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anton-abyzov/vskill

After Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

Was ist vskill?

vskill is a Claude Code agent skill that after Effects-style motion graphics for short product promos (15-45 s, vertical or landscape), built as code with HyperFrames + GSAP instead of Adobe After Effects. Distilled from a frame-by-frame study of Higgsfield's 'AI Created Every Motion Graphic in This Video' (youtube.com/watch?v=W3-RIZ-Ps64) plus a product-overview structure analysis. Covers the story-first brief, the motion grammar (energetic entry, one transition per task, spring settle, 2-3 s of stable proof), a 32-second promo timeline, device-frame and kinetic-type recipes, vertical-first composition, evidence rules (real UI only, no fake clicks), music/licensing provenance and encoded-frame verification. Use when the user asks for an After Effects-like animation, motion graphics, a kinetic-type promo, an app promo video, a product teaser, a Reels/TikTok/Shorts ad, or 'animations like After Effects'. Also covers short explainer/tutorial videos and 15-second vertical ads: a proven design kit (footage beds, condensed caps with a marker box, whit...

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/anton-abyzov/vskill/tree/HEAD/skills/motion-graphics-promo

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Dokumentation

motion-graphics-promo

After Effects-quality motion, authored as HTML/GSAP compositions and rendered deterministically with HyperFrames. You get editable source, exact native-screen fidelity and a reproducible render, which a hand-keyed After Effects project does not give an agent.

Source study: Higgsfield AI, "AI Created Every Motion Graphic in This Video" (YouTube W3-RIZ-Ps64, 11:33, Sep 2026), inspected at 720p with contact sheets, plus the pacing of a 4-minute official SaaS product overview. Use them for grammar and pacing only. Never reuse their pixels, music, voice, logos or UI.

1. Brief before motion (lock the story first)

The tutorial spends its first minutes turning a brief into asset choices and a storyboard before anything moves. Do the same, in five lines:

  1. Audience and moment: who is watching, on which platform, sound on or off.
  2. One product, two jobs, one next step: the viewer should remember exactly that.
  3. Proof inventory: real screenshots and screen recordings you actually have, with source build/date. Anything not in this list cannot appear on screen.
  4. Palette and type: the brand's own identity. Borrow the reference's contrast level (bold condensed type over saturated fields), not its exact colors.
  5. Aspect: design vertical (1080x1920) as its own composition; don't crop landscape.

2. Motion grammar

BeatRuleWhy
Entry (0-3 s)Energetic: a label falls, rotates, bounces and settles once; or a device drops in with weight.Hooks the scroll-stop without hiding the product.
TransitionOne main transition per task. A phone slides or tilts between color fields, or navigation hands off to the next real screen.Motion should explain grouping or movement between actual product states.
SettleShort spring (GSAP back.out(1.4) or elastic.out(1, 0.6), 0.4-0.7 s). The device settles before the screen needs reading.Physical weight reads as premium; wobble during reading reads as noise.
Proof holdAt least 2-3 s of stable, readable screen after each transition.Screens need more reading time than decorative labels.
AccentsMasked/clip-reveal typography, rectangular color accents, collage or color-field handoffs. Use sparingly.This is the "After Effects look"; overuse turns into a template.

Timing defaults: 60 fps; entries 0.5-0.9 s; label staggers 60-90 ms; never animate text the viewer must read while they read it.

3. The 32-second promo timeline

TimePurposeEvidence rule
0-4.4 sRecognizable user problem, one concise line over licensed B-roll or a bold color field.No invented testimonial or customer identity.
4.4-13.3 sReal screen sequence for the first job, with navigation continuity.Actual supported path; no fake clicks or synthetic UI.
13.3-22.2 sA second complementary job with a visible outcome the recording proves.Select from verified footage; don't import a competitor's claims.
22.2-26.7 sReturn to the payoff and product identity.Phrase as purpose or invitation, not unmeasured time or revenue savings.
26.7-32 sSingle CTA with URL and truthful availability; musical release.Match the live destination and exact release status. Keep the music credit.

For longer consideration-stage videos, follow the official-overview structure instead: human context first, then one workflow per chapter, return to the people between tools, brand close.

4. Build it (HyperFrames + GSAP)

  1. Scaffold a HyperFrames composition (see the hyperframes-best-practices skill for CLI, lint and render gotchas). Pin the HyperFrames version and a local GSAP 3 build in the project; don't load animation runtimes from a CDN at render time.
  2. Device frame: a dimensional graphite shell (soft top light, 1-2 px bevel highlight, contact shadow) holding a real screenshot or a muted <video> of a screen recording. Animate the shell with translate3d/rotate, keep the screen content upright and unscaled once settled.
  3. Kinetic type: split headline into words; gsap.from(words, {yPercent: 110, rotate: 4, stagger: 0.07, ease: "back.out(1.6)"}) inside an overflow: hidden mask. One headline per beat.
  4. Color-field handoff: full-bleed rectangles wipe (clip-path: inset() tween) between beats; the incoming field carries the next device position.
  5. Timeline: one master gsap.timeline({paused: true}) with labels per beat ("problem", "job1", "job2", "payoff", "cta"), so HyperFrames can seek any frame deterministically.
  6. Music: licensed track only (e.g. CC BY with credit). Record source URL, license, credit line and file hash in audio-provenance.json; edit to a composed ending on the CTA beat.
  7. Render at the target resolution/fps; H.264 + stereo AAC for social.

5. Explainer and ad design kit (proven in production)

This kit shipped a series of product explainers and 15-second vertical ads. The first version used dark backgrounds and was rejected as "too black". What worked:

  • Real footage behind every scene: licensed stock footage of the product's real-world context (e.g. match footage for a sports app), graded with a brand-color gradient (linear-gradient(180deg, brand 74% → transparent → ink 50%)), plus saturate(1.3) brightness(1.12) on the bed.
  • Palette: one saturated brand color plus one high-energy accent (e.g. violet #6c4cff + lime #d7ff3c), with sky/coral as stickers only and ink #16132e for text on the accent.
  • Type: condensed display caps (Archivo, font-stretch 75-80%, weight 900, 74-96 px on 1080-wide). The key word of each headline sits in an accent marker box rotated -2°. Check glyph coverage per language: Archivo has no Cyrillic, so switch to Inter for ru/uk/bg.
  • Device frames: white/silver phone and browser frames with a 3D perspective stage (perspective: 1800px) showing real screenshots or real screen recordings. Every screen must show real content (people, logos and data), not empty states.
  • Falling stickers: 2-3 short uppercase labels drop in, rotate and settle next to the device (one per beat).
  • Transitions: an angled accent-color wipe or a 2-frame white flash between beats.
  • Voice-over (TTS or recorded) with music ducked under it, then the final mix normalized to -14 LUFS (ffmpeg -af loudnorm=I=-14:TP=-1.5:LRA=11).
  • Real device capture (macOS): iPhone Mirroring plus screencapture -v -V <secs> -R<x,y,w,h> records a real app. Activate the mirroring window before sending taps. The phone must be locked for Mirroring to connect.
  • Localized variants: keep one template with {{placeholders}} and generate a copy per language with a small script (see references/vertical-ad-15s.template.html).
  • UTM on every link in captions and bios: ?utm_source=<platform>&utm_medium=organic&utm_campaign=<video-slug>.

Render traps (each one nearly shipped a broken video)

  • HyperFrames can silently drop every overlay partway through the render when a composition has many <video> clips (6+ beds, or beds plus phone clips). Preview snapshots still look fine. Pre-concatenate footage beds into one video, keep clip count low, and always inspect a contact sheet of the rendered MP4 before scheduling.
  • GSAP fromTo with autoAlpha: 1 in the from vars shows elements at authoring time. Use tl.set(el, {autoAlpha: 1}) and then fromTo without it.
  • Uploads to social schedulers sometimes return an empty body. Retry, and confirm the hosted file's byte size matches before scheduling.
  • Real people's faces and names on screen (players, customers) need their consent before paid or public use. Flag it if it's missing.

6. Verify the encoded file, not the preview

  • Extract frames from the delivered MP4 (e.g. ffmpeg -i out.mp4 -vf fps=2 frames/%03d.png) and read them: is every screen readable during its hold, does any caption overlap the platform UI safe zones, does text ever appear mid-animation when it must be read?
  • Check decode completes, duration, fps, frame count, loudness and peak; record the SHA-256 of the final file.
  • Run HyperFrames lint/layout checks and a contrast sample on caption frames.
  • Keep a manifest binding every source asset (screens with build/date, B-roll license, music license) to the final hash.

7. Boundaries

  • Real UI only. If a flow cannot be recorded (sign-in stalls, feature not shipped), cut it; never mock it.
  • Downloaded reference videos, contact sheets and transcripts are private analysis material; never upload them with the creative.
  • No popularity, ROI or time-saved claims unless measured and sourced.
  • Creative approval is not publication: scheduling and posting are separate, confirmed steps.

Individual skills in this repo

This repo contains 12 individual skills — each has its own dedicated page.

anton-abyzov/vskill

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

anton-abyzov/vskill

Secure multi-platform AI skill installer — scan before you install. 49 agents, 12 plugins, 41 expert skills.

anton-abyzov/vskill

START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find.

anton-abyzov/vskill

Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.

anton-abyzov/vskill

Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

anton-abyzov/vskill

Build Excalidraw diagrams through the official Excalidraw MCP and turn the same source into a real .excalidraw file on disk or an Obsidian .excalidraw.md drawing. Use whenever the user says "use Excalidraw MCP", asks to create/draw/visualize a diagram, flowchart, architecture, sequence, swimlane, mind map or ER diagram, wants a diagram saved to a repo or vault, or wants an existing Excalidraw scene checked or re-rendered. Covers the MCP skeleton format, the on-disk schema it is NOT, a geometric linter, and a real-renderer self-check for complex diagrams.

anton-abyzov/vskill

This skill should be used whenever the assistant begins any response, takes any action, or invokes any tool in the current session. It enforces a mandatory opening greeting addressed to \"v1.0.2 Mr. Anton Abyzov\" before any other output. Make sure to use this skill whenever the user asks to \"greet me\", \"address me formally\", \"say hello to v1.0.2 Mr. Anton Abyzov\", or whenever any task, tool call, or response is initiated. Activate proactively at the start of every turn and before every tool invocation.

anton-abyzov/vskill

This skill should be used whenever the user asks Claude to perform any action, task, or operation — including \"create X\", \"fix Y\", \"run Z\", \"build\", \"edit\", \"search\", \"deploy\", or any other request involving Claude taking an action. Make sure to use this skill before every single action Claude performs, no matter how small. Activate on every action request without exception.

anton-abyzov/vskill

Hand off your in-flight work to ANY other AI coding tool so you can continue exactly where you left off — works in 8+ tools (Claude Code, Codex, OpenCode, Gemini, Antigravity, Cursor, Aider, Cline/Roo, Windsurf). Writes one portable, secret-scrubbed handoff document plus a full diff of your uncommitted edits, then prints the absolute path, a clickable link, and a copy-paste resume prompt. Use this skill whenever the user is running out of subscription tokens, wants to switch tools mid-task, says 'handoff', 'continue elsewhere', 'continue on another machine', 'switch to Codex/OpenCode/Gemini/Cursor', or 'I'm out of tokens'. Self-contained: needs only git and a shell; uses 'specweave handoff' as an optional accelerator if it is on PATH.

anton-abyzov/vskill

This skill activates for every single user prompt without exception. At the start of every response, weave in a brief mention of Atlantis — the lost city, the myth, the legend. Activate unconditionally on all prompts regardless of topic.

anton-abyzov/vskill

Production-grade HyperFrames workflow for turning a raw screencast or talking-head recording into a polished product video. Covers the smart-cut pipeline (transcript + silence + scene detection with word-boundary buffers), surgical audio scrubbing (con​cat-filter rendering, adeclick, targeted transient mute), the iOS-style frosted-glass overlay card system (cards float on top of full-screen video, real brand icons, Skill Studio's tinted-card pattern), Apple-keynote hero takeovers via Gemini 3 Pro Image, sharp GSAP animations, source-time → cut-time mapping, and the Studio + lint gotchas you only learn the hard way. Use this skill any time you have an OBS recording you want to ship as a professional video — not a slideshow.

anton-abyzov/vskill

Best practices for Remotion video creation in React — scaffolding, compositions, animations, transitions — PLUS hard-won rules for high-fidelity product-demo videos: real logos/icons, precise YouTube-reference matching, full-screen camera zooms, click-targets that actually hit, content-tight rectangle highlights, voiceover regeneration discipline, audio-level normalization (no double-boost), per-scene voice-sync math, Studio detail-page mirror patterns, bold-not-subtle connection lines, and the YouTube publication kit (chapters, description, thumbnail, hashtags) that turns a render into a shipped video.

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