived-visual-system(proposed) — converts the selected concept and project material into a reusable visual grammar.expressive-grid-planner(proposed) — explores content-driven layout structures after the concept is chosen.art-direction-coherence-review(proposed) — checks whether the executed experience communicates the intended meaning consistently.layout-principles-review— evaluates hierarchy, proportion, rhythm, alignment, balance, and composition.
Do not duplicate those downstream workflows here.
The story-led-website-concept skill should end when the project has a small set of clear, evidence-supported, extensible creative concepts ready to evaluate.
This keeps the skill compatible with the repository convention that each skill has one reusable job, explicit triggers and outputs, and a canonical skills/<category>/<skill-name>/SKILL.md source path.