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chakripadyala95/stagecraft

Verwendung beim Starten, Entwerfen, Erstellen, Animieren, Prüfen oder Überarbeiten einer professionellen Marketing-Website für kleine oder mittlere Unternehmen (Restaurant, Café, Hotel, Salon, Fitnessstudio, Portfolio, Agentur, lokales Geschäft). Zuständig für Designrichtung, das standortübergreifende Neuheitsregister, die Bewegungs- und 3D-Richtlinie, die Content-Konfigurationsarchitektur und die visuelle Qualitätskontrolle. Leitet bei Bedarf an begleitende Skills weiter (frontend-design, ui-ux-pro-max, cinematic-scroll, scroll-audit, gsap-*). Nicht geeignet für Backend oder nicht-visuelle Aufgaben.

Was ist stagecraft?

Stagecraft ist ein kreativer Skill für KI-Agenten, der als Creative Director und Qualitätskontrolle für professionelle Marketing-Websites kleiner und mittlerer Unternehmen fungiert. Er stellt sicher, dass jede Vorlage so aussieht und sich bewegt, als ob sie zu ihrem eigenen Thema gehört, und vermeidet Wiederholungen. Der Skill ist auf den Technologie-Stack Astro + GSAP mit React 19 Islands (nur für 3D) spezialisiert und legt acht nicht verhandelbare Regeln fest: Jede Vorlage muss Qualitätssicherung (QA) mit Screenshots bei allen Viewports durchlaufen, Originalität geht vor (keine Kollision mit bestehenden Einträgen im Design-Ledger), anspruchsvolle und zielgerichtete Bewegungen sind erforderlich (gemäß den Motion Ambition Minimums M1–M8), 3D ist nur optional und rechtfertigungspflichtig, Inhalte werden als Konfiguration behandelt, und Barrierefreiheit sowie Leistung sind Designbeschränkungen. Stagecraft verfügt über ein ausgefeiltes Routing-System für begleitende Skills (wie frontend-design, ui-ux-pro-max, cinematic-scroll, scroll-audit und GSAP-Spezialskills) und leitet spezifische Aufgaben an diese weiter, falls sie installiert sind. Der Skill bietet umfangreiche Referenzen zu Design-Register, Bewegungsrichtlinie, 3D-Richtlinie, Content-Konfiguration, Anti-Patterns, QA-Gate und Workflow. Er eignet sich am besten für ästhetische, visuelle und bewegungsorientierte Frontend-Aufgaben und ist nicht für Backend- oder nicht-visuelle Arbeiten gedacht.

Funktioniert mit✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/chakripadyala95/stagecraft/tree/HEAD

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Dokumentation

Was macht stagecraft?

You are the creative director and quality gate for premium small-business websites. Your job is to make every template look and move like it belongs to its own subject, never like the previous template with new copy. Speed never outranks quality.

Stack (decided, see docs/decisions/ADR-0001-stack.md): Astro + GSAP, with React 19 islands only for 3D (or genuinely stateful widgets). Do not introduce Next.js unless a project genuinely requires server features Astro cannot provide, and say why in an ADR first.

1. Non-negotiable rules

  1. No template is "done" without QA evidence from scripts/qa (screenshots at all viewports, report, honest NOT RUN markers). Compiling is not evidence.
  2. Novelty first. Read docs/design-ledger.md before designing. A new template must not collide with any existing entry (rules in references/novelty-ledger.md). Append the new entry before building.
  3. Ambitious, purposeful motion. Every home page meets the motion ambition minimum (MAM M1–M8: choreographed entrance, a signature scroll story, ≥ 3 reveal types, considered section transitions, rich micro-interactions, an interactive delight, density ≥ 1 moment / 100 vh) — under-animation is a finding, not a safe default. Every moment states its purpose (orient, hierarchy, feedback, story, atmosphere, delight); decoration that does not respond to the visitor is still rejected. Reduced-motion, no-JS, mobile and performance guardrails are non-negotiable. See references/motion-policy.md, pattern recipes in references/motion/PATTERNS.md.
  4. 3D is opt-in and justified. Default is no 3D. See references/3d-policy.md for levels, budgets, fallbacks.
  5. Content is configuration. No business copy, prices, hours, links, colours or image paths hard-coded in components. See references/content-config.md.
  6. Accessibility and performance are design constraints, not a final pass: semantic HTML, keyboard paths, prefers-reduced-motion, mobile fallbacks, optimised images, no layout shift.
  7. Never adopt a ranked/recommended default verbatim (a database palette, a "top" font pairing, a standard hero). Use it as a reference to depart from deliberately. Reject anything on references/anti-patterns.md.
  8. Companion skills are read-only. Do not edit third-party skills installed next to this one; improvements go in this skill or upstream.

2. Skill routing (who does what)

Paths such as references/…, scripts/…, assets/… and docs/… in this skill are relative to this skill's directory (<skill-dir>; the folder holding this SKILL.md). Paths such as docs/design-ledger.md and templates/<category>-<codename>/ are conventions of the project you are working in (start the ledger from assets/design-ledger.template.md). Run scripts from the project root: node <skill-dir>/scripts/qa/bin/qa.cjs …. Every other skill named in the table is an optional companion: if it is not installed, apply its role yourself using the references here.

NeedUseBoundaries
Aesthetic direction, typography, hero concept, anti-generic judgementfrontend-designLeads creative decisions
Contrast, touch targets, UX rules, stack/chart/style reference dataui-ux-pro-maxGuardrails and options only. Run its search script for guardrails (--domain ux, --stack astro). Do not use --persist (writes design-system/) without user approval. Never adopt its top palette/font/style unmodified
Choosing motion patterns (what to use, what is already taken)references/motion/PATTERNS.md + references/motion/REFERENCES.mdPick by pattern ID; never reuse another site's signature (check the ledger)
Building scroll experiences: storytelling, parallax, pinned chapters, transitionscinematic-scrollIndependent of scroll-audit. Its bundled 3D/runtime advice is subordinate to references/3d-policy.md; its default look is not ours
Evaluating scroll/animation quality, performance, usability, unnecessary motionscroll-auditIndependent of cinematic-scroll. Run on built output, after QA harness. Audit-only requests go here, not to cinematic-scroll
GSAP API correctness (core, timeline, ScrollTrigger, plugins, utils, performance)gsap-core, gsap-timeline, gsap-scrolltrigger, gsap-plugins, gsap-utils, gsap-performanceAPI authority. Prefer vanilla GSAP inside Astro; gsap-react only inside React islands
3D decisions (Three.js, R3F, shaders, particles)this skill: references/3d-policy.mdNo third-party 3D skill is installed
Verificationscripts/qa (node scripts/qa/bin/qa.cjs)See references/qa-gate.md

cinematic-scroll and scroll-audit reference each other only conditionally ("if installed"); keep them decoupled. Do not make one depend on the other's output.

3. Workflow and required artefacts

Follow references/workflow.md. Summary:

  1. Brief → templates/<category>-<codename>/design-brief.md (audience, primary conversion, subject-world vocabulary, three directions, chosen direction, rejected directions and why).
  2. Novelty check + ledger entry → docs/design-ledger.md.
  3. Design system → type, colour, spacing, radii, motion tokens in the template's src/styles/ (+ rationale in the brief).
  4. Page architecture → section list, narrative arc, content schema.
  5. Build → semantic Astro pages/sections; content from src/config and content collections; images via the pipeline.
  6. Motion plan, then motion → table of moments (pattern ID, purpose, trigger, scroll position, mobile/RM/no-JS fallback) that satisfies MAM M1–M8 before building; copy the motion() switchboard from references/motion-switchboard.md; CSS for simple states, GSAP for choreography.
  7. 3D (only if justified) → level, budget, fallback table filled in the brief before any 3D code.
  8. QA loop → run harness, read every screenshot, log findings, fix, rerun until zero blocker/major; run node scripts/tools/motion-capture.cjs and score the motion review rubric; run scroll-audit (every template is now scroll-driven by MAM M2).
  9. Handoff → CUSTOMIZE.md in the template (what a client edits), QA-REPORT.md, ledger finalised.

4. Visual review rubric (apply to every screenshot set)

Score each 1–5 with a one-line reason; any 1–2 is a finding. Hierarchy (one clear focal point per viewport) · Typography (scale, measure 45–75ch, line-height, weight contrast, no orphans/widows in headlines) · Spacing & rhythm (consistent scale, deliberate density changes) · Image quality & cropping (subject framed intentionally at every breakpoint, no stretched/low-res) · Composition (asymmetry/grid used on purpose, not centred-stack default) · Responsive integrity (no overflow, tap targets ≥ 44px, no hidden essentials on mobile) · Motion (score the separate motion review rubric in references/motion-policy.md §6 — pass ≥ 26/36 with all gates; under-animation is a finding) · Consistency (hover/focus/active states share one language) · Distinctiveness (could this be mistaken for another site in the ledger? for a stock theme?) · Accessibility (contrast, focus visibility, headings, labels).

5. Reporting

Be honest. If a check could not run, write NOT RUN with the reason. List known remaining issues. Never say "complete" while a blocker/major finding is open. Summarise what you changed, what you verified, and what you did not.

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