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COTA-App/LandingPage

>- Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

LandingPage 是什麼?

LandingPage is a Claude Code agent skill that >- Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

相容平台✓Claude Code~Codex CLI~Cursor
npx skills add https://github.com/COTA-App/LandingPage/tree/HEAD/.claude/skills/hig-components-layout

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說明文件

Apple HIG: Layout and Navigation Components

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

  1. Organize hierarchically. Structure information from broad categories to specific details. Sidebars for top-level sections, lists for browsable items, detail views for individual content.

  2. Use standard navigation patterns. Tab bars for flat navigation between peer sections (iPhone). Sidebars for deep hierarchical navigation (iPad, Mac). Match the pattern to the information architecture and platform.

  3. Adapt to screen size. Three-column on iPad collapses to single-column on iPhone. Use size classes and adaptive APIs (NavigationSplitView) for automatic adaptation.

  4. Support multitasking on iPad. Respond gracefully to Split View, Slide Over, and Stage Manager. Test at every split ratio and size class transition.

  5. Maintain spatial consistency on visionOS. Windows, volumes, and ornaments in shared space. Position predictably. Use ornaments for toolbars and controls without occluding content.

  6. Use scroll views for overflow content. Enable paging for discrete content units. Support pull-to-refresh where appropriate. Respect safe areas.

  7. Keep navigation predictable. Users should always know where they are, how they got there, and how to go back. Use back buttons, breadcrumbs, and clear section titles.

  8. Prefer system components. UINavigationController, UISplitViewController, NavigationSplitView, and TabView provide built-in adaptivity, accessibility, and state restoration.

Reference Index

ReferenceTopicKey content
sidebars.mdSidebarsSource lists, selection state, collapsible sections, iPad/Mac patterns
column-views.mdColumn ViewsFinder-style browsing, progressive disclosure through columns
outline-views.mdOutline ViewsExpandable hierarchies, disclosure triangles, tree structures
split-views.mdSplit ViewsTwo/three column layouts, NavigationSplitView, adaptive collapse
tab-views.mdTab ViewsSegmented tabs, page-style tabs, macOS tab grouping
tab-bars.mdTab BarsBottom tab bars (iOS), badge counts, max tab count
scroll-views.mdScroll ViewsPaging, scroll indicators, content insets, pull-to-refresh
windows.mdWindowsmacOS/visionOS window management, sizing, full-screen, restoration
panels.mdPanelsInspector panels, utility panels, floating panels, macOS conventions
lists-and-tables.mdLists and TablesPlain/grouped/inset-grouped styles, swipe actions, section headers
boxes.mdBoxesContent grouping containers, labeled boxes, macOS grouping
ornaments.mdOrnamentsvisionOS toolbar attachments, positioning, visibility

Navigation Pattern Selection

App StructureRecommended PatternPlatform Adaptation
3-5 peer top-level sectionsTab BariPhone: bottom tab bar. iPad: sidebar (.sidebarAdaptable, iPadOS 18+). Mac: sidebar or toolbar tabs
Deep hierarchical contentSidebar + NavigationSplitViewiPhone: single column stack. iPad: two/three columns. Mac: full multi-column
Deep file/folder treeColumn ViewMac: Finder-style. iPad: adaptable. iPhone: push navigation
Flat list with detailSplit View (two column)iPhone: push/pop stack. iPad/Mac: primary + detail columns
Document-based with inspectorsWindow + PanelsMac: main window with inspector. iPad: sheet or popover
Spatial app with toolsWindow + OrnamentsvisionOS: ornaments on window. Other platforms: toolbars

Layout Adaptation Checklist

  • Compact width (iPhone portrait): Navigation collapses to single stack? Tab bars visible?
  • Regular width (iPad landscape, Mac): Navigation expands to sidebar + detail? Space used well?
  • Multitasking (iPad): Adapts at every split ratio? Works in Slide Over?
  • Accessibility: Supports Dynamic Type at all sizes? VoiceOver order logical?
  • Orientation: Content reflows between portrait and landscape?
  • visionOS: Windows positioned ergonomically? Ornaments accessible? Depth meaningful?

Output Format

  1. Recommended navigation pattern with rationale for the app's information architecture.
  2. Layout hierarchy from root container down (e.g., TabView > NavigationSplitView > List > Detail).
  3. Platform adaptation across targeted platforms and size classes.
  4. Size class behavior at each transition.

Questions to Ask

  1. What is the app's information architecture? (Sections, hierarchy depth, top-level categories?)
  2. How many top-level sections?
  3. Which platforms?
  4. Need multitasking on iPad?
  5. SwiftUI or UIKit?

Related Skills

  • hig-foundations -- Layout spacing, margins, safe areas, alignment
  • hig-platforms -- Platform-specific navigation conventions
  • hig-patterns -- Multitasking, full-screen, and launching patterns
  • hig-components-content -- Content displayed within layout containers

Built by Raintree Technology · More developer tools

Individual skills in this repo

This repo contains 4 individual skills — each has its own dedicated page.

COTA-App/LandingPage

>- Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.

COTA-App/LandingPage

>- Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. Cross-references: hig-components-menus, hig-components-dialogs, hig-components-search.

COTA-App/LandingPage

>- Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.

COTA-App/LandingPage

>- Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

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