Communitygithub.com

ASoudy/AGS

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

Was ist AGS?

AGS is a Claude Code agent skill that audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/ASoudy/AGS/tree/HEAD/AGAS/plugins/antigravity-awesome-skills-claude/skills/fixing-motion-performance

In Ihrer bevorzugten KI fragen

Öffnet einen neuen Chat, in dem dieser Agent-Skill bereits geladen ist.

Dokumentation

fixing-motion-performance

Fix animation performance issues.

how to use

  • /fixing-motion-performance Apply these constraints to any UI animation work in this conversation.

  • /fixing-motion-performance <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)
    • why it matters (one short sentence)
    • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

When to Use

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
  • refactoring janky interactions or transitions
  • implementing scroll-linked motion or reveal-on-scroll
  • animating layout, filters, masks, gradients, or CSS variables
  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity
  • paint: color, borders, gradients, masks, images, filters
  • layout: size, position, flow, grid, flex

rule categories by priority

prioritycategoryimpact
1never patternscritical
2choose the mechanismcritical
3measurementhigh
4scrollhigh
5paintmedium-high
6layersmedium
7blur and filtersmedium
8view transitionslow
9tool boundariescritical

quick reference

1. never patterns (critical)

  • do not interleave layout reads and writes in the same frame
  • do not animate layout continuously on large or meaningful surfaces
  • do not drive animation from scrollTop, scrollY, or scroll events
  • no requestAnimationFrame loops without a stop condition
  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)

  • default to transform and opacity for motion
  • use JS-driven animation only when interaction requires it
  • paint or layout animation is acceptable only on small, isolated surfaces
  • one-shot effects are acceptable more often than continuous motion
  • prefer downgrading technique over removing motion entirely

3. measurement (high)

  • measure once, then animate via transform or opacity
  • batch all DOM reads before writes
  • do not read layout repeatedly during an animation
  • prefer FLIP-style transitions for layout-like effects
  • prefer approaches that batch measurement and writes

4. scroll (high)

  • prefer Scroll or View Timelines for scroll-linked motion when available
  • use IntersectionObserver for visibility and pausing
  • do not poll scroll position for animation
  • pause or stop animations when off-screen
  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)

  • paint-triggering animation is allowed only on small, isolated elements
  • do not animate paint-heavy properties on large containers
  • do not animate CSS variables for transform, opacity, or position
  • do not animate inherited CSS variables
  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)

  • compositor motion requires layer promotion, never assume it
  • use will-change temporarily and surgically
  • avoid many or large promoted layers
  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)

  • keep blur animation small (<=8px)
  • use blur only for short, one-time effects
  • never animate blur continuously
  • never animate blur on large surfaces
  • prefer opacity and translate before blur

8. view transitions (low)

  • use view transitions only for navigation-level changes
  • avoid view transitions for interaction-heavy UI
  • avoid view transitions when interruption or cancellation is required
  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)

  • do not migrate or rewrite animation libraries unless explicitly requested
  • apply these rules within the existing animation system
  • never partially migrate APIs or mix styles within the same component

common fixes

/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)
  • choose the least expensive rendering work that matches the intent
  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
  • when reviewing, prefer actionable notes and concrete alternatives over theory

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

ASoudy/AGS

One sentence - what this skill does and when to invoke it

ASoudy/AGS

Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.

ASoudy/AGS

Pull a YouTube video transcript into a queryable markdown vault with yt-dlp subtitle discovery, VTT cleanup, metadata frontmatter, and capture-seed stubs.

ASoudy/AGS

Generates high-converting Next.js/React landing pages with Tailwind CSS. Uses PAS, AIDA, and BAB frameworks for optimized copy/components (Heroes, Features, Pricing). Focuses on Core Web Vitals/SEO.

ASoudy/AGS

AI-powered animation tool for creating motion in logos, UI, icons, and social media assets.

ASoudy/AGS

CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

ASoudy/AGS

Best practices for Remotion - Video creation in React

ASoudy/AGS

Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays

ASoudy/AGS

Seek and analyze video content using Memories.ai Large Visual Memory Model for persistent video intelligence

ASoudy/AGS

Writes complete, structured landing pages optimized for SEO ranking, AEO citation, and visitor conversion. Activate when the user wants to write or generate a landing page for a product, service, or offer.

ASoudy/AGS

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

ASoudy/AGS

Automate TikTok tasks via Rube MCP (Composio): upload/publish videos, post photos, manage content, and view user profiles/stats. Always search tools first for current schemas.

ASoudy/AGS

Video and audio perception, indexing, and editing. Ingest files/URLs/live streams, build visual/spoken indexes, search with timestamps, edit timelines, add overlays/subtitles, generate media, and create real-time alerts.

ASoudy/AGS

Upload, stream, search, edit, transcribe, and generate AI video and audio using the VideoDB SDK.

ASoudy/AGS

One sentence - what this skill does and when to invoke it

ASoudy/AGS

Automate YouTube tasks via Rube MCP (Composio): upload videos, manage playlists, search content, get analytics, and handle comments. Always search tools first for current schemas.

ASoudy/AGS

Extract transcripts from YouTube videos and generate comprehensive, detailed summaries using intelligent analysis frameworks

ASoudy/AGS

Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction.

ASoudy/AGS

Transform audio recordings into professional Markdown documentation with intelligent summaries using LLM integration

ASoudy/AGS

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

Verwandte Skills